Search found 24 matches
- Wed Jul 06, 2016 06:28
- Forum: Bug Reports, Suggestions, Feature Requests
- Topic: Possible bug in TextComponent
- Replies: 6
- Views: 11110
Re: Possible bug in TextComponent
Well, about the renderer I don't know. But about year ago three of us were playing with CEGUI and making some changes, that might explain version (and probably renderer). We used version 0.8.4, and I check yesterday this code I'm talking about is the same in 0.8.7 It's subtle and might not make prob...
- Tue Jul 05, 2016 14:57
- Forum: Bug Reports, Suggestions, Feature Requests
- Topic: Possible bug in TextComponent
- Replies: 6
- Views: 11110
Re: Possible bug in TextComponent
But this is explanation of what happened: We were fetching HorizontalFormatting from window property, which was native and saved in custom WindowRenderer. Well, real bug was that this value was not initialized in constructor and had invalid value, out side of enum's scope. Later in TextComponent::se...
- Tue Jul 05, 2016 14:45
- Forum: Bug Reports, Suggestions, Feature Requests
- Topic: Possible bug in TextComponent
- Replies: 6
- Views: 11110
Re: Possible bug in TextComponent
These are information you wanted. But you don't even have to read it. I've found out what was the problem. It was our mistake. Still there is bug in CEGUI, as I'll explain at the end. So you can skip this. OK this is log: 03/07/2016 17:07:52 (Std) +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-...
- Mon Jul 04, 2016 13:20
- Forum: Bug Reports, Suggestions, Feature Requests
- Topic: Possible bug in TextComponent
- Replies: 6
- Views: 11110
Possible bug in TextComponent
Sorry if this is false alarm but I need to share this with you just in case this is serious. I've been playing with CEGUI for quite some time, and learned a lot from it's code base, so my friend called be to try to debug his project. Application has been crashing with these three function on top of ...
- Thu Sep 10, 2015 19:29
- Forum: Help
- Topic: [SOLVED] Updateing text on rotated label does not work
- Replies: 13
- Views: 8749
Re: Updateing text on rotated label does not work
Yes, it was my mistake. Sorry for being stupid and taking your time.
- Thu Sep 10, 2015 16:27
- Forum: Help
- Topic: [SOLVED] Updateing text on rotated label does not work
- Replies: 13
- Views: 8749
Re: Updateing text on rotated label does not work
OK, I'll try it.
- Thu Sep 10, 2015 14:56
- Forum: Help
- Topic: [SOLVED] Updateing text on rotated label does not work
- Replies: 13
- Views: 8749
Re: Updateing text on rotated label does not work
I already done that. I put glClear in beingRendering, and glSwapBuffers in endRendering. And as I said, not only happens with rotated label, when it uses RenderingWindow. When I set rotation it calls allocateRenderingWindow and draw to some TextureTarget. And it seams that that causes problems. With...
- Thu Sep 10, 2015 14:48
- Forum: Help
- Topic: [SOLVED] Updateing text on rotated label does not work
- Replies: 13
- Views: 8749
Re: Updateing text on rotated label does not work
OK, I do call glClear in beginRendering function. If that is what you meant, then that is not problem.
- Thu Sep 10, 2015 14:35
- Forum: Help
- Topic: [SOLVED] Updateing text on rotated label does not work
- Replies: 13
- Views: 8749
Re: Updateing text on rotated label does not work
If I wasn't clear enough, it only happens when I set rotation to label, when it starts using RenderingWindow as it's rendering surface.
- Thu Sep 10, 2015 14:33
- Forum: Help
- Topic: [SOLVED] Updateing text on rotated label does not work
- Replies: 13
- Views: 8749
Re: Updateing text on rotated label does not work
OpenGL's framebuffer? Shouldn't that be done automatically? I don't know how to use OpenGL, I was hoping that I could use pure CEGUI without digging down to it's specific implementations. But you could point me to class, function or something like that, that I should call form specific class/function.
- Thu Sep 10, 2015 14:25
- Forum: Help
- Topic: [SOLVED] Updateing text on rotated label does not work
- Replies: 13
- Views: 8749
Re: Updateing text on rotated label does not work
No, at least I don't know about that. I'm not really CEGUI expert, and I'm not expert in graphics neither.
How do I do that?
Is is costly? Any performance issues?
Thank you for quick reply.
How do I do that?
Is is costly? Any performance issues?
Thank you for quick reply.
- Thu Sep 10, 2015 14:16
- Forum: Help
- Topic: [SOLVED] Updateing text on rotated label does not work
- Replies: 13
- Views: 8749
Re: Updateing text on rotated label does not work
here you go.
Lable has initial text "V", then I programmatically set anothors string, and than another. But old text is still
partially visible below new one.
Any thoughts?
- Thu Sep 10, 2015 11:42
- Forum: Help
- Topic: [SOLVED] Updateing text on rotated label does not work
- Replies: 13
- Views: 8749
[SOLVED] Updateing text on rotated label does not work
Hello. I'm playing with CEGUI a little bit. I'm using OpenGL renderer, and I set rotation to some label. It works OK, but when I set different text to that label it gets drawn on top of previous text. I tried calling invalidate(true) on that label but it does not work. I've been looking for solution...
- Wed Dec 17, 2014 13:43
- Forum: Modifications / Integrations / Customisations
- Topic: Strip down CEGUI for embedded device
- Replies: 17
- Views: 23098
Re: Strip down CEGUI for embedded device
It's on hold for now. I have other priorities. If I ever make it work, I'll post it here. Thank you.
- Fri Nov 28, 2014 10:14
- Forum: Modifications / Integrations / Customisations
- Topic: Strip down CEGUI for embedded device
- Replies: 17
- Views: 23098
Re: Strip down CEGUI for embedded device
Oh, I didn't see your reply.
It's my fault, I'm sure. It still says that it can't find ustl.h, but I'm going to read docuemntation again to see if i'm missing sometihng.
I don't have much time to spend on this, that is also a problem.
It's my fault, I'm sure. It still says that it can't find ustl.h, but I'm going to read docuemntation again to see if i'm missing sometihng.
I don't have much time to spend on this, that is also a problem.