Search found 59 matches

by Ludi
Wed May 23, 2007 20:17
Forum: Help
Topic: [SOLVED] Custom widget constructor not being invoked
Replies: 3
Views: 1248

What other issue do you mean?
by Ludi
Wed May 23, 2007 20:15
Forum: Help
Topic: msvcr80d.dll not found
Replies: 15
Views: 3877

Well, I'm not a linux user, so I can't say anything about it. There are lots of pitfalls building dlls under windows, but when you went through all the 1001 pitfalls, you will gain so much experience until you're a dll-god ;). It's currently not possible to link statically against CEGUI (due the old...
by Ludi
Wed May 23, 2007 17:57
Forum: Help
Topic: [SOLVED] Custom widget constructor not being invoked
Replies: 3
Views: 1248

There's a small mistake in the article.

Have a look at this thread, nearly at the end: http://www.cegui.org.uk/phpBB2/viewtopic.php?t=2571
by Ludi
Mon May 21, 2007 09:30
Forum: Help
Topic: msvcr80d.dll not found
Replies: 15
Views: 3877

You can get rid off all the dll dependencies, if you link statically against the C/C++ runtime. You can find it under Solution Properties / C/C++ / Code Generation / Runtime Library. When you use Multithreaded (MT) or Mulithreaded Debug (MTd), all the C/C++ functions / methods will be embedded in yo...
by Ludi
Sun May 20, 2007 18:57
Forum: Help
Topic: msvcr80d.dll not found
Replies: 15
Views: 3877

Na dann, viel Glück ;)
by Ludi
Sun May 20, 2007 16:43
Forum: Help
Topic: msvcr80d.dll not found
Replies: 15
Views: 3877

The VC redist contains the release dlls only. It's not allowed to distribute the debug dlls (but some software contains them, even microsoft software), therefore you won't be able to get them legally without having VS2005. Perhaps it's even possible, that the dlls where compiled with VS2005 SP1 and ...
by Ludi
Sat May 19, 2007 23:51
Forum: Help
Topic: msvcr80d.dll not found
Replies: 15
Views: 3877

It seems that the CEGUI libraries were compiled with Visual Studio 2005, but you are using an older version (VS 2003?) and therefore there are some missing dlls (to be exactly, the debug version of the visual c runtime).

One solution would be to download the CEGUI source and build it on your own.
by Ludi
Tue May 15, 2007 20:15
Forum: Bug Reports, Suggestions, Feature Requests
Topic: Different colours in one string
Replies: 48
Views: 19592

Well, after thinking more about it, I'm going with a third solution. First, I'll remove the _ from the beginning. Next is, that I'm going to use the Quake style to use ^0 ... ^9, but with the possibility to set the specific color for the values 0 ... 9. This will be the best solution for our project.
by Ludi
Mon May 14, 2007 23:28
Forum: Bug Reports, Suggestions, Feature Requests
Topic: Different colours in one string
Replies: 48
Views: 19592

Hi ldb (is it an akronym?), sorry for the late response. First of all, thanks for the files. During the time I was waiting, I made my own modification (actually, it's really easy, easier than I though). Here's my code: bool coloring = false; ColourRect color = colours; size_t charPos = 0; char color...
by Ludi
Sat May 12, 2007 09:21
Forum: Bug Reports, Suggestions, Feature Requests
Topic: Different colours in one string
Replies: 48
Views: 19592

This was more a sort of "opimization". Currently, as I understand your changes, you parse every string, when you enable coloring, even if it doesn't contain color information. Could you post your changes here or the font.cpp/.h directly here, instead of the diff. I don't have cegui in a re...
by Ludi
Sat May 12, 2007 01:27
Forum: Bug Reports, Suggestions, Feature Requests
Topic: Different colours in one string
Replies: 48
Views: 19592

What about adding a starting trigger, which indicates to use font coloring or not for the current string? This trigger could be set like the color trigger.

_This is a ^00ff00ff colored text.

This is a not a colored text.
by Ludi
Wed May 09, 2007 17:48
Forum: Modifications / Integrations / Customisations
Topic: Keybinding Widget
Replies: 12
Views: 3855

Okay, I found the method, it is initialiseComponents virtual void initialiseComponents() { ItemEntry::initialiseComponents(); Window *text = getChildAtIdx(0); PushButton *action1 = static_cast<PushButton *>(getChildAtIdx(1)); PushButton *action2 = static_...
by Ludi
Wed May 09, 2007 17:36
Forum: Modifications / Integrations / Customisations
Topic: Keybinding Widget
Replies: 12
Views: 3855

Okay, thanks rackle for your help so far. I tried the multiply of the line spacing and it worked fine. The UnifiedDim doesn't work, I only get an empty ItemListBox. And getting the children doesn't work. As I said before: When window gets created, it doesn't have it's children added yet. But I need ...
by Ludi
Wed May 09, 2007 15:26
Forum: Modifications / Integrations / Customisations
Topic: Keybinding Widget
Replies: 12
Views: 3855

Replace <FontDim type="LineSpacing" /> with <AbsoluteDim value="80" /> to specify a different type of dimension specification; an absolute dimension rather than one relative to a font. The original one is great if you want to code that looknfeel to support a font of size 10 as w...
by Ludi
Tue May 08, 2007 22:24
Forum: Modifications / Integrations / Customisations
Topic: Keybinding Widget
Replies: 12
Views: 3855

Thanks for the help so far. Here's the look'n'feel I have so far: <WidgetLook name="TaharezLook/KeybindingItemEntry"> <NamedArea name="ContentSize"> <Area> <Dim type="LeftEdge" > <AbsoluteDim value="0" /> </Dim> <Dim type="TopEdge" > <AbsoluteDim val...

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