Search found 9 matches

by superpws
Sat Apr 19, 2014 10:20
Forum: Help
Topic: CEGUI In Practice - A Game Console
Replies: 11
Views: 1433

Re: CEGUI In Practice - A Game Console

Donations help us to be motivated to improve the docs as well ;) Other than that, it is in the hands of the community I'm choosing later option for now unless I go commercial ;) (I think that's what most users do, they donate to open-source projects when they start making money with it) nicco, I mu...
by superpws
Sat Apr 19, 2014 09:56
Forum: Official Announcements, Works in Progress, and Future Directions
Topic: Planning on removing the D3D10 and D3D9 Renderers in 1.0
Replies: 24
Views: 13330

Re: Planning on removing the D3D10 and D3D9 Renderers

On the other hand we won't release default branch anytime soon anyways. Rather in about a half year or so. But that might still be too soon to entirely drop D3D. Ogre developers aren't releasing 2.0 branch very soon either (they would do in about "half year or so" ). I highly doubt it as ...
by superpws
Sun Apr 06, 2014 11:27
Forum: Official Announcements, Works in Progress, and Future Directions
Topic: Planning on removing the D3D10 and D3D9 Renderers in 1.0
Replies: 24
Views: 13330

Re: Planning on removing the D3D10 and D3D9 Renderers

In case you missed it:

http://yosoygames.com.ar/wp/2014/04/dx9 ... 2-0-final/

I guess the difference between D3D9 and D3D11 is so huge that they can't be developed simultaneously. This has to be done sooner or later as everyone is going towards D3D11 and OpenGL 3.3+.
by superpws
Tue Apr 01, 2014 18:33
Forum: Help
Topic: CEGUI In Practice - A Game Console
Replies: 11
Views: 1433

Re: CEGUI In Practice - A Game Console

CEGUI really rocks but it's documentation sucks at the same time. Most wiki articles are written for 0.6.x or 0.7.x whose API is quite different than 0.8.x. Converting them all to 0.8.x will break the compatibility for users that use older versions. Do you think we should edit them all (gradually) f...
by superpws
Tue Apr 01, 2014 16:35
Forum: Official Announcements, Works in Progress, and Future Directions
Topic: Planning on removing the D3D10 and D3D9 Renderers in 1.0
Replies: 24
Views: 13330

Re: Planning on removing the D3D10 and D3D9 Renderers

That's fine, I guess. I think most Ogre users use CEGUI for their GUIs or the other way :D I'm using current (unstable) branch of Ogre and it is working fine with CEGUI (stable - 0.8.3). I haven't tested GL3+ Renderer yet because Direct3D9/Direct3D11 suffices as I'm on windows.
by superpws
Tue Apr 01, 2014 15:31
Forum: Official Announcements, Works in Progress, and Future Directions
Topic: Planning on removing the D3D10 and D3D9 Renderers in 1.0
Replies: 24
Views: 13330

Re: Planning on removing the D3D10 and D3D9 Renderers

Just asking out of curiosity (since I'm an ogre user), will that break Ogre's Direct3D9 renderer? Or is CEGUI's ogre renderer independent of Direct3D9/OpenGL?
by superpws
Sun Mar 30, 2014 08:38
Forum: Help
Topic: CEGUI In Practice - A Game Console
Replies: 11
Views: 1433

Re: CEGUI In Practice - A Game Console

So here's the news :D I've edited the CEGUI In Practice series for 0.8.3 (except for CEGUI In Practice - A Game Console which already has edit). Version tag changed, doxygen links points to 0.8.3, C++/Python tab fixed etc. Also, I don't use Python so I tried to match it's API with C++ CEGUI so it ma...
by superpws
Sun Mar 23, 2014 15:33
Forum: Help
Topic: [Solved] How to hide cursor in CEGUI 0.8.3
Replies: 2
Views: 753

Re: How to hide cursor in CEGUI 0.8.3

Thanks, it works!

Code: Select all

CEGUI::System::getSingleton().getDefaultGUIContext().getMouseCursor().hide();

It would be helpful to others who might look for it :)
by superpws
Sun Mar 23, 2014 11:27
Forum: Help
Topic: [Solved] How to hide cursor in CEGUI 0.8.3
Replies: 2
Views: 753

[Solved] How to hide cursor in CEGUI 0.8.3

I want to hide the cursor so I searched the forum/google to know how to do so. All links points to CEGUI::MouseCursor::getSingleton().hide(); but getSingleton() isn't the member of CEGUI::MouseCursor anymore, so how do I hide the cursor now? I tried CEGUI::MouseCursor cursor; cursor.hide(); but it d...

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