Search found 15 matches

by Gykonik
Wed Apr 06, 2016 14:43
Forum: Help
Topic: [Solved] Selecting a Combobox programmatically
Replies: 3
Views: 4644

Re: Select Combobox

Thanks, and do I have to deactivate it again, if a player has clicked the Exit (x) key of the window?

And is there a way, how I can say, that if I activate the box the cursor should jump to the last position of my string?
by Gykonik
Tue Apr 05, 2016 15:19
Forum: Help
Topic: [Solved] Selecting a Combobox programmatically
Replies: 3
Views: 4644

[Solved] Selecting a Combobox programmatically

Hello, is there a way, how I can select a combobox directly, after it gets displayed? (Via a window and if the window shows up the combobox should be selected, so the user can type in things directly)...?
by Gykonik
Sat Apr 02, 2016 20:55
Forum: Help
Topic: CEGUI Change Font size later in the program
Replies: 7
Views: 7082

Re: CEGUI Change Font size later in the program

sry... I think this are the relevant things: m_context = &CEGUI::System::getSingleton().createGUIContext(m_renderer->getDefaultRenderTarget()); m_root = CEGUI::WindowManager::getSingleton().createWindow("DefaultWindow", "root"); m_context->setRootWindow(m_root); void GUI::set...
by Gykonik
Sat Apr 02, 2016 19:59
Forum: Help
Topic: CEGUI Change Font size later in the program
Replies: 7
Views: 7082

Re: CEGUI Change Font size later in the program

Oh sry, Bengine is just my game-engine name, where I declared it...

It has nothing to do with a Bengine forum
by Gykonik
Sat Apr 02, 2016 10:18
Forum: Help
Topic: CEGUI Change Font size later in the program
Replies: 7
Views: 7082

Re: CEGUI Change Font size later in the program

Code: Select all

Bengine::GUI m_gui


I use the newest Version (1.0.8 I guess)
by Gykonik
Sat Apr 02, 2016 01:54
Forum: Help
Topic: CEGUI Change Font size later in the program
Replies: 7
Views: 7082

CEGUI Change Font size later in the program

Hello,

I have the following question:
Can I set the Font-Size of CEGUI later in the program again, without initialize the whole CEGUI again?

I thought with

Code: Select all

m_gui.setFont("FONT")


but it seems, that this can only be set on the beginning and only one time...
by Gykonik
Sat Apr 02, 2016 01:15
Forum: Help
Topic: [Solved] CEGUI Spinner check for focus
Replies: 16
Views: 14745

Re: CEGUI Spinner check for focus

Wow, finally I got it work!

Thanks ! :)
by Gykonik
Fri Apr 01, 2016 16:32
Forum: Help
Topic: [Solved] CEGUI Spinner check for focus
Replies: 16
Views: 14745

Re: CEGUI Spinner check for focus

I'm on windows....

You can rebuild it for me, if you want to xDD
by Gykonik
Fri Apr 01, 2016 15:22
Forum: Help
Topic: [Solved] CEGUI Spinner check for focus
Replies: 16
Views: 14745

Re: CEGUI Spinner check for focus

It takes time... :D
by Gykonik
Fri Apr 01, 2016 14:29
Forum: Help
Topic: [Solved] CEGUI Spinner check for focus
Replies: 16
Views: 14745

Re: CEGUI Spinner check for focus

srsly? :(
by Gykonik
Fri Apr 01, 2016 12:51
Forum: Help
Topic: [Solved] CEGUI Spinner check for focus
Replies: 16
Views: 14745

Re: CEGUI Spinner check for focus

But I don't have a Spinner.cpp file... (Maybe it's in the library?)

I only have a Spinner.h file
by Gykonik
Fri Apr 01, 2016 10:26
Forum: Help
Topic: [Solved] CEGUI Spinner check for focus
Replies: 16
Views: 14745

Re: CEGUI Spinner check for focus

Ahh, now I got it.... Now I added to the Spinner-class in Spinner.h this: bool isEditboxActive() const; And down, outside of the class, I did this: bool Spinner::isEditboxActive() const { return getEditbox()->isActive(); } Now it says me, that getEditbox isn't definded... But it is, as a protected c...
by Gykonik
Fri Apr 01, 2016 01:09
Forum: Help
Topic: [Solved] CEGUI Spinner check for focus
Replies: 16
Views: 14745

Re: CEGUI Spinner check for focus

I don't get it... Let me say, I have a Spinner called "widthSpinner" I generate it like this: m_widthSpinner = static_cast<CEGUI::Spinner*>(m_gui.createWidget("TaharezLook/Spinner", glm::vec4(X_POS + PADDING, Y_POS, 0.0f, 0.0f), glm::vec4(0.0f, 0.0f, DIMS_PIXELS * X_FACTOR, DIMS_...
by Gykonik
Thu Mar 31, 2016 23:17
Forum: Help
Topic: [Solved] CEGUI Spinner check for focus
Replies: 16
Views: 14745

Re: CEGUI Spinner check for focus

Add the following method to class CEGUI::Spinner (or to a class u inherit from it)


What class do you mean? :(
by Gykonik
Thu Mar 31, 2016 18:41
Forum: Help
Topic: [Solved] CEGUI Spinner check for focus
Replies: 16
Views: 14745

[Solved] CEGUI Spinner check for focus

I'm trying to find out, how I can check a CEGUI::Spinner, if the field is in focus. I mean, if you clicked on the field, so you can enter numbers, etc... Is there a way, how I can check, if a Spinner is in focus? E.g. the EventMouseClicked event is not enough, because I don't want the Event powered ...

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