Search found 2 matches
- Fri Mar 18, 2016 18:27
- Forum: Modifications / Integrations / Customisations
- Topic: Plotting or custom drawing in window?
- Replies: 5
- Views: 16236
Re: Plotting or custom drawing in window?
Now I see depth buffer is not used and I can't insert custom OpenGL code in between layers, all is hard coded to 0 depth... I will then modify my code to use render targets. Is it planned to use depth test in CEGUI 1.0? It would be so simple to add layers at custom depths in post CEGUI draw calls.
- Tue Mar 15, 2016 18:49
- Forum: Modifications / Integrations / Customisations
- Topic: Plotting or custom drawing in window?
- Replies: 5
- Views: 16236
Re: Plotting or custom drawing in window?
Can you confirm that inheriting from FrameWindow and using a GeometryBuffer along with a RenderingSurface::addGeometryBuffer inside of FrameWindow::drawSelf call is not supported in 0.8.x? I am porting from 0.7 and this code will generate lots of what seems to be heap corruption crash in the renderi...