Search found 4 matches
- Wed Nov 18, 2015 23:46
- Forum: Official Announcements, Works in Progress, and Future Directions
- Topic: Planning on removing the D3D10 and D3D9 Renderers in 1.0
- Replies: 24
- Views: 60123
Re: Planning on removing the D3D10 and D3D9 Renderers in 1.0
Sorry to bump such an old thread, but I feel compelled to point out that this breaks use cases where CEGUI is being injected into a 3rd party application for the purposes of rendering an overlay (e.g. things like Steam, Overwolf, etc.). In those cases, the rendering API being targeted is at the dis...
- Wed Nov 18, 2015 17:38
- Forum: Official Announcements, Works in Progress, and Future Directions
- Topic: Planning on removing the D3D10 and D3D9 Renderers in 1.0
- Replies: 24
- Views: 60123
Re: Planning on removing the D3D10 and D3D9 Renderers in 1.0
Sorry to bump such an old thread, but I feel compelled to point out that this breaks use cases where CEGUI is being injected into a 3rd party application for the purposes of rendering an overlay (e.g. things like Steam, Overwolf, etc.). In those cases, the rendering API being targeted is at the disc...
- Wed Nov 18, 2015 13:56
- Forum: Help
- Topic: DirectX 9 renderer in an injected overlay not rendering correctly
- Replies: 2
- Views: 4895
Re: DirectX 9 renderer in an injected overlay not rendering correctly
Fixed it. Turns out I wasn't careful enough with my checking of the beginRendering function. There were a few differences between CEGUI and other libs, but this is the important one for CSGO:
device->SetRenderState(D3DRS_COLORWRITEENABLE, 0x0000000F);
device->SetRenderState(D3DRS_COLORWRITEENABLE, 0x0000000F);
- Wed Nov 18, 2015 13:40
- Forum: Help
- Topic: DirectX 9 renderer in an injected overlay not rendering correctly
- Replies: 2
- Views: 4895
DirectX 9 renderer in an injected overlay not rendering correctly
I'm currently writing an overlay for games (similar to Steam, Overwolf, etc.), and am trying to port my current code-base to use CEGUI (in the past I had used GWEN and AntTweakBar, but both have pretty fundamental design problems which limit their usefulness to my application). However, I've run int...