Search found 41 matches

by Anasky
Sun Mar 25, 2018 20:09
Forum: Help
Topic: Circular menu
Replies: 5
Views: 150

Re: Circular menu

Yeah, I feared as much :( Thanks for writing down your potential approach to this though :)
Could you maybe point me to how I'd draw to a rendertexture and display that rendertexture using CEGUI?
by Anasky
Fri Mar 23, 2018 10:55
Forum: Help
Topic: Circular menu
Replies: 5
Views: 150

Re: Circular menu

Depends. This is a quite complex UI, not only for animation and interaction but also for rendering. Are you trying to exactly recreate what is shown? If you want dynamic buttons with dynamic click areas you won't get around doing some kind of programmatic generation of the UI elements. CEGUI layout...
by Anasky
Thu Mar 22, 2018 12:53
Forum: Help
Topic: Circular menu
Replies: 5
Views: 150

Circular menu

Heya, I'm currently trying to implement a circular menu, but for that I need to display a certain curved area in a darker color. The length of the area should be dependant on the amount of options a player is given. How should I go about making a menu like this? ( https://cdn.dribbble.com/users/1709...
by Anasky
Wed Dec 06, 2017 10:41
Forum: Help
Topic: Password editbox
Replies: 3
Views: 228

Re: Password editbox



Thanks :)

@andrew: I would have done it that way too if CEGUI wouldn't have a system for it, but kind of figured it did ;) Just didn't know where
by Anasky
Mon Dec 04, 2017 07:18
Forum: Help
Topic: Password editbox
Replies: 3
Views: 228

Password editbox

Hey all,

Does anyone have a clue how I can hide the password entered? I found the "setMaskCodePoint" on the forum questions, but that seems to be legacy code, and couldn't find anything on the tutorial page of the wiki.

Thanks in advance,
Anasky
by Anasky
Mon Dec 04, 2017 07:16
Forum: Help
Topic: Opening .LAYOUT Files From Torchlight (1) Game
Replies: 2
Views: 187

Re: Opening .LAYOUT Files From Torchlight (1) Game

If you want to modify the file, use CEED or notepad. If you want to render them yourselves, use the code of CEGUI.
by Anasky
Sat Dec 02, 2017 12:44
Forum: Help
Topic: [Solved] Deselecting an Editbox
Replies: 15
Views: 431

Re: Deselecting an Editbox

Why dont you do a full-text search? Window::EventMouseClick is what you want. Misread your last reply, my bad. Yeah, Window::EventMouseClick does work ^^ Any clue how I can hide the password entered? I found the "setMaskCodePoint" on the forum questions, but that seems to be legacy code, ...
by Anasky
Fri Dec 01, 2017 14:20
Forum: Help
Topic: [Solved] Deselecting an Editbox
Replies: 15
Views: 431

Re: Deselecting an Editbox

Ident wrote:
Anasky wrote:
Ident wrote:Yes, wrong event.


CEGUI::PushButton::EventMouseClick

Thanks for the help :)

Isnt there a Window:EventMouseClick?

Not every window is a pushbutton.


namespace CEGUI has no member EventMouseClick.
The PushButton version works though :)
by Anasky
Fri Nov 24, 2017 08:34
Forum: Help
Topic: [Solved] Deselecting an Editbox
Replies: 15
Views: 431

Re: Deselecting an Editbox

Ident wrote:Yes, wrong event.


CEGUI::PushButton::EventMouseClick

Thanks for the help :)
by Anasky
Fri Nov 24, 2017 07:48
Forum: Help
Topic: [Solved] Deselecting an Editbox
Replies: 15
Views: 431

Re: Deselecting an Editbox

That's what I'm trying to do, but it doesn't work :( I've added a handler to EVERY widget that I have using: CEGUI::Window* l_NewWindow; //... l_NewWindow->subscribeEvent( CEGUI::PushButton::EventClicked, CEGUI::SubscriberSlot( &OpenGLLib::GUIFramework::clsWidget::Activate, this ) ); and the act...
by Anasky
Thu Nov 23, 2017 14:15
Forum: Help
Topic: [Solved] Deselecting an Editbox
Replies: 15
Views: 431

Re: Deselecting an Editbox

That would solve 1 of the 2 questions, thanks :)

What remains would be clicking outside the editbox.
So clicking anywhere on the screen that is not an editbox -> deselect the active window.
by Anasky
Wed Nov 22, 2017 07:24
Forum: Help
Topic: [Solved] Deselecting an Editbox
Replies: 15
Views: 431

Re: Deselecting an Editbox

How would I allow my root window to steal activation? The activating of the editbox works, I can see it selecting the widget and I can start typing in it, so that part works fine :) I tried adding a click handler with an empty function to the root window, but that didn't seem to work? What method wo...
by Anasky
Tue Nov 21, 2017 22:27
Forum: Help
Topic: [Solved] Deselecting an Editbox
Replies: 15
Views: 431

Re: Deselecting an Editbox

How would that solve my issue? -> client tells CEGUI a mouse button has been pressed -> either CEGUI changes the selected child, or doesn't. -> if it does, it's fine -> if it doesn't, should I deselect the currently selected item? what if they just clicked the same editbox again? I shouldn't deselec...
by Anasky
Tue Nov 21, 2017 20:05
Forum: Help
Topic: [Solved] Deselecting an Editbox
Replies: 15
Views: 431

[Solved] Deselecting an Editbox

Heya, I've recently started adding Editboxes to my UI, and they work fine, so yay. What I do notice though is that if I press anywhere else, the editbox doesn't get deselected. It only gets deselected when I press another editbox or a button. Is there a way that I can solve this, and also make it so...
by Anasky
Tue Nov 21, 2017 20:03
Forum: Help
Topic: Adding an extra image to a FrameWindow looknfeel
Replies: 22
Views: 741

Re: Adding an extra image to a FrameWindow looknfeel

I managed to find a solution :) 1. Create a FrameWindow 2. Add the TitleBox (StaticImage) to the FrameWindow->getChild(0) 3. Change its size so that it is properly scaled 4. Set ClippedByParent to False 5. TitleBox->moveToBack() 6. Add the Label (StaticText) to the FrameWindow->getChild(0) 7. Set Ho...

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