Search found 3 matches
- Fri Nov 01, 2013 00:38
- Forum: Bug Reports, Suggestions, Feature Requests
- Topic: [Solved/noBug] shader fails to compile with Ogre using D3D11
- Replies: 1
- Views: 4004
[Solved/noBug] shader fails to compile with Ogre using D3D11
Ogre crashes with CEGUI when using D3D11 due to what appears to be incompatibilities in OgreRenderer's vertex and pixel shaders. I originally asked about the crash here , which contains the details of the specific errors I was experiencing. The third post in that thread contains the solution I found...
- Fri Nov 01, 2013 00:10
- Forum: Help
- Topic: [Crash] Pixel shader error with Ogre D3D11 [solved]
- Replies: 2
- Views: 5704
Re: [Crash] Pixel shader error with Ogre D3D11
Thanks ranboh. With some further Googling, I've managed to get this working by editing the vertex and pixel shaders. This is what I've come up with for the vertex shader: static Ogre::String S_hlsl_vs_source( "uniform float4x4 worldViewProjMatrix;" "struct VS_OUT {" " float4...
- Thu Oct 31, 2013 05:25
- Forum: Help
- Topic: [Crash] Pixel shader error with Ogre D3D11 [solved]
- Replies: 2
- Views: 5704
[Crash] Pixel shader error with Ogre D3D11 [solved]
I've searched around for this issue and couldn't find any references to it, so I thought I'd ask here. I'm completely new to CEGUI, Ogre, DirectX, and 3D graphics in general, so apologies if I'm unfamiliar with some of the concepts. I'm experiencing a crash when using CEGUI 0.8.2 with Ogre set to us...