Search found 9 matches
- Sun Jul 31, 2016 08:12
- Forum: Help
- Topic: Menu bar not response when window is visible
- Replies: 7
- Views: 6482
- Sun Jul 31, 2016 04:26
- Forum: Help
- Topic: Menu bar not response when window is visible
- Replies: 7
- Views: 6482
Re: Menu bar not response when window is visible
Sorry for seeing your concern so late. I am still struggling with this. It will be very nice if you can give some guide.
- Thu Jul 07, 2016 08:52
- Forum: Help
- Topic: [Solved] CEGUI in wireframe mode after setting glPolygonMode
- Replies: 7
- Views: 5720
Re: [Solved] CEGUI in wireframe mode after setting glPolygonMode
YaronCT wrote:@bitxue: I see all threads, no need to refer me.
OK
- Thu Jul 07, 2016 08:46
- Forum: Help
- Topic: [Solved] CEGUI in wireframe mode after setting glPolygonMode
- Replies: 7
- Views: 5720
Re: [Solved] CEGUI in wireframe mode after setting glPolygonMode
YaronCT wrote:@bitxue: Yes, that's what I meant..
@YaronCT: Thanks!
Any idea on another post I opened?
viewtopic.php?f=10&t=7201&p=34914#p34914
- Thu Jul 07, 2016 07:33
- Forum: Help
- Topic: Menu bar not response when window is visible
- Replies: 7
- Views: 6482
Re: Menu bar not response when window is visible
Now I was able to enable menu bar response when the window is visible by setting the menu bar property 'AlwaysOnTop' to 'ture'. :) Here comes another problem. when both of the windows are visible, it seems only the topper one can response. :( Any idea how to get both of the windows response to mouse...
- Thu Jul 07, 2016 06:56
- Forum: Help
- Topic: Menu bar not response when window is visible
- Replies: 7
- Views: 6482
Menu bar not response when window is visible
There are a menu bar and two window in my CEGUI layouts. The two windows are children of the menu bar, and one of the wimdows are setvisible(true). Currently only the visible window can respose to the mouse clicking. The menu bar won't response until the visible window was cloded. :( Is there anyway...
- Thu Jul 07, 2016 06:36
- Forum: Help
- Topic: [Solved] CEGUI in wireframe mode after setting glPolygonMode
- Replies: 7
- Views: 5720
Re: CEGUI in wireframe mode after setting glPolygonMode
Got a workaround by calling glPolygonMode(GL_FRONT_AND_BACK, GL_FILL) before CEGUI rendering. :) drawFrame() { ... if (wireFrameMode) glPolygonMode(GL_FRONT_AND_BACK, GL_LINE); RenderScene(); ... if (wireFrameMode) glPolygonMode(GL_FRONT_AND_BACK, GL_FILL); CEGUI::System::getSingleton().renderAllGUI...
- Thu Jul 07, 2016 04:33
- Forum: Help
- Topic: [Solved] CEGUI in wireframe mode after setting glPolygonMode
- Replies: 7
- Views: 5720
Re: CEGUI in wireframe mode after setting glPolygonMode
@bitxue: Simply change it back b4 calling "CEGUI::System::renderAllGUIContexts()". Thanks! But it still cannot work. :( bool onWireFrame(const CEGUI::EventArgs& e) { glPolygonMode(GL_FRONT_AND_BACK, GL_LINE); CEGUI::System::getSingleton().renderAllGUIContexts(); return true; }
- Wed Jul 06, 2016 23:54
- Forum: Help
- Topic: [Solved] CEGUI in wireframe mode after setting glPolygonMode
- Replies: 7
- Views: 5720
[Solved] CEGUI in wireframe mode after setting glPolygonMode
I need to display a model in wireframe mode by calling
However, after this call, the entire CEGUI interface also turn into wireframe mode.
Is there anyway to prevent CEGUI interface from being affected by this call?
Code: Select all
glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
However, after this call, the entire CEGUI interface also turn into wireframe mode.
Is there anyway to prevent CEGUI interface from being affected by this call?