Search found 8 matches
- Fri Nov 04, 2016 16:34
- Forum: Help
- Topic: Using size greater than screen size
- Replies: 25
- Views: 17090
Re: Using size greater than screen size
@YaronCT: Okay, thank you very much.
- Sat Oct 29, 2016 20:21
- Forum: Help
- Topic: Using size greater than screen size
- Replies: 25
- Views: 17090
Re: Using size greater than screen size
Okay, using CenterAligned works. Didn't know this is necessary. Is it the only option or shall I provide a code snippet in the sample browser to reproduce this even with Stretched Look N Feel?
- Sat Oct 29, 2016 17:36
- Forum: Help
- Topic: Using size greater than screen size
- Replies: 25
- Views: 17090
Re: Using size greater than screen size
Checked 0.8 branch, same problem there. @Ident: Yeah, maybe I'm using the wrong approach to reach my goal. I uploaded another graphic to explain what I want to reach. http://clockwork-origins.de/ElementalWar/CEGUI_problem.png On the left side the screen resolution is the same as the one of the image...
- Sat Oct 29, 2016 15:51
- Forum: Help
- Topic: Using size greater than screen size
- Replies: 25
- Views: 17090
Re: Using size greater than screen size
With designed to work with different resolutions I mean, that the most interesting part of the image is in the middle and parts of the sides (left, right, top, bottom) can be cut. Example: http://clockwork-origins.de/ElementalWar/main_menu.html The buttons and the logo are placed relative to the scr...
- Sat Oct 29, 2016 13:46
- Forum: Help
- Topic: Using size greater than screen size
- Replies: 25
- Views: 17090
Using size greater than screen size
Hey, I have a problem with a background image for my game. The image has a resolution of 1920 x 1080 and is designed to work with resolutions down to 1280 x 720. In this case just the inner section of the image shall be shown (Position: (Resolution.width - 1920) / 2, (Resolution.height - 1080) / 2; ...
- Wed Sep 28, 2016 06:30
- Forum: Help
- Topic: setFont broken in 0.8.7?
- Replies: 11
- Views: 8249
Re: setFont broken in 0.8.7?
YaronCT wrote:@BonneCW: No need, I've reproduced it and test it.
Thanks. Good that you could reproduce it that fast.
- Mon Sep 26, 2016 07:02
- Forum: Help
- Topic: setFont broken in 0.8.7?
- Replies: 11
- Views: 8249
Re: setFont broken in 0.8.7?
@BonneCW: Hi, What type of widget? It is a CEGUI::Listbox. Could you give us a minimal code snippet that safely reproduces the issue? Even easier: If you can point out the issue anywhere in the samples browser's samples then point me to it, then I will fix the bug immediately. Additionally, I want ...
- Sun Sep 25, 2016 22:14
- Forum: Help
- Topic: setFont broken in 0.8.7?
- Replies: 11
- Views: 8249
setFont broken in 0.8.7?
Hey there, I'm working on a game engine based on Ogre and CEGUI for the graphics backend. I updated some time ago from CEGUI 0.8.4 to 0.8.7 and now using setFont doesn't have any effect anymore. Just setting the default font (CEGUI::System::getSingleton().getDefaultGUIContext().setDefaultFont(fontNa...