Just to make this sure.
Is this the branch for API breaking changes?
https://bitbucket.org/cegui/cegui/commits/branch/v0
Or is it this one?
https://bitbucket.org/cegui/cegui/branch/default
And I guess this one is for 0.8 API?
https://bitbucket.org/cegui/cegui/commits/branch/v0-8
Search found 25 matches
- Thu Jul 07, 2016 17:35
- Forum: Bug Reports, Suggestions, Feature Requests
- Topic: Hovering on ItemEntry
- Replies: 11
- Views: 18968
- Wed Jul 06, 2016 23:25
- Forum: Bug Reports, Suggestions, Feature Requests
- Topic: Hovering on ItemEntry
- Replies: 11
- Views: 18968
Re: Hovering on ItemEntry
is there anything that stops us from simply adding a child Window to itemEntry, one of type CEGUI/Button? Do you mean as a workaround for my special case? A Button which will occupy 100% of the area to emulate a hovering ItemEntry? I think if the button takes 100% of the ItemEntry area, then the cu...
- Wed Jul 06, 2016 01:34
- Forum: Bug Reports, Suggestions, Feature Requests
- Topic: Bug: FrameWindow + DragContainer
- Replies: 6
- Views: 13831
Re: Bug: FrameWindow + DragContainer
I found a way to deal with this. Not a very clean one, but it works...
1) In my 'EventDragStarted' handler I call 'setUsingAutoRenderingSurface(false)' on the containing FrameWindow.
2) In my 'EventDragEnded' handler I then re-enable it by calling 'setUsingAutoRenderingSurface(true)'..
1) In my 'EventDragStarted' handler I call 'setUsingAutoRenderingSurface(false)' on the containing FrameWindow.
2) In my 'EventDragEnded' handler I then re-enable it by calling 'setUsingAutoRenderingSurface(true)'..
- Tue Jul 05, 2016 22:21
- Forum: Bug Reports, Suggestions, Feature Requests
- Topic: Hovering on ItemEntry
- Replies: 11
- Views: 18968
Re: Hovering on ItemEntry
Another soluton would be to hook up some event handlers and try to trigger a change via that, but I think that's less elegant and maybe not working well. Yes, I thought about that, but as you said this isn't a very elegant solutions and there might be others looking for this feature. I rather thoug...
- Tue Jul 05, 2016 20:23
- Forum: Bug Reports, Suggestions, Feature Requests
- Topic: Hovering on ItemEntry
- Replies: 11
- Views: 18968
Re: Hovering on ItemEntry
It's 0.8.5. Sorry, I should have mentioned. However I checked your repo's head sources and there don't seem to be changes on this. This is the 'ItemEntry' Falagard class (as far as I understand): https://bitbucket.org/cegui/cegui/src/efff439c14d488bffcef0fbafe6ca7219570d9ce/cegui/src/WindowRendererS...
- Tue Jul 05, 2016 16:51
- Forum: Bug Reports, Suggestions, Feature Requests
- Topic: Hovering on ItemEntry
- Replies: 11
- Views: 18968
Hovering on ItemEntry
Hey, it seems to me that ItemListBox entries (ItemEntry) currently don't provide any way to create a hover effect on them. Is that correct? I tried adding a StateImagery 'Hover' to my looknfeel class for 'ItemEntry', but it showed no effect. Reviewing the renderer class 'FalagardItemEntry' (Core/Ite...
- Mon Jul 04, 2016 15:25
- Forum: Bug Reports, Suggestions, Feature Requests
- Topic: Bug: FrameWindow + DragContainer
- Replies: 6
- Views: 13831
Re: Bug: FrameWindow + DragContainer
Ok, I see. Thanks.
Sorry, I didn't find the new issue ticket...
Will try to help if possible.
Sorry, I didn't find the new issue ticket...
Will try to help if possible.
