Search found 10 matches
- Sun Feb 15, 2015 20:06
- Forum: Help
- Topic: Ogre 2.0 + multiple windows = fail
- Replies: 19
- Views: 18582
Re: Ogre 2.0 + multiple windows = fail
Now I got the input working but there seems to be some flickering issues. What maybe happening is that Ogre isn't bothering to clear the screen every frame so the CEGUI junk shows up for a while until Ogre clears it. The flickering seems to only happen when something is moving/updating in CEGUI and...
- Tue Feb 03, 2015 17:19
- Forum: Help
- Topic: Ogre 2.0 + multiple windows = fail
- Replies: 19
- Views: 18582
Re: Ogre 2.0 + multiple windows = fail
You don't seem to be using the Renderer bootstrap function. I'm not using bootstrap because it calls CEGUI::System::create inside. So if I call bootstrap once per program I get only 1 ogre renderer which's probably not the thing I want. If I call one bootstrap per window I get "Already Initial...
- Mon Feb 02, 2015 19:58
- Forum: Help
- Topic: Ogre 2.0 + multiple windows = fail
- Replies: 19
- Views: 18582
Re: Ogre 2.0 + multiple windows = fail
Well there's more. After injectic keyboard/mouse events into CEGUI I still found some serious non-obvious issues. On Ogre 2.0 or CEGUI default: The second window with CEGUI renders the interface fine until it receives some kind of inputs: sometimes when you mouse over certain widget or scroll some C...
- Mon Feb 02, 2015 13:42
- Forum: Help
- Topic: Ogre 2.0 + multiple windows = fail
- Replies: 19
- Views: 18582
Re: Ogre 2.0 + multiple windows = fail
I think I'll get some more experience with ogre+cegui and document problems like this on my side locally. Then I'll commit them all to wiki when I have the time. I'm still very new to both of these technologies.
- Mon Feb 02, 2015 13:35
- Forum: Help
- Topic: Ogre 2.0 + multiple windows = fail
- Replies: 19
- Views: 18582
Re: Ogre 2.0 + multiple windows = fail
The workaround I provided is 100% on user-side. Just add state reset to user's frame listener. I'm not sure if it's safe to add it to ogre renderer itself. Just to clarify again what it does: It makes multi-windowed rendering work on ogre1.9+cegui0.8.4 for both ogl and d3d9 renderer and ogre2.0+cegu...
- Mon Feb 02, 2015 11:55
- Forum: Help
- Topic: Ogre 2.0 + multiple windows = fail
- Replies: 19
- Views: 18582
Re: Ogre 2.0 + multiple windows = fail
Ok I managed to get the thing working on ogre 1.9 OpenGL/D3D9 renderer and ogre 2.0 OpenGL renderer. Ogre 2.0 D3D9 renderer still throws an exception on BeginFrame(). The fix was suggested in this thread: http://cegui.org.uk/forum/viewtopic.php?f=10&t=6831&start=15 and looks like this in my ...
- Mon Feb 02, 2015 11:24
- Forum: Help
- Topic: Ogre 2.0 + multiple windows = fail
- Replies: 19
- Views: 18582
Re: Ogre 2.0 + multiple windows = fail
Well that's underwhelming. I've just tested Ogre 1.9 + CEGUI 0.8.4. Both of them are actually released already but I'm getting very similar(though reversed) results with opengl renderer: https://dl.dropboxusercontent.com/u/25635148/Ogre1.9CEGUI.png By reversed I mean that the second windows in ogre ...
- Sun Feb 01, 2015 20:26
- Forum: Help
- Topic: Ogre 2.0 + multiple windows = fail
- Replies: 19
- Views: 18582
Re: Ogre 2.0 + multiple windows = fail
It was silly of me to forget mentioning that I use OpenGL Ogre renderer. I have just checked dx renderer and it turned out that instead of borking UI in the first window, creating the second workspace throws an exception on this line in OgreD3D9RenderSystem.cpp: void D3D9RenderSystem::_beginFrame() ...
- Sun Feb 01, 2015 10:55
- Forum: Help
- Topic: Ogre 2.0 + multiple windows = fail
- Replies: 19
- Views: 18582
Ogre 2.0 + multiple windows = fail
I need to make 2 ogre windows and CEGUI stuff in each of them. I'm using CEGUI default branch that seems to support ogre 2.0 and ogre 2.0 from the repo that I've built for windows. My code to create windows and initialize CEGUI looks like this: Ogre::RenderWindow *window = root->createRenderWindow(&...
- Sun Feb 01, 2015 10:47
- Forum: Bug Reports, Suggestions, Feature Requests
- Topic: [Registration] Anti-spam queston ambiguity
- Replies: 1
- Views: 9373
[Registration] Anti-spam queston ambiguity
Your anti-spam question specifies: What is the authorisation code specified on the Wiki front page?: It may be completely obvious to you that "wiki front page" means http://cegui.org.uk/wiki/Main_Page but I assure you most people may think http://en.wikipedia.org/wiki/Main_Page instead and...