Search found 3 matches
- Fri Nov 11, 2016 19:01
- Forum: Help
- Topic: Recover general events in C/C++
- Replies: 3
- Views: 4072
Re: Recover general events in C/C++
Thank you for your reply. This is to add an extra xml file next to the layout. This file will store the event linked to a button, via its ID, the event type and an identifier (for a C ++ method) and parameters. I will then set up a class named HandlersCEGUIEvent for example, Interpret the XML docume...
- Fri Nov 11, 2016 14:57
- Forum: Help
- Topic: Recover general events in C/C++
- Replies: 3
- Views: 4072
Recover general events in C/C++
Hello, I would like to know if by default CEGUI allows to set up an event system between the C ++ / C code and a .layout ? I have seen in the documentation that it is possible in lua with : <Event Name="Clicked" Function="luabtn_clicked" /> Is it possible to retrieve it in C++, w...
- Mon Oct 31, 2016 15:18
- Forum: Bug Reports, Suggestions, Feature Requests
- Topic: DirectX 11 - Depth Buffer
- Replies: 3
- Views: 11257
DirectX 11 - Depth Buffer
Hi, I have a problem with the Depth Buffer context of my DirectX 11 when viewing the menu. The Depth Buffer, which is activated, works perfectly if I do not show the menu. I clear at every frame. //Type of variable CEGUI::Direct3D11Renderer* m_pRenderer; CEGUI::GUIContext* m_pContext; //Call render ...