Search found 20 matches

by andrewfeng123
Sun Jun 03, 2018 03:04
Forum: Help
Topic: Errors while installing CEGUI 0.8.4 With MinGW
Replies: 1
Views: 504

Re: Errors while installing CEGUI 0.8.4 With MinGW

I remember this from a while ago, it was about narrowing conversion.

There is a compiler switch you need to use to get rid of it, I remember it's -Wno-narrowing.

You need to add this in the CMake file.
by andrewfeng123
Wed Feb 07, 2018 02:49
Forum: Help
Topic: Scrollbar in StaticText.
Replies: 5
Views: 969

Re: Scrollbar in StaticText.

Haha I am definitely not "experienced" because I am still in high school.
But I guess there's no harm giving it a try, so I have added this to my list.

School is getting busy so it might be a while until I have time.
by andrewfeng123
Fri Feb 02, 2018 23:21
Forum: Help
Topic: Scrollbar in StaticText.
Replies: 5
Views: 969

Re: Scrollbar in StaticText.

Here we go:
Normal StaticText:
Image

StaticText with enough lines,
Image

How do I changed the thumb size?
by andrewfeng123
Thu Feb 01, 2018 15:40
Forum: Help
Topic: Scrollbar in StaticText.
Replies: 5
Views: 969

Re: Scrollbar in StaticText.

Any help available?
by andrewfeng123
Tue Jan 30, 2018 22:46
Forum: Help
Topic: Could I set font per different language?
Replies: 5
Views: 953

Re: Could I set font per different language?

I don't think CEGUI knows the text language, you might need to write it yourself.
by andrewfeng123
Fri Jan 26, 2018 17:38
Forum: Help
Topic: Scrollbar in StaticText.
Replies: 5
Views: 969

Scrollbar in StaticText.

I'm implementing a console window and I'm using staticText in TaharazLook. Maybe it's by TaharazLook default that a vertical scrollbar will just be added when the StaticText contains more lines. However the scrollbar thumb size is static so it looks weird. I want to change its size based on the page...
by andrewfeng123
Wed Dec 06, 2017 01:38
Forum: Help
Topic: SDL clipboard and CEGUI clipboard
Replies: 1
Views: 566

Re: SDL clipboard and CEGUI clipboard

Ohhhhh! I figured it out. I just store the char* for now and manually call SDL_free() right after UIContext::injectPasteRequest() here is the code for my SDLClipboardProvider class: SDLClipboardProvider.h #include <SDL.h> #include <CEGUI\CEGUI.h> #include <iostream> namespace CEGUI { class SDLClipbo...
by andrewfeng123
Wed Dec 06, 2017 00:00
Forum: Help
Topic: Opening .LAYOUT Files From Torchlight (1) Game
Replies: 2
Views: 631

Re: Opening .LAYOUT Files From Torchlight (1) Game

Definitely CEED, you need to open the project file first though.

After the .project file is loaded, you can navigate to the .layout file to open it.

I really wish CEED is able to open .project as a start up parameter, like when you drag and drop a file on an .exe file.
by andrewfeng123
Tue Dec 05, 2017 23:54
Forum: Help
Topic: SDL clipboard and CEGUI clipboard
Replies: 1
Views: 566

SDL clipboard and CEGUI clipboard

I am implementing a class that derives from CEGUI::NativeClipboardProvider. I have no problem with sendToClipboard so far, but my implemenation of retriveveFromClipboard will have memory leak. SDL's SDL_GetClipboardText() returns a UTF-8 char*, but it must be freed using SDL_free() later. The thing ...
by andrewfeng123
Mon Dec 04, 2017 21:36
Forum: Help
Topic: Password editbox
Replies: 3
Views: 768

Re: Password editbox

I would probably do it like this:

First I check if the entry is a password entry.
-If it is, then I take the input and inject "*" to the system.
-else, inject user's input.
by andrewfeng123
Fri Dec 01, 2017 15:57
Forum: Help
Topic: [Solved] CEGUI custom rendering
Replies: 12
Views: 1375

Re: CEGUI custom rendering

The goal is achieved! I simply created a layout file with StaticImage, set alwaysOnTop = true; I load this layout at the beginning and set it to invisible. Whenever I need a WidgetWindow that requires the shadow, I set the StaticImage to visible and add the WidgetWindow::window to the StaticImage as...
by andrewfeng123
Mon Nov 20, 2017 23:30
Forum: Help
Topic: [Solved] CEGUI custom rendering
Replies: 12
Views: 1375

Re: CEGUI custom rendering

Thanks for your elegant solution! Lemme try that out.

I will post the full solution after I finish just in case.
by andrewfeng123
Sat Nov 18, 2017 14:56
Forum: Help
Topic: [Solved] CEGUI custom rendering
Replies: 12
Views: 1375

Re: CEGUI custom rendering

Window::render() needs to be followed by a Window::getTargetRenderingSurface().draw() however, this only works if the window has a RenderingSurface, from what I've tested, this only works for the root window of a context. (Since the root window is a DefaultWindow in CEED) SO I TRIED-- A. Adding a Re...
by andrewfeng123
Thu Nov 16, 2017 22:11
Forum: Help
Topic: [Solved] CEGUI custom rendering
Replies: 12
Views: 1375

Re: CEGUI custom rendering

So does anyone know if Window::render() works? Or is there anything I need to call with it for it to work? Sorry, I was busy these last days. I am going to reply to you tomorrow or saturday. This topic is something that requires me to look more into code before I can give a good answer, and I had n...
by andrewfeng123
Thu Nov 16, 2017 21:38
Forum: Help
Topic: [Solved] CEGUI custom rendering
Replies: 12
Views: 1375

Re: CEGUI custom rendering

So does anyone know if Window::render() works? Or is there anything I need to call with it for it to work?

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