Search found 24 matches

by komarx6
Wed Jul 06, 2016 06:28
Forum: Bug Reports, Suggestions, Feature Requests
Topic: Possible bug in TextComponent
Replies: 6
Views: 11074

Re: Possible bug in TextComponent

Well, about the renderer I don't know. But about year ago three of us were playing with CEGUI and making some changes, that might explain version (and probably renderer). We used version 0.8.4, and I check yesterday this code I'm talking about is the same in 0.8.7 It's subtle and might not make prob...
by komarx6
Tue Jul 05, 2016 14:57
Forum: Bug Reports, Suggestions, Feature Requests
Topic: Possible bug in TextComponent
Replies: 6
Views: 11074

Re: Possible bug in TextComponent

But this is explanation of what happened: We were fetching HorizontalFormatting from window property, which was native and saved in custom WindowRenderer. Well, real bug was that this value was not initialized in constructor and had invalid value, out side of enum's scope. Later in TextComponent::se...
by komarx6
Tue Jul 05, 2016 14:45
Forum: Bug Reports, Suggestions, Feature Requests
Topic: Possible bug in TextComponent
Replies: 6
Views: 11074

Re: Possible bug in TextComponent

These are information you wanted. But you don't even have to read it. I've found out what was the problem. It was our mistake. Still there is bug in CEGUI, as I'll explain at the end. So you can skip this. OK this is log: 03/07/2016 17:07:52 (Std) +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-...
by komarx6
Mon Jul 04, 2016 13:20
Forum: Bug Reports, Suggestions, Feature Requests
Topic: Possible bug in TextComponent
Replies: 6
Views: 11074

Possible bug in TextComponent

Sorry if this is false alarm but I need to share this with you just in case this is serious. I've been playing with CEGUI for quite some time, and learned a lot from it's code base, so my friend called be to try to debug his project. Application has been crashing with these three function on top of ...
by komarx6
Thu Sep 10, 2015 19:29
Forum: Help
Topic: [SOLVED] Updateing text on rotated label does not work
Replies: 13
Views: 8748

Re: Updateing text on rotated label does not work

Yes, it was my mistake. Sorry for being stupid and taking your time.
by komarx6
Thu Sep 10, 2015 16:27
Forum: Help
Topic: [SOLVED] Updateing text on rotated label does not work
Replies: 13
Views: 8748

Re: Updateing text on rotated label does not work

OK, I'll try it.
by komarx6
Thu Sep 10, 2015 14:56
Forum: Help
Topic: [SOLVED] Updateing text on rotated label does not work
Replies: 13
Views: 8748

Re: Updateing text on rotated label does not work

I already done that. I put glClear in beingRendering, and glSwapBuffers in endRendering. And as I said, not only happens with rotated label, when it uses RenderingWindow. When I set rotation it calls allocateRenderingWindow and draw to some TextureTarget. And it seams that that causes problems. With...
by komarx6
Thu Sep 10, 2015 14:48
Forum: Help
Topic: [SOLVED] Updateing text on rotated label does not work
Replies: 13
Views: 8748

Re: Updateing text on rotated label does not work

OK, I do call glClear in beginRendering function. If that is what you meant, then that is not problem.
by komarx6
Thu Sep 10, 2015 14:35
Forum: Help
Topic: [SOLVED] Updateing text on rotated label does not work
Replies: 13
Views: 8748

Re: Updateing text on rotated label does not work

If I wasn't clear enough, it only happens when I set rotation to label, when it starts using RenderingWindow as it's rendering surface.
by komarx6
Thu Sep 10, 2015 14:33
Forum: Help
Topic: [SOLVED] Updateing text on rotated label does not work
Replies: 13
Views: 8748

Re: Updateing text on rotated label does not work

OpenGL's framebuffer? Shouldn't that be done automatically? I don't know how to use OpenGL, I was hoping that I could use pure CEGUI without digging down to it's specific implementations. But you could point me to class, function or something like that, that I should call form specific class/function.
by komarx6
Thu Sep 10, 2015 14:25
Forum: Help
Topic: [SOLVED] Updateing text on rotated label does not work
Replies: 13
Views: 8748

Re: Updateing text on rotated label does not work

No, at least I don't know about that. I'm not really CEGUI expert, and I'm not expert in graphics neither.

How do I do that?

Is is costly? Any performance issues?

Thank you for quick reply.
by komarx6
Thu Sep 10, 2015 14:16
Forum: Help
Topic: [SOLVED] Updateing text on rotated label does not work
Replies: 13
Views: 8748

Re: Updateing text on rotated label does not work

ForCEGUIGuys.png
ForCEGUIGuys.png (11.72 KiB) Viewed 8742 times


here you go.
Lable has initial text "V", then I programmatically set anothors string, and than another. But old text is still
partially visible below new one.

Any thoughts?
by komarx6
Thu Sep 10, 2015 11:42
Forum: Help
Topic: [SOLVED] Updateing text on rotated label does not work
Replies: 13
Views: 8748

[SOLVED] Updateing text on rotated label does not work

Hello. I'm playing with CEGUI a little bit. I'm using OpenGL renderer, and I set rotation to some label. It works OK, but when I set different text to that label it gets drawn on top of previous text. I tried calling invalidate(true) on that label but it does not work. I've been looking for solution...
by komarx6
Wed Dec 17, 2014 13:43
Forum: Modifications / Integrations / Customisations
Topic: Strip down CEGUI for embedded device
Replies: 17
Views: 23054

Re: Strip down CEGUI for embedded device

It's on hold for now. I have other priorities. If I ever make it work, I'll post it here. Thank you.
by komarx6
Fri Nov 28, 2014 10:14
Forum: Modifications / Integrations / Customisations
Topic: Strip down CEGUI for embedded device
Replies: 17
Views: 23054

Re: Strip down CEGUI for embedded device

Oh, I didn't see your reply.
It's my fault, I'm sure. It still says that it can't find ustl.h, but I'm going to read docuemntation again to see if i'm missing sometihng.
I don't have much time to spend on this, that is also a problem.

Go to advanced search