Search found 7 matches

by drsly
Tue Dec 22, 2015 13:54
Forum: Help
Topic: window::hide() unexpected behaviour
Replies: 4
Views: 1001

Re: window::hide() unexpected behaviour

Ignore previous post. Solution was to call deactivate just before hide() if (arg.key == OIS::KC_ESCAPE) { if (context.getRootWindow()->getChild("Menubar")->isVisible()) { context.getRootWindow()->getChild("Menubar")->deactivate(); context.getRootWindow()->getChild("Menubar&q...
by drsly
Tue Dec 22, 2015 13:28
Forum: Help
Topic: window::hide() unexpected behaviour
Replies: 4
Views: 1001

Re: window::hide() unexpected behaviour

Running in debugger, I can confirm hide() / show() is being called, as expected, in response to keyboard input. A little more testing tells me something is up with this line in Window::setVisible() d_visible ? onShown(args) : onHidden(args); void Window::setVisible(bool setting) { // only react if s...
by drsly
Fri Dec 18, 2015 13:49
Forum: Help
Topic: window::hide() unexpected behaviour
Replies: 4
Views: 1001

window::hide() unexpected behaviour

Maybe I'm missing something, but when I call the hide function on "TaharezLook/Menubar", it remains on the screen, in a deactivated state (not responding to mouseover / click). It remains this way until another object (eg a button) is hovered over, at which point it finally disappears. Thi...
by drsly
Sat Dec 12, 2015 15:03
Forum: Help
Topic: can findCEGUI.cmake locate CEGUI dependencies?
Replies: 0
Views: 1483

can findCEGUI.cmake locate CEGUI dependencies?

Hi all, I'm having a play around with different versions of findCEGUI.cmake Today I pulled up-to-date version from the repo. Looking at the code I have to say I was impressed with the quality & effort put in to this. I create a project for Ogre1.9 + CEGUI 0.8.4. Compiler is MS Visual Studio 2015...
by drsly
Sat Oct 10, 2015 04:25
Forum: Help
Topic: problems CEGUI 0.8.4 / Ogre 1.8.1
Replies: 0
Views: 2490

problems CEGUI 0.8.4 / Ogre 1.8.1

Edit: Sorry, I've just discovered the reason for my APP crash is related to Open GL. Actually CEGUI is working perfectly as long as Ogre Render is set to Direct3D. This should be simple... download dependencies, run CMake, fix missing/incorrect CMake variables, build dependencies, copy dependencies...
by drsly
Mon Sep 28, 2015 02:31
Forum: Help
Topic: CEGUISampleFramework undefined references
Replies: 3
Views: 1250

Re: CEGUISampleFramework undefined references

yaronct wrote:drsly: CEGUI doesn't officially support MinGW.


Not what wanted to hear :(

I'll post back if I get it to work...
by drsly
Fri Sep 25, 2015 13:57
Forum: Help
Topic: CEGUISampleFramework undefined references
Replies: 3
Views: 1250

CEGUISampleFramework undefined references

Hello :) Having troubles building CEGUI samples [0.8.4 as downloaded from website], following the guide: http://cegui.org.uk/wiki/Building_CEGUI_for_Ogre_/_OgreRenderer Working on Windows / MinGW (gcc 4.8.3) Everything else seems to build fine, up to Win32AppHelper.cpp.obj I get undefined reference ...

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