Search found 11 matches

by icetea
Thu Nov 13, 2014 19:47
Forum: Modifications / Integrations / Customisations
Topic: Custom RTT Widget in CEGUI with Ogre renderer
Replies: 14
Views: 2627

Re: Custom RTT Widget in CEGUI with Ogre renderer

As expected, RTT isn't really performing well, so we had to try something else. Our new solution, which works quite well for us, is not RTT related anymore. We thought it's not a bad idea to share it, because there might be someone else, who got the same or a similar issue. The code provided here is...
by icetea
Thu Oct 09, 2014 15:37
Forum: Help
Topic: Changing the display DPI of the renderer
Replies: 5
Views: 796

Re: Changing the display DPI of the renderer

So we just need to expose a method to change DPI, right? I suspect this has to be done before any resource loading commences. Yep, I think that works. Might be a little off topic, but I am working with CEED to create layouts and have the same issue there obviously. I would really appreciate it if y...
by icetea
Thu Oct 09, 2014 09:20
Forum: Help
Topic: Changing the display DPI of the renderer
Replies: 5
Views: 796

Re: Changing the display DPI of the renderer

Could you be so kind to open your CEGUI project, look for the code "d_displayDPI(96" and replace the 96's there both with the number you want? After that please compile and use the compiled binaries for your project. Does everything still work as expected then? I did that and linked the a...
by icetea
Tue Oct 07, 2014 21:43
Forum: Help
Topic: Changing the display DPI of the renderer
Replies: 5
Views: 796

Changing the display DPI of the renderer

I created some menus with CEGUI based on mockups from our designer. These mockups also provided the font sizes on a basis of 72 DPI. After wondering, why the text is way too big in many places, I looked at the display DPI set by the renderer. Looking at the source code (of the Ogre renderer), it is ...
by icetea
Sun Sep 28, 2014 18:26
Forum: Modifications / Integrations / Customisations
Topic: Custom RTT Widget in CEGUI with Ogre renderer
Replies: 14
Views: 2627

Re: Custom RTT Widget in CEGUI with Ogre renderer

Yea, i suggest not using the rendering surface. You would have to define a viewport according to the position and dimension of the CEGUI window and just render directly there without going through a RTT. Basically that is what I suggested before. It is a bit complexer though then using an RTT. You ...
by icetea
Sat Sep 27, 2014 21:33
Forum: Modifications / Integrations / Customisations
Topic: Custom RTT Widget in CEGUI with Ogre renderer
Replies: 14
Views: 2627

Re: Custom RTT Widget in CEGUI with Ogre renderer

I am not sure what to do regarding the RenderingWindow. If you render to a viewport you do not need an explicit rendersurface for your Window, unless you have the AutoRenderingSurface property set to true (i hope this is the right name). Actually that hint got me to setUsingAutoRenderingSurface fro...
by icetea
Sat Sep 27, 2014 18:37
Forum: Modifications / Integrations / Customisations
Topic: Custom RTT Widget in CEGUI with Ogre renderer
Replies: 14
Views: 2627

Re: Custom RTT Widget in CEGUI with Ogre renderer

I don't know much about Ogre in that respect, in general i rather use OpenGL and Direct3D directly. Those two major graphics libraries both allow you to do what I said: rendering into a viewport, meaning rendering only into a smaller section of your screen. Since both allow this, it should theoreti...
by icetea
Sat Sep 27, 2014 15:45
Forum: Modifications / Integrations / Customisations
Topic: Custom RTT Widget in CEGUI with Ogre renderer
Replies: 14
Views: 2627

Re: Custom RTT Widget in CEGUI with Ogre renderer

An example for one of our custom widgets is a 3D object which is shaped like a plate. It displays status information on both sides and can thus be turned around by the player on command to view different status information. We would like to have that widget and a few others, which are also 3D objec...
by icetea
Thu Sep 25, 2014 14:50
Forum: Modifications / Integrations / Customisations
Topic: Custom RTT Widget in CEGUI with Ogre renderer
Replies: 14
Views: 2627

Re: Custom RTT Widget in CEGUI with Ogre renderer

Also I only realised after the move that you wanted to create a widget around this. I consider it overkill though and also it couldnt go into our repository because of the other Renderers that all work differently. It could be that i misunderstood the whole issue you brought up here, excuse me if t...
by icetea
Thu Sep 25, 2014 13:46
Forum: Modifications / Integrations / Customisations
Topic: Custom RTT Widget in CEGUI with Ogre renderer
Replies: 14
Views: 2627

Re: Custom RTT Widget in CEGUI with Ogre renderer

First of all this thread is in the wrong section, it doesnt fit into "Advanced Help"... I will move it. I am sorry for that. Thought it might be a more advanced topic. Secondly, have you looked at this: http://cegui.org.uk/wiki/Rendering_to_texture_%28RTT%29_in_CEGUI ? Yes, I have read th...
by icetea
Thu Sep 25, 2014 11:37
Forum: Modifications / Integrations / Customisations
Topic: Custom RTT Widget in CEGUI with Ogre renderer
Replies: 14
Views: 2627

Custom RTT Widget in CEGUI with Ogre renderer

Hey there, I am currently in the process of trying out CEGUI and figuring out if various things we need for our project are possible with it. It was pretty easy to setup and get it running with Ogre, which we are using as our rendering engine. So thumbs up for that. We also want to have the possibil...

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