- Mon Jul 04, 2016 01:42
- Forum: Bug Reports, Suggestions, Feature Requests
- Topic: Bug: FrameWindow + DragContainer
- Replies: 6
- Views: 13831
Bug: FrameWindow + DragContainer
Hey, there is a bug report from 2014 about the issue here: http://cegui.org.uk/mantis/view.php?id=1047 I have exactly the same problem with 0.8.5 :( Is there any fix in a later version may be? If my DragContainer is placed within a FrameWindow and if the FrameWindow has AutoRenderingSurface set to T...
- Sun Apr 17, 2016 17:04
- Forum: Bug Reports, Suggestions, Feature Requests
- Topic: [Solve] Events raised on shutdown (CEGUI 0.8.5) (Bug?)
- Replies: 6
- Views: 13866
Re: Events raised on shutdown (CEGUI 0.8.5) (Bug?)
Since I only had trouble with the "deactivate" event on the shutdown, I found a less invasive change to disable deactivate and textaccepted events during shutdown: https://github.com/cyberjunk/meridian59 ... 331e20f7ea
- Sun Apr 17, 2016 16:28
- Forum: Bug Reports, Suggestions, Feature Requests
- Topic: [Solve] Events raised on shutdown (CEGUI 0.8.5) (Bug?)
- Replies: 6
- Views: 13866
Re: Events raised on shutdown (CEGUI 0.8.5) (Bug?)
PS: I don't think this is a good fix above, because there are clearly possible events raised in that code after I remove them all now... May be this is some kind of design-change? Do I need to manually unregister event-handlers on ui-controls, which I don't want to run on shutdown anymore? Also this...
- Sun Apr 17, 2016 16:07
- Forum: Bug Reports, Suggestions, Feature Requests
- Topic: [Solve] Events raised on shutdown (CEGUI 0.8.5) (Bug?)
- Replies: 6
- Views: 13866
[Solve] Events raised on shutdown (CEGUI 0.8.5) (Bug?)
Hey guys, I've been using CEGUI in my game project for quite a while now. Very nice UI solution. I recently upgraded from 0.8.3 to 0.8.5 and I was faced with some weird issue: When shutting down CEGUI (destroy()/destroySystem()), it seems some of my subscribed event handlers get raised one more time...
- Fri Sep 26, 2014 16:09
- Forum: Bug Reports, Suggestions, Feature Requests
- Topic: EditBox/MultiLineEditbox - eraseSelectedText()
- Replies: 1
- Views: 10455
EditBox/MultiLineEditbox - eraseSelectedText()
Two things I'd like to mention: 1) I think it would be useful to make the methods "eraseSelectedText()" of EditBox and the MultiLineEditbox public. In my case I wanted to implement a CTRL+X clipboard feature and was exactly looking for this method to erase the selected text. 2) The "e...
- Fri Feb 21, 2014 01:11
- Forum: Help
- Topic: Building static configuration in VS 2012
- Replies: 11
- Views: 10776
Re: Building static configuration in VS 2012
Nice!
I forgot another thing to mention:
When linking everything statically into your project, make sure to also give the preprocessor directives:
CEGUI_STATIC
And in case you're using PCRE statically also:
PCRE_STATIC
I forgot another thing to mention:
When linking everything statically into your project, make sure to also give the preprocessor directives:
CEGUI_STATIC
And in case you're using PCRE statically also:
PCRE_STATIC
- Thu Feb 20, 2014 13:14
- Forum: Help
- Topic: Building static configuration in VS 2012
- Replies: 11
- Views: 10776
Re: Building static configuration in VS 2012
About 1+2) I think these are fixes should be added to the cegui code if reviewed and OKed. About 3) dbghelp.lib is only required for Debug builds for me (and of course since I'm linking everything statically only when compiling my own project exectuable) - not the statical CEGUI libraries. So I don'...
- Wed Feb 19, 2014 16:51
- Forum: Help
- Topic: Building static configuration in VS 2012
- Replies: 11
- Views: 10776
Re: Building static configuration in VS 2012
Statical CEGUI 0.8.3 seems to work for me after hours of testing and bugfixing. However there were quite some issues with it.. 1) I ran into the same issue described here. I had to change FormattingSetting.h from: //------------------------------------------------------------------------// virtual v...