Search found 3 matches

by tahsmith
Thu Sep 04, 2014 00:30
Forum: CEGUI Library Development Discussion
Topic: Ogre DirectX 11
Replies: 3
Views: 10183

Re: Ogre DirectX 11

Please go to the file "samples.inc" and comment out the respective samples.


Just tried that, now it runs without any hard failures, but a blank screen. A step forward though I think.
by tahsmith
Wed Sep 03, 2014 07:59
Forum: CEGUI Library Development Discussion
Topic: Ogre DirectX 11
Replies: 3
Views: 10183

Ogre DirectX 11

Following on from here , Using the hlsl code from the CEGUI DirectX 11 renderer compiles via Ogre DirectX 11 with some small changes to make the naming consistent. Now there is a bug were null pointer is dereferenced. void OgreRenderer::returnVertexBuffer(Ogre::HardwareVertexBufferSharedPtr buffer) ...
by tahsmith
Wed Sep 03, 2014 05:56
Forum: Bug Reports, Suggestions, Feature Requests
Topic: [Request] Make the OgreRenderer work with the new Ogre 2.0
Replies: 62
Views: 78695

Re: [Request] Make the OgreRenderer work with the new Ogre 2

Hi All, Checking out CEGUI and Ogre 2.0 for a rewrite of a project that was written in CEGUI 0.7 and Ogre 1.7. I have reproduced as much as I have seen here with the default branch of the repo code. I can load up the Ogre sample browser with the OpenGL backend, but it crashes quite soon after loadin...

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