Search found 5 matches
- Mon Jan 27, 2014 22:41
- Forum: Help
- Topic: Building CEGUI on Windows8 with DX11 renderer
- Replies: 14
- Views: 26745
Re: Building CEGUI on Windows8 with DX11 renderer
We could of course just look at it and try to write our own code based on it - which would be the best solution overall. That's probably how I should have phrased it instead of saying "transplant". I am just afraid of the amount of code required for this to be written.... I just had a loo...
- Mon Jan 27, 2014 04:06
- Forum: Help
- Topic: Building CEGUI on Windows8 with DX11 renderer
- Replies: 14
- Views: 26745
Re: Building CEGUI on Windows8 with DX11 renderer
If we are not to use the helpers libraries, how are we for example supposed to do something as basic as compiling and linking an hlsl shader? If i understand correctly the D3D compiler is distributed as one of these helpers and thus not "core". If runtime compilation of shaders is absolut...
- Mon Jan 27, 2014 02:52
- Forum: Help
- Topic: Building CEGUI on Windows8 with DX11 renderer
- Replies: 14
- Views: 26745
Re: Building CEGUI on Windows8 with DX11 renderer
However it does say on the page that you linked to that the windows sdk now includes directx sdk , so I re-installed that. However after I follow all the steps in there and the CEGUI build steps I am still presented with the same error Yeah, you're missing a key point here. DirectX is now integrate...
- Thu Jan 23, 2014 20:22
- Forum: Help
- Topic: Building CEGUI on Windows8 with DX11 renderer
- Replies: 14
- Views: 26745
Re: Building CEGUI on Windows8 with DX11 renderer
I didn't mean to imply that any of this was your doing specifically and I apologize if my post came across that way. D3DX is nothing more than a bag of convenient helpers and wrappers for common tasks in a DirectX application. Along with DXUT it was used as the framework for Microsoft samples & ...
- Wed Jan 22, 2014 08:18
- Forum: Help
- Topic: Building CEGUI on Windows8 with DX11 renderer
- Replies: 14
- Views: 26745
Re: Building CEGUI on Windows8 with DX11 renderer
We have no authority over how microsoft names its proprietary rendering library's files. Therefore you have to fix this on your own manually, you can thank the Direct3D developers for that. If I might butt in here, this is not an issue of naming conventions. D3DX was a helper/utility library, separ...