Search found 13 matches

by manhnt
Mon Jul 08, 2019 02:57
Forum: Modifications / Integrations / Customisations
Topic: Custom renderer: missing vertices
Replies: 4
Views: 4833

Re: Custom renderer: missing vertices

Here I wrote a custom renderer for my engine and it works. You may have a look and compare it with yours. I wrote mine with a DX11 renderer as a reference, but there must be a little difference. https://github.com/niello/deusexmachina/tree/dev/application/DEM/Low/src/UI/CEGUI Thank you, I'll take a...
by manhnt
Mon Jul 08, 2019 02:56
Forum: Modifications / Integrations / Customisations
Topic: Custom renderer: missing vertices
Replies: 4
Views: 4833

Re: Custom renderer: missing vertices

I notice that my geometry buffer filling is not complete. How do you know it is not complete? Have you built a minimap repro case of just one image or text only widget and stepped through code to see what happens with the geom? I can see draw calls and buffer in RenderDoc and see that it doesn't ha...
by manhnt
Tue Jul 02, 2019 07:47
Forum: Modifications / Integrations / Customisations
Topic: Custom renderer: missing vertices
Replies: 4
Views: 4833

Custom renderer: missing vertices

In my renderer (https://bitbucket.org/manhnt9/cegui/branch/saga), I notice that my geometry buffer filling is not complete. The only correct geometry buffer is the CEGUI logo. Here is what I see on the screen and the logo render call. https://i.imgur.com/RKlXbXU.png OpenGL3 render calls for referenc...
by manhnt
Wed Mar 13, 2019 12:02
Forum: Modifications / Integrations / Customisations
Topic: Discussions on Saga3D renderer development
Replies: 3
Views: 2682

Re: Discussions on Saga3D renderer development

Thanks Ident, I'll refer to it. Since I won't create new topic for every problem I meet (that may flood the forums), I changed this thread's title. My current problem is that CEGUI behaves inconsistently on feeding geometry buffer for different renderers. Here is my test video: https://www.youtube.c...
by manhnt
Tue Mar 12, 2019 16:17
Forum: Modifications / Integrations / Customisations
Topic: Need to hire a CEGUI developer
Replies: 1
Views: 1865

Re: Need to hire a CEGUI developer

This job is closed.

Gonna do it myself for better CEGUI understanding.
by manhnt
Tue Mar 12, 2019 16:14
Forum: User Projects
Topic: CEGUI Saga3D renderer
Replies: 0
Views: 4789

CEGUI Saga3D renderer

Saga3D a minimal, simple and cross-platform (Vulkan-based) graphics library for PC, Mobile and probably Web (WebGL2/WASM or WebGPU). Supported platforms are Windows, Linux, Android for now. Project: https://gitlab.com/InnerPieceOSS/Saga3D/ Graphics samples list: https://gitlab.com/InnerPieceOSS/Saga...
by manhnt
Tue Mar 12, 2019 06:56
Forum: Modifications / Integrations / Customisations
Topic: Discussions on Saga3D renderer development
Replies: 3
Views: 2682

Re: The use of RenderTarget in RendererModule?

I figured out that each window has a RT, so there're multiple RT.
Then when having multiple windows, how can the root window displays all other children windows?
Where do I look for code that collects all children window's render target and composite to the main window?
by manhnt
Tue Mar 12, 2019 06:07
Forum: Modifications / Integrations / Customisations
Topic: Discussions on Saga3D renderer development
Replies: 3
Views: 2682

Discussions on Saga3D renderer development

Hi, I'm implementing a renderer and have some questions. Hope that you guys can help me answer it. - When is a RenderTarget (RT) created? - Is it true that there're only 1 RT for the whole runtime that CEGUI draws to? - If there're multiple RT, what is each RT associated with: geometry buffer, effec...
by manhnt
Mon Mar 04, 2019 02:13
Forum: Modifications / Integrations / Customisations
Topic: Need to hire a CEGUI developer
Replies: 1
Views: 1865

Need to hire a CEGUI developer

I want to hire a person to do the following work, I can't arrange much time so I really need someone to help me and I can pay. OpenGL programming experience is required. You'll need to work with vertex buffer, index buffer, texture, render target, basic shader, ... Contact here: https://bitbucket.or...
by manhnt
Thu Jan 25, 2018 10:01
Forum: Help
Topic: Sampleframework fails with IrrlichtRenderer
Replies: 12
Views: 5461

Re: Sampleframework fails with IrrlichtRenderer

I think you can skip the sample and go straight to your code because it is working for me without issues (both Linux on Windows).
Check out my engine here: http://irrlicht.sourceforge.net/forum/v ... =6&t=52165
by manhnt
Wed Jan 03, 2018 13:55
Forum: Help
Topic: Is there any way to support HIDPI?
Replies: 11
Views: 4441

Re: Is there any way to support HIDPI?

Yes, CEGUI scales automatically, based on resolution and ratio you set for the window.
by manhnt
Thu Nov 16, 2017 03:06
Forum: Help
Topic: C/C++ Newbie trying to get CEGUI/MINGW64/WIN7 to work
Replies: 5
Views: 2821

Re: C/C++ Newbie trying to get CEGUI/MINGW64/WIN7 to work

You need to open mingw64 or mingw32 shell instead of msys2 shell to access tools like g++. But first, you'll have to install them in any shells, you can search using command pacman -Ss. For example: pacman -Ss gcc. Packages are named with different prefixes so be aware of what you are installing. (O...
by manhnt
Thu Oct 26, 2017 01:56
Forum: Help
Topic: C/C++ Newbie trying to get CEGUI/MINGW64/WIN7 to work
Replies: 5
Views: 2821

Re: C/C++ Newbie trying to get CEGUI/MINGW64/WIN7 to work

Followed instructions (sort of) on this page: http://cegui.org.uk/wiki/How_to_install_CEGUI_0.8.4_With_MinGW up to "you can see the Makefile at the target binary directory you choose. Build it." At this point dependencies folder and sub folders bin, include, lib were still empty. And didn...

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