Search found 12 matches

by Nyast
Fri Dec 19, 2014 21:17
Forum: Bug Reports, Suggestions, Feature Requests
Topic: Support for gamma correction
Replies: 7
Views: 1863

Re: Support for gamma correction

Sorry for getting back to you that late. I don't know when you plan to do your 1.0 release, but if that's not urgent, I could spare some time to do the implementation sometime by mid 2015. I'm currently working on a video game project and we're planning to launch a Kickstarter by April, so I absolut...
by Nyast
Fri Dec 19, 2014 21:13
Forum: Help
Topic: [Solved]Tooltips behaviour question
Replies: 14
Views: 1281

Re: Tooltips behaviour question

If I remember well I encountered the same problem, and after spending hours searching on this forum, I saw the issue being discussed a lot of time ago. It was related to the mouse cursor. When using CEGUI's mouse cursor, the tooltip correctly takes the offset into account. But when you disable CEGUI...
by Nyast
Mon Oct 13, 2014 12:09
Forum: Bug Reports, Suggestions, Feature Requests
Topic: Support for gamma correction
Replies: 7
Views: 1863

Re: Support for gamma correction

Yeah I think so. The most efficient way to solve that IMO would be to add a global flag that would force the textures to be loaded as sRGB. Or it could be a per-imageset flag too, though I'm not sure if there would be any point in that.
by Nyast
Wed Oct 08, 2014 21:26
Forum: Bug Reports, Suggestions, Feature Requests
Topic: Support for gamma correction
Replies: 7
Views: 1863

Re: Support for gamma correction

Sorry if I wasn't clear, but I actually use DX11. In DX11 you can create the Swap Chain ( ie. the back buffer itself, in terms of OGL concepts, the one you glSwapBuffer from ) as an sRGB buffer. It is not an intermediary FBO. The final destination buffer itself is already sRGB. As a result it gets d...
by Nyast
Wed Oct 08, 2014 17:08
Forum: Bug Reports, Suggestions, Feature Requests
Topic: Support for gamma correction
Replies: 7
Views: 1863

Support for gamma correction

Here's a feature request: add support for gamma correction. Problem: in this age and day, a lot of apps are creating their backbuffer as R8G8B8_UNORM_SRGB (or the equivalent in OGL) to use the hardware for final gamma correction, and all the render pipeline is in linear space. Unfortunately CEGUI do...
by Nyast
Wed Oct 08, 2014 16:57
Forum: Help
Topic: Tutorial's Lacking in information
Replies: 11
Views: 985

Re: Tutorial's Lacking in information

Do you have actual examples of what you mean by a lack of documentation ? I started using CEGUI a week ago, and I had an issue related to compiling/linking the DX11 renderer module with my app, which was promptly addressed on this forum. After that, it took me a couple hours to integrate CEGUI into ...
by Nyast
Wed Sep 17, 2014 21:13
Forum: Help
Topic: DirectX11 renderer dependency on D3DX ?
Replies: 12
Views: 1227

Re: DirectX11 renderer dependency on D3DX ?

V0.8 for now, but I'll eventually switch to default since it should work too.

Btw, do you have plans to update the DX11 renderer into the future version ? Like in 0.9 ?
by Nyast
Tue Sep 16, 2014 18:54
Forum: Help
Topic: DirectX11 renderer dependency on D3DX ?
Replies: 12
Views: 1227

Re: DirectX11 renderer dependency on D3DX ?

Okay thanks, I finally got it working :)
by Nyast
Mon Sep 15, 2014 21:21
Forum: Help
Topic: DirectX11 renderer dependency on D3DX ?
Replies: 12
Views: 1227

Re: DirectX11 renderer dependency on D3DX ?

I switched to CMake 2.8.12.2 and got the default branch from mercurial. Please: don't use default branch if you want to create a somewhat stable application. Use v0-8 branch instead. Right, but the root of my issues is that I can't use the 0.8 branch. It uses an obsolete DX11 renderer that has a de...
by Nyast
Mon Sep 15, 2014 21:07
Forum: Help
Topic: DirectX11 renderer dependency on D3DX ?
Replies: 12
Views: 1227

Re: DirectX11 renderer dependency on D3DX ?

@Ident: as I mentionned above, the SDK I use is Windows Kit 8.1 I switched to CMake 2.8.12.2 and got the default branch from mercurial. I think something is wrong with the dependencies. I'm still using the download page's dependencies from the Windows 0.8.4 version, since I couldn't find any link th...
by Nyast
Mon Sep 15, 2014 19:04
Forum: Help
Topic: DirectX11 renderer dependency on D3DX ?
Replies: 12
Views: 1227

Re: DirectX11 renderer dependency on D3DX ?

Hi, and thanks for the reply :) No, I'm using Windows 7. Installing the DX June SDK might be tricky, cause my current app's code works with Windows Kit 8.1. Obviously it uses DX11 too, so there might be a conflict of version if I try to setup them both for the same app... I'll try, but I'm pretty su...
by Nyast
Mon Sep 15, 2014 17:45
Forum: Help
Topic: DirectX11 renderer dependency on D3DX ?
Replies: 12
Views: 1227

DirectX11 renderer dependency on D3DX ?

Hello, Sorry if my question seems stupid, I'm new to CEGUI and I've followed all the steps to install/compile the library in Visual Studio 2013 64 bits, so far pretty successfully. My app utilizes a D3D11 device, so I've been trying to use the DXD11 renderer module. But unless I'm missing something,...

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