Search found 3 matches
- Sun Feb 28, 2016 05:08
- Forum: Help
- Topic: [SOLVED] Making Image Widgets
- Replies: 6
- Views: 7560
Re: Making Image Widgets
I just spent like 6 hours trying to figure this out! This is working for me now: CEGUI::ImageManager::getSingleton().addFromImageFile("cegui_logo", "logo.png"); CEGUI::DefaultWindow* logo_img_win = static_cast<CEGUI::DefaultWindow*>(CEGUI::WindowManager::getSingleton().createWind...
- Sat Feb 27, 2016 19:03
- Forum: Help
- Topic: [SOLVED] Mouse Cursor not moving, despite injectMouseMove() [Ogre3d]
- Replies: 2
- Views: 5190
Re: [SOLVED] Mouse Cursor not moving, despite injectMouseMove() [Ogre3d]
Thanks so much, Ident! I now understand that you shouldn't try to use your own GUIContext*s and then also use getDefaultGUIContext(). Note the comment in my code below: -- line 247 -- NOTE: GUIContexts are supposed to be used when drawing to entirely different windows or textures in your 3d scene. F...
- Sat Feb 27, 2016 06:43
- Forum: Help
- Topic: [SOLVED] Mouse Cursor not moving, despite injectMouseMove() [Ogre3d]
- Replies: 2
- Views: 5190
[SOLVED] Mouse Cursor not moving, despite injectMouseMove() [Ogre3d]
The code below should very simply: display 1 button, display the mouse cursor, and move the cursor when the mouse moves. It does indeed display the button, along with the cursor at the center, but moving the mouse does not change the position of the cursor. In desperation, I tried to set the cursor ...