Search found 9 matches

by slack41
Sat Jan 11, 2014 15:21
Forum: Bug Reports, Suggestions, Feature Requests
Topic: [Solved/NoBug] Shift key states don't lose focus
Replies: 11
Views: 2706

Re: [Bug? -> WAI] Shift key states don't lose focus

You're right, this makes sense. I was overthinking this. Reinjecting release events does indeed sound like the right approach; the interna of the UI widgets shouldn't be my business.

Resolving this as "working as intended" then.Thanks a lot, and sorry for the hassle!
by slack41
Tue Jan 07, 2014 07:39
Forum: Bug Reports, Suggestions, Feature Requests
Topic: [Solved/NoBug] Shift key states don't lose focus
Replies: 11
Views: 2706

Re: [Bug?] Shift key states don't lose focus

It's up to you to figure out when to inject the copy/cut/paste requests. However you can keep the current control key states in your input injector which should get rid of the active window problem. You are basically going to listen to CTRL_UP and CTRL_DOWN events, update mControlHeld appropriately...
by slack41
Sat Jan 04, 2014 20:46
Forum: Bug Reports, Suggestions, Feature Requests
Topic: [Solved/NoBug] Shift key states don't lose focus
Replies: 11
Views: 2706

Re: [Bug?] Shift key states don't lose focus

Just curious, why aren't you calling injectCopyRequest and injectPasteRequest instead of doing it manually like this? Because I hadn't known about it - thanks :-) That just saves me from looking up the active window, though, right? I still have to watch out for the actual Ctrl-X/C/V keystrokes, tho...
by slack41
Sat Jan 04, 2014 00:06
Forum: Bug Reports, Suggestions, Feature Requests
Topic: [Solved/NoBug] Shift key states don't lose focus
Replies: 11
Views: 2706

Re: [Bug?] Shift key states don't lose focus

To add to this, the actual Shift key is also affected: Hold down shift, focus away, release shift, and when you come back, simple cursor movement in an edit box starts selecting text.
by slack41
Fri Jan 03, 2014 23:42
Forum: Bug Reports, Suggestions, Feature Requests
Topic: [Solved/NoBug] Shift key states don't lose focus
Replies: 11
Views: 2706

Re: [Bug?] Shift key states don't lose focus

Ah, sorry, the title is referring to "shift states" on a general level, including Meta, Greek, Hyper, Control, and whatnot. I'm assuming that CEGUI is keeping track of more than just Control :-) Code goes like this: case sf::Event::KeyPressed: if (Event.key.code == sf::Keyboard::LControl |...
by slack41
Fri Jan 03, 2014 14:18
Forum: Bug Reports, Suggestions, Feature Requests
Topic: [Solved/NoBug] Shift key states don't lose focus
Replies: 11
Views: 2706

[Solved/NoBug] Shift key states don't lose focus

I'm just starting with CEGUI and learned with great delight that the edit box widget supports all kinds of line editing, like word-wise cursor movements and copy paste, and bidirectional selections. Great job! Here's one small nitpick: I implemented some logic for copy-pasting, which consists of rem...
by slack41
Thu Jan 02, 2014 21:04
Forum: Modifications / Integrations / Customisations
Topic: [SOLVED] Integrating 0.8.3 with SFML 2.1 and OpenGL
Replies: 2
Views: 3568

Re: Integrating 0.8.3 with SFML 2.1 and OpenGL

I've resolved this! The crucial information is in this SFML OpenGL documentation . Basically, I've replaced SFML's Window::clear() with a GL-clear, and the important change is to save the GL state while doing SFML drawing. My render loop now looks like this: glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BU...
by slack41
Thu Jan 02, 2014 20:58
Forum: Bug Reports, Suggestions, Feature Requests
Topic: [Bug] Small typo in TextComponent.cpp
Replies: 1
Views: 1001

[Bug] Small typo in TextComponent.cpp

In CEGUI 0.8.3, in file src/falagard/TextComponent.cpp, there is a typo:

Code: Select all

else if (d_text.empty())

should be

Code: Select all

else if (d_textLogical.empty())


This only manifests when compiling with CEGUI_BIDI_SUPPORT enabled.
by slack41
Thu Jan 02, 2014 17:13
Forum: Modifications / Integrations / Customisations
Topic: [SOLVED] Integrating 0.8.3 with SFML 2.1 and OpenGL
Replies: 2
Views: 3568

[SOLVED] Integrating 0.8.3 with SFML 2.1 and OpenGL

I am following this outdated SFML + CEGUI tutorial , using SFML 2.1 and CEGUI 0.8.3 (on Linux, with the GLRenderer). I've made numerous modifications to the code, and the SFML skeleton is working. However, CEGUI is only working partially: The initial view renders correctly, but it doesn't seem to be...

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