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- Thu Jan 07, 2016 15:19
- Forum: Help
- Topic: How to build cegui0.8 with ogre1.9 and directx11?
- Replies: 10
- Views: 11301
Re: How to build cegui0.8 with ogre1.9 and directx11?
Hi. This is an old thread, but nonetheless if anyone else has this problem(black textures), I think I have a solution. After debugging I've noticed that D3D11Texture::freeInternalResourcesImpl() does not free everything. The problem is data member array mSurfaceList, which stores mipmaps in the form...