Search found 37 matches
- Wed Apr 08, 2015 19:26
- Forum: Official Unified CEGUI Editor Tool (CEED)
- Topic: editing looknfeel file
- Replies: 7
- Views: 17988
Re: editing looknfeel file
actualy, I followed instructions from here : http://cegui.org.uk/wiki/CEED the about window in ceed says I have the version 0.8.0. So, I guess I have the last version of ceed. When I open Vanilla.looknfeel, I just get a window with the xml code http://en.zimagez.com/avatar/2015-04-08-091951526x553sc...
- Wed Apr 08, 2015 19:00
- Forum: Official Unified CEGUI Editor Tool (CEED)
- Topic: editing looknfeel file
- Replies: 7
- Views: 17988
Re: editing looknfeel file
could you just tell me what differences there is ? because I'm using arch, and ceed was a real pain in the ass to get it working... I need something stabe for what I'm doing, so I will certainly not just trying to mess with the working ceed. Moreover, there's no guarantee that CEED default branch wi...
- Wed Apr 08, 2015 17:27
- Forum: Official Unified CEGUI Editor Tool (CEED)
- Topic: editing looknfeel file
- Replies: 7
- Views: 17988
Re: editing looknfeel file
what are you trying to point ?
I have compiled ceed from the mercurial sources yesterday.
I explored http://static.cegui.org.uk/docs/ceed-0. ... manual.pdf and didn't found the answer to my question neither
opening a looknfeel in ceed, open the file as a raw xml
I have compiled ceed from the mercurial sources yesterday.
I explored http://static.cegui.org.uk/docs/ceed-0. ... manual.pdf and didn't found the answer to my question neither
opening a looknfeel in ceed, open the file as a raw xml
- Wed Apr 08, 2015 13:16
- Forum: Official Unified CEGUI Editor Tool (CEED)
- Topic: editing looknfeel file
- Replies: 7
- Views: 17988
editing looknfeel file
Hi,
there is a way to edit a looknfeel otherwise than by raw xml ?
there is a way to edit a looknfeel otherwise than by raw xml ?
- Sat Apr 04, 2015 13:01
- Forum: Help
- Topic: [fixed]mouse cursor inverted and small, widget small either
- Replies: 2
- Views: 3991
- Sat Apr 04, 2015 11:23
- Forum: Help
- Topic: [fixed]mouse cursor inverted and small, widget small either
- Replies: 2
- Views: 3991
[fixed]mouse cursor inverted and small, widget small either
hi, here a screen : http://en.zimagez.com/avatar/2015-04-04-011515800x600scrot.png if I move the mouse to up the cursor, it's actualy down on the window, and the cursor looks inverted (It's not obvious on the screenshot) I didn't updated this project since last september. I thought a conflict betwee...
- Sat Apr 12, 2014 22:51
- Forum: Bug Reports, Suggestions, Feature Requests
- Topic: [Request] Make the OgreRenderer work with the new Ogre 2.0
- Replies: 62
- Views: 90844
Re: [Request] Make the OgreRenderer work with the new Ogre 2
It is very rarely used in OpenGL. You basically need multi-OpenGL-context support with shared resources as far as i remember. There is hardly any use for such a setup in reality. well, some months ago I made something like that with pthread. I simply rendered in one window, then moved my camera, re...
- Sat Apr 12, 2014 21:55
- Forum: Bug Reports, Suggestions, Feature Requests
- Topic: [Request] Make the OgreRenderer work with the new Ogre 2.0
- Replies: 62
- Views: 90844
Re: [Request] Make the OgreRenderer work with the new Ogre 2
nicoo wrote:two totally different things
then plz explain, I will learn something
Ident wrote:what windows.... the ones you have in your operating system? with a frame and buttons on top right/ top left for closing minimizing etc?
that's what I understood
- Sat Apr 12, 2014 21:40
- Forum: Skins and Themes
- Topic: AlfiskoSkin/ListBox
- Replies: 12
- Views: 25308
Re: AlfiskoSkin/ListBox
not yet, and for now the vertical bar is not controlled (I will have to search how to do that). I have to move the vertical bar myself to see recent outputs
- Sat Apr 12, 2014 21:36
- Forum: Bug Reports, Suggestions, Feature Requests
- Topic: [Request] Make the OgreRenderer work with the new Ogre 2.0
- Replies: 62
- Views: 90844
Re: [Request] Make the OgreRenderer work with the new Ogre 2
Ident wrote:Like a separate application/host window?
I won't say separate application (for me application == process), but separate windows yes. For me this should not be a problem for cegui but for the library used to create the window(s). But this is always in the case I understood what he wrote
- Sat Apr 12, 2014 21:31
- Forum: Skins and Themes
- Topic: AlfiskoSkin/ListBox
- Replies: 12
- Views: 25308
- Sat Apr 12, 2014 21:28
- Forum: Bug Reports, Suggestions, Feature Requests
- Topic: [Request] Make the OgreRenderer work with the new Ogre 2.0
- Replies: 62
- Views: 90844
Re: [Request] Make the OgreRenderer work with the new Ogre 2
[u]If[\u] I understand what he wrote, each windows '1,2,3' are three windows for one same process created with OGRE (mean threading each window trough one process, like gimp). Then each windows would have its own cegui root...
- Sat Apr 12, 2014 18:41
- Forum: Skins and Themes
- Topic: AlfiskoSkin/ListBox
- Replies: 12
- Views: 25308
- Sat Apr 12, 2014 06:01
- Forum: Skins and Themes
- Topic: AlfiskoSkin/ListBox
- Replies: 12
- Views: 25308
Re: AlfiskoSkin/ListBox
well...
...NO PAIN NO FUN
anyway thx for the link
...NO PAIN NO FUN
anyway thx for the link
- Thu Apr 10, 2014 17:07
- Forum: Help
- Topic: [SOLVED] Problem updating a code. Help please.
- Replies: 8
- Views: 7002
Re: Problem updating a code. Help please.
If you use Ogre 1.9 then try our CEGUI v0-8 stable branch. There was something with textureptr we recently fixed and didnt have a release for yet. I check in the packages of debian... the most recent version of cegui is 0.7.6... I used to be an user of Debian four or five years ago, I swap to archl...