Search found 13 matches
- Mon Jul 08, 2019 02:57
- Forum: Modifications / Integrations / Customisations
- Topic: Custom renderer: missing vertices
- Replies: 4
- Views: 47993
Re: Custom renderer: missing vertices
Here I wrote a custom renderer for my engine and it works. You may have a look and compare it with yours. I wrote mine with a DX11 renderer as a reference, but there must be a little difference. https://github.com/niello/deusexmachina/tree/dev/application/DEM/Low/src/UI/CEGUI Thank you, I'll take a...
- Mon Jul 08, 2019 02:56
- Forum: Modifications / Integrations / Customisations
- Topic: Custom renderer: missing vertices
- Replies: 4
- Views: 47993
Re: Custom renderer: missing vertices
I notice that my geometry buffer filling is not complete. How do you know it is not complete? Have you built a minimap repro case of just one image or text only widget and stepped through code to see what happens with the geom? I can see draw calls and buffer in RenderDoc and see that it doesn't ha...
- Tue Jul 02, 2019 07:47
- Forum: Modifications / Integrations / Customisations
- Topic: Custom renderer: missing vertices
- Replies: 4
- Views: 47993
Custom renderer: missing vertices
In my renderer (https://bitbucket.org/manhnt9/cegui/branch/saga), I notice that my geometry buffer filling is not complete. The only correct geometry buffer is the CEGUI logo. Here is what I see on the screen and the logo render call. https://i.imgur.com/RKlXbXU.png OpenGL3 render calls for referenc...
- Wed Mar 13, 2019 12:02
- Forum: Modifications / Integrations / Customisations
- Topic: Discussions on Saga3D renderer development
- Replies: 3
- Views: 16174
Re: Discussions on Saga3D renderer development
Thanks Ident, I'll refer to it. Since I won't create new topic for every problem I meet (that may flood the forums), I changed this thread's title. My current problem is that CEGUI behaves inconsistently on feeding geometry buffer for different renderers. Here is my test video: https://www.youtube.c...
- Tue Mar 12, 2019 16:17
- Forum: Modifications / Integrations / Customisations
- Topic: Need to hire a CEGUI developer
- Replies: 1
- Views: 11329
Re: Need to hire a CEGUI developer
This job is closed.
Gonna do it myself for better CEGUI understanding.
Gonna do it myself for better CEGUI understanding.
- Tue Mar 12, 2019 16:14
- Forum: User Projects
- Topic: CEGUI Saga3D renderer
- Replies: 0
- Views: 38001
CEGUI Saga3D renderer
Saga3D a minimal, simple and cross-platform (Vulkan-based) graphics library for PC, Mobile and probably Web (WebGL2/WASM or WebGPU). Supported platforms are Windows, Linux, Android for now. Project: https://gitlab.com/InnerPieceOSS/Saga3D/ Graphics samples list: https://gitlab.com/InnerPieceOSS/Saga...
- Tue Mar 12, 2019 06:56
- Forum: Modifications / Integrations / Customisations
- Topic: Discussions on Saga3D renderer development
- Replies: 3
- Views: 16174
Re: The use of RenderTarget in RendererModule?
I figured out that each window has a RT, so there're multiple RT.
Then when having multiple windows, how can the root window displays all other children windows?
Where do I look for code that collects all children window's render target and composite to the main window?
Then when having multiple windows, how can the root window displays all other children windows?
Where do I look for code that collects all children window's render target and composite to the main window?
- Tue Mar 12, 2019 06:07
- Forum: Modifications / Integrations / Customisations
- Topic: Discussions on Saga3D renderer development
- Replies: 3
- Views: 16174
Discussions on Saga3D renderer development
Hi, I'm implementing a renderer and have some questions. Hope that you guys can help me answer it. - When is a RenderTarget (RT) created? - Is it true that there're only 1 RT for the whole runtime that CEGUI draws to? - If there're multiple RT, what is each RT associated with: geometry buffer, effec...
- Mon Mar 04, 2019 02:13
- Forum: Modifications / Integrations / Customisations
- Topic: Need to hire a CEGUI developer
- Replies: 1
- Views: 11329
Need to hire a CEGUI developer
I want to hire a person to do the following work, I can't arrange much time so I really need someone to help me and I can pay. OpenGL programming experience is required. You'll need to work with vertex buffer, index buffer, texture, render target, basic shader, ... Contact here: https://bitbucket.or...
- Thu Jan 25, 2018 10:01
- Forum: Help
- Topic: Sampleframework fails with IrrlichtRenderer
- Replies: 12
- Views: 15500
Re: Sampleframework fails with IrrlichtRenderer
I think you can skip the sample and go straight to your code because it is working for me without issues (both Linux on Windows).
Check out my engine here: http://irrlicht.sourceforge.net/forum/v ... =6&t=52165
Check out my engine here: http://irrlicht.sourceforge.net/forum/v ... =6&t=52165
- Wed Jan 03, 2018 13:55
- Forum: Help
- Topic: Is there any way to support HIDPI?
- Replies: 11
- Views: 14070
Re: Is there any way to support HIDPI?
Yes, CEGUI scales automatically, based on resolution and ratio you set for the window.
- Thu Nov 16, 2017 03:06
- Forum: Help
- Topic: C/C++ Newbie trying to get CEGUI/MINGW64/WIN7 to work
- Replies: 5
- Views: 9224
Re: C/C++ Newbie trying to get CEGUI/MINGW64/WIN7 to work
You need to open mingw64 or mingw32 shell instead of msys2 shell to access tools like g++. But first, you'll have to install them in any shells, you can search using command pacman -Ss. For example: pacman -Ss gcc. Packages are named with different prefixes so be aware of what you are installing. (O...
- Thu Oct 26, 2017 01:56
- Forum: Help
- Topic: C/C++ Newbie trying to get CEGUI/MINGW64/WIN7 to work
- Replies: 5
- Views: 9224
Re: C/C++ Newbie trying to get CEGUI/MINGW64/WIN7 to work
Followed instructions (sort of) on this page: http://cegui.org.uk/wiki/How_to_install_CEGUI_0.8.4_With_MinGW up to "you can see the Makefile at the target binary directory you choose. Build it." At this point dependencies folder and sub folders bin, include, lib were still empty. And didn...