Search found 19 matches

by fatmouse1984
Wed Jan 14, 2015 02:09
Forum: Bug Reports, Suggestions, Feature Requests
Topic: [Bug/Solved] Multiline Editbox paste not work
Replies: 3
Views: 9354

Re: Multiline Editbox paste not work

Request sended.
Virgin pull request, hope i'm doing it right. :oops:
by fatmouse1984
Tue Jan 13, 2015 14:26
Forum: Bug Reports, Suggestions, Feature Requests
Topic: [Bug/Solved] Multiline Editbox paste not work
Replies: 3
Views: 9354

[Bug/Solved] Multiline Editbox paste not work

Hi I'm using cegui 0.8.4 Try to paste on multiline editbox, but failed. found this in MultiLineEditbox.cpp , line 744 // if there is room if (getText().length() - clipboardText.length() < d_maxTextLen) { This must be a typo, this " - " should be "+". i changed it, and it workd. B...
by fatmouse1984
Tue Jan 06, 2015 10:34
Forum: Help
Topic: How to build cegui0.8 with ogre1.9 and directx11?
Replies: 10
Views: 7800

Re: How to build cegui0.8 with ogre1.9 and directx11?

I tried to serialize texture at void OgreTexture::loadFromFile(const String& filename, const String& resourceGroup) { ... Texture* res = sys->getImageCodec().load(texFile, this); serialize(res); } And i got totaly black pitcure , texture name is "_cegui_ogre_0" (the picture is Taha...
by fatmouse1984
Mon Jan 05, 2015 16:01
Forum: Help
Topic: How to build cegui0.8 with ogre1.9 and directx11?
Replies: 10
Views: 7800

Re: How to build cegui0.8 with ogre1.9 and directx11?

I can see real picture when debuging PsShader of ogrehead.
But I get nothing for gTexture when rendering cegui wnd, just like 0 0 0 0 for ever. So i think it might be empty.
I'm going to sleep now, may be the problem will pop up tomorrow morning. :( :( :( :( :(
by fatmouse1984
Mon Jan 05, 2015 15:33
Forum: Help
Topic: How to build cegui0.8 with ogre1.9 and directx11?
Replies: 10
Views: 7800

Re: How to build cegui0.8 with ogre1.9 and directx11?

branch v1-9, i just update my repo yesterday. I can render my scene normally in dx11 if i don't set cegui root window. So DX11 support must also be fine. The shader might be the problem, but i can't find out what's wrong within it. :( I render my ogrehead with nearly the same shader as ogrerender, i...
by fatmouse1984
Mon Jan 05, 2015 15:09
Forum: Help
Topic: How to build cegui0.8 with ogre1.9 and directx11?
Replies: 10
Views: 7800

Re: How to build cegui0.8 with ogre1.9 and directx11?

If i use dx9 and default ogre renderer, it works fine.
So i believe resource setting is totally right.
by fatmouse1984
Mon Jan 05, 2015 13:52
Forum: Help
Topic: How to build cegui0.8 with ogre1.9 and directx11?
Replies: 10
Views: 7800

How to build cegui0.8 with ogre1.9 and directx11?

Hi everyone. I'm trying to build cegui 0.8 with ogre 1.9 and directx11. I rebuild both sdk from source file yesterday, so they are the newest. This is my shader in ogre renderer: static Ogre::String S_hlsl_vs_source( "uniform float4x4 worldViewProjMatrix;" "struct VS_OUT {" "...
by fatmouse1984
Thu Jan 01, 2015 02:08
Forum: Help
Topic: [Solved] How to update rtt
Replies: 10
Views: 6193

Re: [Solved] How to update rtt

Checked.
Right and clear.
by fatmouse1984
Wed Dec 31, 2014 13:38
Forum: Help
Topic: [Solved] How to update rtt
Replies: 10
Views: 6193

Re: How to update rtt

Code: Select all

      TexturePtr ptrTex = TextureManager::getSingletonPtr()->getByName(realTexName);
      mpOgreTexture->setOgreTexture(ptrTex);
      mpimgTex->invalidate();

mpimgTex is the cegui window
by fatmouse1984
Wed Dec 31, 2014 13:24
Forum: Help
Topic: [Solved] How to update rtt
Replies: 10
Views: 6193

Re: How to update rtt

After set autoRenderSurface of all parent to false, the image still won't be updated. If i click on the window (only one time), the image can be updated from now on. But if i change the underlying texture to another one at real time, i have to click on the window again( still one time), otherwise it...
by fatmouse1984
Wed Dec 31, 2014 12:13
Forum: Help
Topic: [Solved] How to update rtt
Replies: 10
Views: 6193

Re: How to update rtt

Hi Ident: I use static image to display my RTT, it's parent is a FrameWindow. After set autorenderingsurface of FrameWindow to false, the problem changed: The image can be updated now, but i have to click on the window first. If i change the underlying texture, i have to click on the window again, o...
by fatmouse1984
Wed Dec 31, 2014 08:10
Forum: Help
Topic: [Solved] How to update rtt
Replies: 10
Views: 6193

[Solved] How to update rtt

Hi everyone. I have a window displaying texture rendered in ogre. I set up the rtt according to this http://cegui.org.uk/wiki/Rendering_to_texture_(RTT)_in_CEGUI . The texture can only be updated when i click on the window. :( There should be a way to update texture every frame, i set "updatemo...
by fatmouse1984
Sun Nov 23, 2014 13:05
Forum: Help
Topic: [Solved] Fire event from a hidden window
Replies: 4
Views: 3780

Re: Send event to wnd

:D Yes, thanks, it solved my problem. Hidden wnd can also fire event.

Code: Select all

getColourRect()->fireEvent(Window::EventMouseClick, WindowEventArgs(getColourRect()));


I'm a fool, i tried to fireEvent on parent window and hope the click event to propergate to child yesterday.....
by fatmouse1984
Sun Nov 23, 2014 06:21
Forum: Help
Topic: [Solved] Fire event from a hidden window
Replies: 4
Views: 3780

Re: Send event to wnd

Well, i guess i have to use subclass to break the onmouseclick encapsulation. :(
by fatmouse1984
Sat Nov 22, 2014 13:31
Forum: Help
Topic: [Solved] Fire event from a hidden window
Replies: 4
Views: 3780

[Solved] Fire event from a hidden window

Hi everyone! I have a button which is hidden. I want to trigger mouse click event of the button. I can not click ( also don't want to) a invisible button, is it possible to trigger ths button's on mouse click event? I guess it must somehow like message in windows, just don't know where to send the m...

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