Search found 7 matches
- Tue Dec 22, 2015 13:54
- Forum: Help
- Topic: window::hide() unexpected behaviour
- Replies: 4
- Views: 5114
Re: window::hide() unexpected behaviour
Ignore previous post. Solution was to call deactivate just before hide() if (arg.key == OIS::KC_ESCAPE) { if (context.getRootWindow()->getChild("Menubar")->isVisible()) { context.getRootWindow()->getChild("Menubar")->deactivate(); context.getRootWindow()->getChild("Menubar&q...
- Tue Dec 22, 2015 13:28
- Forum: Help
- Topic: window::hide() unexpected behaviour
- Replies: 4
- Views: 5114
Re: window::hide() unexpected behaviour
Running in debugger, I can confirm hide() / show() is being called, as expected, in response to keyboard input. A little more testing tells me something is up with this line in Window::setVisible() d_visible ? onShown(args) : onHidden(args); void Window::setVisible(bool setting) { // only react if s...
- Fri Dec 18, 2015 13:49
- Forum: Help
- Topic: window::hide() unexpected behaviour
- Replies: 4
- Views: 5114
window::hide() unexpected behaviour
Maybe I'm missing something, but when I call the hide function on "TaharezLook/Menubar", it remains on the screen, in a deactivated state (not responding to mouseover / click). It remains this way until another object (eg a button) is hovered over, at which point it finally disappears. Thi...
- Sat Dec 12, 2015 15:03
- Forum: Help
- Topic: can findCEGUI.cmake locate CEGUI dependencies?
- Replies: 0
- Views: 11813
can findCEGUI.cmake locate CEGUI dependencies?
Hi all, I'm having a play around with different versions of findCEGUI.cmake Today I pulled up-to-date version from the repo. Looking at the code I have to say I was impressed with the quality & effort put in to this. I create a project for Ogre1.9 + CEGUI 0.8.4. Compiler is MS Visual Studio 2015...
- Sat Oct 10, 2015 04:25
- Forum: Help
- Topic: problems CEGUI 0.8.4 / Ogre 1.8.1
- Replies: 0
- Views: 12949
problems CEGUI 0.8.4 / Ogre 1.8.1
Edit: Sorry, I've just discovered the reason for my APP crash is related to Open GL. Actually CEGUI is working perfectly as long as Ogre Render is set to Direct3D. This should be simple... download dependencies, run CMake, fix missing/incorrect CMake variables, build dependencies, copy dependencies...
- Mon Sep 28, 2015 02:31
- Forum: Help
- Topic: CEGUISampleFramework undefined references
- Replies: 3
- Views: 4898
Re: CEGUISampleFramework undefined references
yaronct wrote:drsly: CEGUI doesn't officially support MinGW.
Not what wanted to hear
I'll post back if I get it to work...
- Fri Sep 25, 2015 13:57
- Forum: Help
- Topic: CEGUISampleFramework undefined references
- Replies: 3
- Views: 4898
CEGUISampleFramework undefined references
Hello :) Having troubles building CEGUI samples [0.8.4 as downloaded from website], following the guide: http://cegui.org.uk/wiki/Building_CEGUI_for_Ogre_/_OgreRenderer Working on Windows / MinGW (gcc 4.8.3) Everything else seems to build fine, up to Win32AppHelper.cpp.obj I get undefined reference ...