Search found 5 matches

by SomeDude
Mon Jan 27, 2014 22:41
Forum: Help
Topic: Building CEGUI on Windows8 with DX11 renderer
Replies: 14
Views: 24584

Re: Building CEGUI on Windows8 with DX11 renderer

We could of course just look at it and try to write our own code based on it - which would be the best solution overall. That's probably how I should have phrased it instead of saying "transplant". I am just afraid of the amount of code required for this to be written.... I just had a loo...
by SomeDude
Mon Jan 27, 2014 04:06
Forum: Help
Topic: Building CEGUI on Windows8 with DX11 renderer
Replies: 14
Views: 24584

Re: Building CEGUI on Windows8 with DX11 renderer

If we are not to use the helpers libraries, how are we for example supposed to do something as basic as compiling and linking an hlsl shader? If i understand correctly the D3D compiler is distributed as one of these helpers and thus not "core". If runtime compilation of shaders is absolut...
by SomeDude
Mon Jan 27, 2014 02:52
Forum: Help
Topic: Building CEGUI on Windows8 with DX11 renderer
Replies: 14
Views: 24584

Re: Building CEGUI on Windows8 with DX11 renderer

However it does say on the page that you linked to that the windows sdk now includes directx sdk , so I re-installed that. However after I follow all the steps in there and the CEGUI build steps I am still presented with the same error Yeah, you're missing a key point here. DirectX is now integrate...
by SomeDude
Thu Jan 23, 2014 20:22
Forum: Help
Topic: Building CEGUI on Windows8 with DX11 renderer
Replies: 14
Views: 24584

Re: Building CEGUI on Windows8 with DX11 renderer

I didn't mean to imply that any of this was your doing specifically and I apologize if my post came across that way. D3DX is nothing more than a bag of convenient helpers and wrappers for common tasks in a DirectX application. Along with DXUT it was used as the framework for Microsoft samples & ...
by SomeDude
Wed Jan 22, 2014 08:18
Forum: Help
Topic: Building CEGUI on Windows8 with DX11 renderer
Replies: 14
Views: 24584

Re: Building CEGUI on Windows8 with DX11 renderer

We have no authority over how microsoft names its proprietary rendering library's files. Therefore you have to fix this on your own manually, you can thank the Direct3D developers for that. If I might butt in here, this is not an issue of naming conventions. D3DX was a helper/utility library, separ...

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