Search found 33 matches

by iceiceice
Tue Sep 05, 2017 20:30
Forum: CEGUI Library Development Discussion
Topic: Python bindings using Pybind11
Replies: 4
Views: 11300

Re: Python bindings using Pybind11

I see, I guess boost::python doesn't have a generator either, but we already have bindings for it. If cegui wanted to use pybind11 then all that would have to be rewritten. So I guess this is a nonstarter. Oops! :oops:
by iceiceice
Sun Sep 03, 2017 05:59
Forum: CEGUI Library Development Discussion
Topic: Python bindings using Pybind11
Replies: 4
Views: 11300

Python bindings using Pybind11

Hi, I saw this in a reddit C++ post: https://github.com/pybind/pybind11 Is there any interest in porting the CEGUI python bindings to use pybind11? It sounds pretty awesome and I remember that there have at times been compilation issues for the CEGUI python bindings when using certain versions of bo...
by iceiceice
Sun Jun 25, 2017 00:26
Forum: Help
Topic: [Solved] Include Directory Conflicts?
Replies: 6
Views: 7826

Re: [Solved] Include Directory Conflicts?

Can't believe i missed that, going to return my tech support badge now. :roll:

Glad you figured it out.
by iceiceice
Wed Jun 21, 2017 16:37
Forum: Help
Topic: [Solved] Include Directory Conflicts?
Replies: 6
Views: 7826

Re: Include Directory Conflicts?

Hi, Maybe post the first error message in full? And code at line no it refers to? Often if theres tons of errors in a standard library header it can be because it is accidentally included from within one of your namespaces. U might want to check if you are including cegui headers from in your namesp...
by iceiceice
Tue May 23, 2017 15:33
Forum: Offtopic Discussion
Topic: Forum suggestion: "View Active Topics"
Replies: 3
Views: 10648

Re: Forum suggestion: "View Active Topics"

Awesome, thanks! :D
by iceiceice
Sat May 20, 2017 21:43
Forum: Offtopic Discussion
Topic: Forum suggestion: "View Active Topics"
Replies: 3
Views: 10648

Forum suggestion: "View Active Topics"

Hil, I thought I would write a small request regarding a pet peeve of mine: It would be a lot easier to follow activity on the cegui forums if there were an "active topics" pane. --- For instance, on the wesnoth forums, which is also a phpBB forum, (see forums.wesnoth.org), when I look at ...
by iceiceice
Fri Dec 30, 2016 22:13
Forum: Help
Topic: Adding properties to widgets
Replies: 12
Views: 13657

Re: Adding properties to widgets

Hey, so I became unhappy with the "flip popup menus" solution I was using, and I implemented a more sophisticated strategy somewhat like described. PR is here: https://bitbucket.org/cegui/cegui/pull- ... -for-popup
by iceiceice
Wed Dec 21, 2016 05:45
Forum: Help
Topic: Adding properties to widgets
Replies: 12
Views: 13657

Re: Adding properties to widgets

@YaronCT: So, I guess here's the thing: I don't think my fix is actually a "good" fix for this. One thing I remember from Windows actually (from when I was a little kid and I still ran windows) was that there was some point, maybe it was Windows 98, when they made a gui innovation that I n...
by iceiceice
Fri Dec 16, 2016 06:21
Forum: Help
Topic: Adding properties to widgets
Replies: 12
Views: 13657

Re: Adding properties to widgets

Hmm, well I ended up rebuilding CEED out of fear, and it all seems to have worked magically. My menus are rendering as expected and as desired in both CEED and my application. But I would love to hear the truth "from the horse's mouth" so to speak. Esp., if I don't rebuild CEED and use a p...
by iceiceice
Fri Dec 16, 2016 05:12
Forum: Help
Topic: Adding properties to widgets
Replies: 12
Views: 13657

Adding properties to widgets

So, I have this issue in my application. I need (or, really want) to be able to place a certain menubar near the bottom of the screen. When I do, if I click on any of the menu items, the popup menu goes off the screen and I can't click on it. I want the popup menus to come up rather than down when t...
by iceiceice
Tue Jul 26, 2016 01:29
Forum: CEGUI Library Development Discussion
Topic: CEGUI C interface?
Replies: 6
Views: 14155

Re: CEGUI C interface?

@YaronCT, the thing is, figuring out how to deal with the exceptions and all that is something that *all* of these bindings that we make must do, whether its Python, Lua, or anything else. It seems a lot simpler to solve that problem once, rather than three separate times in three separate ways.
by iceiceice
Sun Jul 24, 2016 20:46
Forum: CEGUI Library Development Discussion
Topic: CEGUI C interface?
Replies: 6
Views: 14155

Re: CEGUI C interface?

Or maybe, English -> Latin -> Spanish.
:rofl:
by iceiceice
Sun Jul 24, 2016 13:33
Forum: CEGUI Library Development Discussion
Topic: CEGUI C interface?
Replies: 6
Views: 14155

CEGUI C interface?

Recently I had an idea for a potential development direction -- not sure if I'm going to do this, mostly just want to listen to reactions of others to this idea. The motivation is that, for certain purposes, it would be more convenient if there were a pure C interface to CEGUI. For instance, suppose...
by iceiceice
Tue Jun 28, 2016 17:42
Forum: Official Unified CEGUI Editor Tool (CEED)
Topic: Can't run ceed 0.8.0 on Ubuntu 16.04 [Solved]
Replies: 6
Views: 14149

Re: Can't run ceed 0.8.0 on Ubuntu 16.04

@Matthew Dalissier: I had a friend who was having trouble installing CEED on ubuntu about a year ago. The thing is that it uses python, but it needs to find C++ libraries, so if your python isn't searching the right paths, then you get such errors. And whether you get such errors depends on whether ...
by iceiceice
Fri Mar 11, 2016 18:46
Forum: Bug Reports, Suggestions, Feature Requests
Topic: [RESOLVED][Bug] ItemListbox redraw issue
Replies: 39
Views: 44072

Re: [Bug] ItemListbox redraw regression on 0.8.4

Note that this bug is still active, I bumped this one just now: viewtopic.php?f=3&t=6220

but I think they might really be the same bug, not sure.

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