Search found 7 matches

by Debug
Mon Jan 10, 2005 23:14
Forum: Bug Reports, Suggestions, Feature Requests
Topic: More Buttons
Replies: 8
Views: 5803

More Buttons

Ok spannerman :)

i will get right on that after i complete the AI library the camera system and the new entity management system :) which will be around 2006 2Q :)
by Debug
Mon Jan 10, 2005 01:09
Forum: Bug Reports, Suggestions, Feature Requests
Topic: More Buttons
Replies: 8
Views: 5803

More Buttons

ok.. that answers that then :) so officially we add.. System Area Button Additions Minimise | Maximise | Roll up / down | Help | Focus Shuffle ( Note the Roll up / down system button would be on the left side of title bar not the sys area and show different imagery based on the state of the window r...
by Debug
Sat Jan 08, 2005 16:51
Forum: Bug Reports, Suggestions, Feature Requests
Topic: More Buttons
Replies: 8
Views: 5803

More Buttons

Static text im using for text with a border / sunken or shaded background. i wanted a static text with no graphical part at all, will this feature of more buttons in system area of windows be added some time soonish? im developing a game i don't have an instence amount of time to add tons of code to...
by Debug
Sat Jan 08, 2005 16:45
Forum: CEGUI Library Development Discussion
Topic: Scaled Font Support
Replies: 8
Views: 7670

Scaled Font Support

@spannerman i use it with drawText after creating a dynamic font, although what i use it for is not part of an actual window i render the name of a character over the characters head and adjust scale with distance the character is from the camera, the actual scale formula is a normalised vector from...
by Debug
Sat Jan 08, 2005 14:17
Forum: Bug Reports, Suggestions, Feature Requests
Topic: More Buttons
Replies: 8
Views: 5803

More Buttons

this may be easily doable with CEGUI already but i can;t figure how at least not quickly. but i would like to be able to add more buttons to the SYS area and the left part of title bar area from XML preferably the close button jsut is not enough. Minimise Maximise Rollup / Rolldown Help Shuffle Focu...
by Debug
Sat Jan 08, 2005 13:21
Forum: CEGUI Library Development Discussion
Topic: Scaled Font Support
Replies: 8
Views: 7670

Scaled Font Support

also you can use cygwin, then from within dos all the usual unix commands are avaiable including the bash shell and patch. you can aquire cygwin here http://www.cygwin.com/ then like with the gnu tools just copy the patch file to your cegui_mk2 folder open a cmd prompt and type cd /path/to/cegui_mk2...
by Debug
Fri Jan 07, 2005 13:47
Forum: CEGUI Library Development Discussion
Topic: Scaled Font Support
Replies: 8
Views: 7670

Scaled Font Support

I need this feature as i use CEGUI dynamic fonts to handle the overhead names on entities in my game, i use a formula to scale the overhead health bar and name which results in a scale 0~1 needing to be applied to a font so this is in fact vital for me :)

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