I've re-tested with stock ogre and cegui libs from archlinux and now works like a charm !
Thanks a lot for the help on this one.
Cheers !
Search found 10 matches
- Thu Apr 28, 2016 18:21
- Forum: Help
- Topic: segfaults with notifyDisplaySizeChanged
- Replies: 18
- Views: 13773
- Thu Apr 28, 2016 16:01
- Forum: Help
- Topic: segfaults with notifyDisplaySizeChanged
- Replies: 18
- Views: 13773
Re: segfaults with notifyDisplaySizeChanged
I'm going to start with "OH MY GOD". Allow me to explain how this got resolved: After putting together my new libs and doing stuff in codeblocks to get it all working, and cleaning up my system, etc, etc... I've been having a new issue... At least, a different symptom: SpaceFuckery: /home/...
- Thu Apr 28, 2016 13:18
- Forum: Help
- Topic: segfaults with notifyDisplaySizeChanged
- Replies: 18
- Views: 13773
Re: segfaults with notifyDisplaySizeChanged
ok, managed to get Ogre and CEGUI working from source. I had to compile CEGUI with: cmake .. -DCMAKE_BUILD_TYPE=Debug -DCEGUI_BUILD_PYTHON_MODULES=OFF -DCEGUI_BUILD_LUA_MODULE=OFF -DCEGUI_BUILD_LUA_GENERATOR=OFF Since I have Boost 1.60 and python doesn't work, and lua which refuses to compile for re...
- Wed Apr 27, 2016 15:57
- Forum: Help
- Topic: segfaults with notifyDisplaySizeChanged
- Replies: 18
- Views: 13773
Re: segfaults with notifyDisplaySizeChanged
Indeed, makes sense.
I'll get on that right away and tell you how it goes.
I'll get on that right away and tell you how it goes.
- Wed Apr 27, 2016 15:17
- Forum: Help
- Topic: segfaults with notifyDisplaySizeChanged
- Replies: 18
- Views: 13773
Re: segfaults with notifyDisplaySizeChanged
Hmm, Just saw the last messages. The app should actually crash when the window gets displayed (the resize event gets called on window creation as far as I can see). If it's not crashing for you, it might be a library issue on my side. Which means I might need to get in touch with the archlinux CEGUI...
- Tue Apr 26, 2016 15:03
- Forum: Help
- Topic: segfaults with notifyDisplaySizeChanged
- Replies: 18
- Views: 13773
Re: segfaults with notifyDisplaySizeChanged
CEGUI 0.8.6 is out on archlinux. To make sure that I'm all good, I've upgraded and also made sure that my version of ogre is indeed the archlinux stock 1.9.0.
Crash is still there, but this rules out me playing with custom built packages![Smile :)](./images/smilies/icon_smile.gif)
Crash is still there, but this rules out me playing with custom built packages
![Smile :)](./images/smilies/icon_smile.gif)
- Tue Apr 26, 2016 14:32
- Forum: Help
- Topic: segfaults with notifyDisplaySizeChanged
- Replies: 18
- Views: 13773
Re: segfaults with notifyDisplaySizeChanged
Hey, Just gave you read access. The branch you want to look at is the "Mouse_accuracy" one. It's a codeblocks project, I hope that's not going to be an issue for you... But at least you get to take a look at the code. The call to notifyDisplaySizeChanged is in WindowEventListener.cpp, wher...
- Tue Apr 26, 2016 11:41
- Forum: Help
- Topic: segfaults with notifyDisplaySizeChanged
- Replies: 18
- Views: 13773
Re: segfaults with notifyDisplaySizeChanged
@yaronct: I can give you access on github if you have an account. For now the repo is a private one.
- Mon Apr 25, 2016 15:47
- Forum: Help
- Topic: segfaults with notifyDisplaySizeChanged
- Replies: 18
- Views: 13773
Re: segfaults with notifyDisplaySizeChanged
Hi there ! Thanks for the quick feed back. I'm using Ogre 1.9.0 from the archlinux repo. Here's a copy of the full CEGUI logs: http://pastebin.com/Acms16dh Important note: The above log are from a run that did not crash (I commented out the call to notifyDisplaySizeChanged). Not ideal, but when the ...
- Mon Apr 25, 2016 06:25
- Forum: Help
- Topic: segfaults with notifyDisplaySizeChanged
- Replies: 18
- Views: 13773
segfaults with notifyDisplaySizeChanged
Disclaimer: bear with me, I'm new to CEGUI. If additional info is needed, I'll be happy to provide anything. I've started a little project that makes use of some very classic bricks: Ogre, OIS, CEGUI and Bullet. So far things go great, I'm fixing one little thing after the other. I got to the point ...