Search found 17 matches
- Tue Oct 11, 2016 14:13
- Forum: Help
- Topic: Widget rotation, pivot point
- Replies: 9
- Views: 8109
Re: Widget rotation, pivot point
Hello! I got commissioned to other projects, this is why I can only dedicate much less time that I'd like to this project which uses CEGUI. I feel really sorry if I seemed to be "ungrateful", it was not my intenction... Today I got the time to test the pivot branch and it does exactly what...
- Fri Sep 30, 2016 13:25
- Forum: Help
- Topic: Animation delayed start
- Replies: 1
- Views: 3151
Animation delayed start
Hello! Is it possible to somehow add a delay when starting an animation? The use case would be for example a leaderboard in which each row enters the screen just after the previous one. As for now I would implemented a different animation for every row with a different initial keyframe position. It ...
- Fri Sep 30, 2016 13:15
- Forum: Help
- Topic: Widget rotation, pivot point
- Replies: 9
- Views: 8109
Re: Widget rotation, pivot point
Hi @YaronCT, I haven't got the time to check this out, but I haven't forgotten it, and I'll test as soon as possible.
- Mon Sep 05, 2016 16:33
- Forum: Help
- Topic: Widget rotation, pivot point
- Replies: 9
- Views: 8109
Re: Widget rotation, pivot point
Thank you very much!
- Mon Sep 05, 2016 14:52
- Forum: Help
- Topic: Widget rotation, pivot point
- Replies: 9
- Views: 8109
Widget rotation, pivot point
Hello, I'm rotating a window around z axis, so 2D rotation only, using Element::setRotation. I'm creating the quaternion like this: w:1.0 x:0.0 y:0.0 z:desired angle This rotates the window around it's center point, is it possible to rotate the window around an arbitrary pivot point (say for example...
- Tue Aug 30, 2016 19:43
- Forum: Help
- Topic: [SOLVED] ImageryComponent rotation
- Replies: 5
- Views: 5353
Re: ImageryComponent rotation
Ident wrote:Why not use a child widget just for the image?
Yes! that's what I've finally done...
- Mon Aug 29, 2016 06:45
- Forum: Help
- Topic: [SOLVED] ImageryComponent rotation
- Replies: 5
- Views: 5353
Re: ImageryComponent rotation
Thank you for the answer, the use case is a button wich holds an image inside a frame. The frame is slightly rotated, so the image in the imagerycomponent is rotated too. To achieve this I put the image already rotated in the imageset, but this is a waste of imageset space, so I thought about rotati...
- Fri Aug 26, 2016 10:16
- Forum: Help
- Topic: [SOLVED] ImageryComponent rotation
- Replies: 5
- Views: 5353
[SOLVED] ImageryComponent rotation
Hello! A quick one...
Is it possible to rotate only a single ImageryComponent within a widget via code or XML? Maybe rotating only the area inside?
Thanks!
Is it possible to rotate only a single ImageryComponent within a widget via code or XML? Maybe rotating only the area inside?
Thanks!
- Mon Jul 11, 2016 09:41
- Forum: Help
- Topic: DefaultResourceProvider exception [SOLVED]
- Replies: 10
- Views: 8219
Re: DefaultResourceProvider exception
Ok here it is, now the samples works!
Thank you again!
Thank you again!
- Mon Jul 11, 2016 09:15
- Forum: Help
- Topic: DefaultResourceProvider exception [SOLVED]
- Replies: 10
- Views: 8219
Re: DefaultResourceProvider exception
@YaronCT,
I've seen your last commits, are they addressing my problem? As I was going down the same route, I'll test them as soon as possible...
Thanks for your time!
I've seen your last commits, are they addressing my problem? As I was going down the same route, I'll test them as soon as possible...
Thanks for your time!
- Fri Jul 08, 2016 10:17
- Forum: Help
- Topic: DefaultResourceProvider exception [SOLVED]
- Replies: 10
- Views: 8219
Re: DefaultResourceProvider exception
Compiler is VS2015 Community on Windows 10 pro. As for Ogre is 1.9 version
- Fri Jul 08, 2016 07:15
- Forum: Help
- Topic: [Solved] Ogre Dual monitor application
- Replies: 3
- Views: 4754
Re: Dual monitor application
@YaronCT I've just managed to find out what the problem was. Basically the problem was that when the ogre renderwindows are created a different d3ddevice is created for every monitor used. In the CEGUI::OgreRenderer, when beginRendering() (and endRendering) is called it always activates the renderTa...
- Thu Jul 07, 2016 07:36
- Forum: Modifications / Integrations / Customisations
- Topic: [Solved] Debugging CEGUI 0.8.X strings in Visual Studio
- Replies: 13
- Views: 29682
Re: Debugging CEGUI strings in Visual Studio
Thank you,
Worked pefectly in VS 2015!
Worked pefectly in VS 2015!
- Wed Jul 06, 2016 16:17
- Forum: Help
- Topic: [Solved] Ogre Dual monitor application
- Replies: 3
- Views: 4754
[Solved] Ogre Dual monitor application
Hello, I'm trying to use CEGUI in my Ogre application, that works with 2 indipendent windows each of them on different monitor. I came across these 2 threads: http://cegui.org.uk/forum/viewtopic.php?f=10&t=6971 and http://cegui.org/forum/viewtopic.php?f=10&t=6831&sid=292d88310f7b2d97b372...
- Wed Jul 06, 2016 11:57
- Forum: Help
- Topic: DefaultResourceProvider exception [SOLVED]
- Replies: 10
- Views: 8219
Re: DefaultResourceProvider exception
kiske1: Can u plz write the contents of the file "samples/common/include/CEGUISamplesConfig.h" under your build directory? Also, did u run the sample framework straight from the build directory, or did u install cegui and then run the sample framework from where cegui was installed? Sorry...