Search found 4 matches

by raptorfactor
Wed Nov 18, 2015 23:46
Forum: Official Announcements, Works in Progress, and Future Directions
Topic: Planning on removing the D3D10 and D3D9 Renderers in 1.0
Replies: 24
Views: 49931

Re: Planning on removing the D3D10 and D3D9 Renderers in 1.0

Sorry to bump such an old thread, but I feel compelled to point out that this breaks use cases where CEGUI is being injected into a 3rd party application for the purposes of rendering an overlay (e.g. things like Steam, Overwolf, etc.). In those cases, the rendering API being targeted is at the dis...
by raptorfactor
Wed Nov 18, 2015 17:38
Forum: Official Announcements, Works in Progress, and Future Directions
Topic: Planning on removing the D3D10 and D3D9 Renderers in 1.0
Replies: 24
Views: 49931

Re: Planning on removing the D3D10 and D3D9 Renderers in 1.0

Sorry to bump such an old thread, but I feel compelled to point out that this breaks use cases where CEGUI is being injected into a 3rd party application for the purposes of rendering an overlay (e.g. things like Steam, Overwolf, etc.). In those cases, the rendering API being targeted is at the disc...
by raptorfactor
Wed Nov 18, 2015 13:56
Forum: Help
Topic: DirectX 9 renderer in an injected overlay not rendering correctly
Replies: 2
Views: 4331

Re: DirectX 9 renderer in an injected overlay not rendering correctly

Fixed it. Turns out I wasn't careful enough with my checking of the beginRendering function. There were a few differences between CEGUI and other libs, but this is the important one for CSGO:
device->SetRenderState(D3DRS_COLORWRITEENABLE, 0x0000000F);
by raptorfactor
Wed Nov 18, 2015 13:40
Forum: Help
Topic: DirectX 9 renderer in an injected overlay not rendering correctly
Replies: 2
Views: 4331

DirectX 9 renderer in an injected overlay not rendering correctly

I'm currently writing an overlay for games (similar to Steam, Overwolf, etc.), and am trying to port my current code-base to use CEGUI (in the past I had used GWEN and AntTweakBar, but both have pretty fundamental design problems which limit their usefulness to my application). However, I've run int...

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