Search found 25 matches

by cyberjunk
Thu Jul 07, 2016 17:35
Forum: Bug Reports, Suggestions, Feature Requests
Topic: Hovering on ItemEntry
Replies: 11
Views: 1600

Re: Hovering on ItemEntry

Just to make this sure.

Is this the branch for API breaking changes?
https://bitbucket.org/cegui/cegui/commits/branch/v0

Or is it this one?
https://bitbucket.org/cegui/cegui/branch/default

And I guess this one is for 0.8 API?
https://bitbucket.org/cegui/cegui/commits/branch/v0-8
by cyberjunk
Wed Jul 06, 2016 23:25
Forum: Bug Reports, Suggestions, Feature Requests
Topic: Hovering on ItemEntry
Replies: 11
Views: 1600

Re: Hovering on ItemEntry

is there anything that stops us from simply adding a child Window to itemEntry, one of type CEGUI/Button? Do you mean as a workaround for my special case? A Button which will occupy 100% of the area to emulate a hovering ItemEntry? I think if the button takes 100% of the ItemEntry area, then the cu...
by cyberjunk
Wed Jul 06, 2016 01:34
Forum: Bug Reports, Suggestions, Feature Requests
Topic: Bug: FrameWindow + DragContainer
Replies: 6
Views: 1182

Re: Bug: FrameWindow + DragContainer

I found a way to deal with this. Not a very clean one, but it works... :D

1) In my 'EventDragStarted' handler I call 'setUsingAutoRenderingSurface(false)' on the containing FrameWindow.
2) In my 'EventDragEnded' handler I then re-enable it by calling 'setUsingAutoRenderingSurface(true)'..
by cyberjunk
Tue Jul 05, 2016 22:21
Forum: Bug Reports, Suggestions, Feature Requests
Topic: Hovering on ItemEntry
Replies: 11
Views: 1600

Re: Hovering on ItemEntry

Another soluton would be to hook up some event handlers and try to trigger a change via that, but I think that's less elegant and maybe not working well. Yes, I thought about that, but as you said this isn't a very elegant solutions and there might be others looking for this feature. I rather thoug...
by cyberjunk
Tue Jul 05, 2016 20:23
Forum: Bug Reports, Suggestions, Feature Requests
Topic: Hovering on ItemEntry
Replies: 11
Views: 1600

Re: Hovering on ItemEntry

It's 0.8.5. Sorry, I should have mentioned. However I checked your repo's head sources and there don't seem to be changes on this. This is the 'ItemEntry' Falagard class (as far as I understand): https://bitbucket.org/cegui/cegui/src/efff439c14d488bffcef0fbafe6ca7219570d9ce/cegui/src/WindowRendererS...
by cyberjunk
Tue Jul 05, 2016 16:51
Forum: Bug Reports, Suggestions, Feature Requests
Topic: Hovering on ItemEntry
Replies: 11
Views: 1600

Hovering on ItemEntry

Hey, it seems to me that ItemListBox entries (ItemEntry) currently don't provide any way to create a hover effect on them. Is that correct? I tried adding a StateImagery 'Hover' to my looknfeel class for 'ItemEntry', but it showed no effect. Reviewing the renderer class 'FalagardItemEntry' (Core/Ite...
by cyberjunk
Mon Jul 04, 2016 15:25
Forum: Bug Reports, Suggestions, Feature Requests
Topic: Bug: FrameWindow + DragContainer
Replies: 6
Views: 1182

Re: Bug: FrameWindow + DragContainer

Ok, I see. Thanks.
Sorry, I didn't find the new issue ticket...

Will try to help if possible.
by cyberjunk
Mon Jul 04, 2016 01:42
Forum: Bug Reports, Suggestions, Feature Requests
Topic: Bug: FrameWindow + DragContainer
Replies: 6
Views: 1182

Bug: FrameWindow + DragContainer

Hey, there is a bug report from 2014 about the issue here: http://cegui.org.uk/mantis/view.php?id=1047 I have exactly the same problem with 0.8.5 :( Is there any fix in a later version may be? If my DragContainer is placed within a FrameWindow and if the FrameWindow has AutoRenderingSurface set to T...
by cyberjunk
Sun Apr 17, 2016 17:04
Forum: Bug Reports, Suggestions, Feature Requests
Topic: [Solve] Events raised on shutdown (CEGUI 0.8.5) (Bug?)
Replies: 6
Views: 1321

Re: Events raised on shutdown (CEGUI 0.8.5) (Bug?)

Since I only had trouble with the "deactivate" event on the shutdown, I found a less invasive change to disable deactivate and textaccepted events during shutdown: https://github.com/cyberjunk/meridian59 ... 331e20f7ea
by cyberjunk
Sun Apr 17, 2016 16:28
Forum: Bug Reports, Suggestions, Feature Requests
Topic: [Solve] Events raised on shutdown (CEGUI 0.8.5) (Bug?)
Replies: 6
Views: 1321

Re: Events raised on shutdown (CEGUI 0.8.5) (Bug?)

PS: I don't think this is a good fix above, because there are clearly possible events raised in that code after I remove them all now... May be this is some kind of design-change? Do I need to manually unregister event-handlers on ui-controls, which I don't want to run on shutdown anymore? Also this...
by cyberjunk
Sun Apr 17, 2016 16:07
Forum: Bug Reports, Suggestions, Feature Requests
Topic: [Solve] Events raised on shutdown (CEGUI 0.8.5) (Bug?)
Replies: 6
Views: 1321

[Solve] Events raised on shutdown (CEGUI 0.8.5) (Bug?)

Hey guys, I've been using CEGUI in my game project for quite a while now. Very nice UI solution. I recently upgraded from 0.8.3 to 0.8.5 and I was faced with some weird issue: When shutting down CEGUI (destroy()/destroySystem()), it seems some of my subscribed event handlers get raised one more time...
by cyberjunk
Fri Sep 26, 2014 16:09
Forum: Bug Reports, Suggestions, Feature Requests
Topic: EditBox/MultiLineEditbox - eraseSelectedText()
Replies: 1
Views: 1198

EditBox/MultiLineEditbox - eraseSelectedText()

Two things I'd like to mention: 1) I think it would be useful to make the methods "eraseSelectedText()" of EditBox and the MultiLineEditbox public. In my case I wanted to implement a CTRL+X clipboard feature and was exactly looking for this method to erase the selected text. 2) The "e...
by cyberjunk
Fri Feb 21, 2014 01:11
Forum: Help
Topic: Building static configuration in VS 2012
Replies: 11
Views: 2602

Re: Building static configuration in VS 2012

Nice!

I forgot another thing to mention:
When linking everything statically into your project, make sure to also give the preprocessor directives:
CEGUI_STATIC

And in case you're using PCRE statically also:
PCRE_STATIC
by cyberjunk
Thu Feb 20, 2014 13:14
Forum: Help
Topic: Building static configuration in VS 2012
Replies: 11
Views: 2602

Re: Building static configuration in VS 2012

About 1+2) I think these are fixes should be added to the cegui code if reviewed and OKed. About 3) dbghelp.lib is only required for Debug builds for me (and of course since I'm linking everything statically only when compiling my own project exectuable) - not the statical CEGUI libraries. So I don'...
by cyberjunk
Wed Feb 19, 2014 16:51
Forum: Help
Topic: Building static configuration in VS 2012
Replies: 11
Views: 2602

Re: Building static configuration in VS 2012

Statical CEGUI 0.8.3 seems to work for me after hours of testing and bugfixing. However there were quite some issues with it.. 1) I ran into the same issue described here. I had to change FormattingSetting.h from: //------------------------------------------------------------------------// virtual v...

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