Search found 19 matches

by mintogo
Fri Jun 15, 2018 00:30
Forum: Help
Topic: about mouse capture
Replies: 1
Views: 511

about mouse capture

Hi! I have a question about mouse capture in CEGUI. my program based on MFC and renders 3D Scene on CEGUI 0.8.7. To get mouse event from outside of root window, we use a SetCapture and ReleaseCapture. But SetCapture is not supports for both Left and Right mouse button. I should get mouse event from ...
by mintogo
Mon Feb 26, 2018 02:44
Forum: Help
Topic: About font rendering
Replies: 5
Views: 1243

Re: About font rendering

Looks like a hinting problem. What Freetype version are you using? Freetype changed the default font hinting engine around 2.6.4, and the new one is... not very good, to put it mildly. Fortunately you can still make it use the old one . I checked a version of Freetype which included in CEGUI, it wa...
by mintogo
Sat Feb 24, 2018 04:59
Forum: Help
Topic: About font rendering
Replies: 5
Views: 1243

Re: About font rendering

Looks like a hinting problem. What Freetype version are you using? Freetype changed the default font hinting engine around 2.6.4, and the new one is... not very good, to put it mildly. Fortunately you can still make it use the old one . Hello Niektory! :D Thank you to your advice! I use included ve...
by mintogo
Thu Feb 22, 2018 00:26
Forum: Help
Topic: About font rendering
Replies: 5
Views: 1243

Re: About font rendering

No idea what you mean.. screenshot please. Ok, I add screenshot link below.. 1. https://ibb.co/ny3DVx Above is.. CreateFreeTypeFont with arial.ttf(included in windows), enable anti-aliasing, 11.0f point size. 2. https://ibb.co/dDaSqx It's same with 1, except anti-aliasing. It's disable anti-aliasin...
by mintogo
Wed Feb 21, 2018 08:45
Forum: Help
Topic: About font rendering
Replies: 5
Views: 1243

About font rendering

Hello!~ I have a question about font rendering(actually.. text rendering) When I use arial font(included in Windows) as 16 pixel point, It looks fine, but.. on 13, 12 ... at small size. Text looks very blurry. So I tried to off anti-aliasing when create free type font, it was terrible.. Is there any...
by mintogo
Tue Feb 20, 2018 12:05
Forum: Help
Topic: [Solved] Can I modify ComboDropList style?
Replies: 1
Views: 623

Re: Can I modify ComboDropList style?

um.. finally, I just create custom drop down box.

It soved!~
by mintogo
Wed Feb 14, 2018 00:47
Forum: Help
Topic: [Solved] Can I modify ComboDropList style?
Replies: 1
Views: 623

[Solved] Can I modify ComboDropList style?

Hi! I comback with some questions! (Font fallback is proceeding slowly.. :rofl: After finish current project, I will do my best..) Anyway.. I need a custom ComboBox which can modify text align, drop down list item's height... etc. especially, Drop down list(ComboDropList)'s items height , I need to ...
by mintogo
Wed Jan 31, 2018 08:18
Forum: Help
Topic: Could I set font per different language?
Replies: 5
Views: 1120

Re: Could I set font per different language?

[Would be interesting to try out the changes on the latest 0.8.X version. Would you manage to apply the changes and try them out? I can then look into reviewing and merging it if it actually works for your use-case fine.[/quote] Ok!~ all right. Althought I am a beginner on programming.. , I will try...
by mintogo
Wed Jan 31, 2018 05:34
Forum: Help
Topic: Could I set font per different language?
Replies: 5
Views: 1120

Re: Could I set font per different language?

I found about it.

Yes it called by "Font fallback".

here is link about it, someone issued it...

http://cegui.org.uk/forum/viewtopic.php?t=6318

Looks commit about Font fallback.

but looks like ver 0.8.7 doesn't includes it.
by mintogo
Wed Jan 31, 2018 02:52
Forum: Help
Topic: Could I set font per different language?
Replies: 5
Views: 1120

Re: Could I set font per different language?

andrewfeng123 wrote:I don't think CEGUI knows the text language, you might need to write it yourself.


Is there no way set a unicode range per font files?

because it was exist on previous CEGUI version.
by mintogo
Tue Jan 30, 2018 11:19
Forum: Help
Topic: Could I set font per different language?
Replies: 5
Views: 1120

Could I set font per different language?

Hello I'm back.. Previous my question about Hdpi, it was resolved... now.. I have question about fonts. On previous version CEGUI .font file, there was GylphsRange(is it right?) to set unicode range, but now it was removed. If I want to display text contains diffrent language in one StaticText(or La...
by mintogo
Wed Jan 17, 2018 02:11
Forum: Help
Topic: Support hdpi problem (add screenshot)
Replies: 0
Views: 890

Support hdpi problem (add screenshot)

Hello I'm back. (Sorry that didn't close previous my topic about simillar subject) On previous topic I wrote about supports hdpi, and I think I didn't explain about it exactly. So, I bring some screen shot program that I developing now. https://ibb.co/mJsYbm this is 1280x800 screen shot on 100% Wind...
by mintogo
Thu Jan 04, 2018 02:16
Forum: Help
Topic: Is there any way to support HIDPI?
Replies: 11
Views: 1433

Re: Is there any way to support HIDPI?

Ident wrote:Read the documentation


Ok I will check that!

Thank you! :idea:
by mintogo
Wed Jan 03, 2018 14:23
Forum: Help
Topic: Is there any way to support HIDPI?
Replies: 11
Views: 1433

Re: Is there any way to support HIDPI?

Yes, CEGUI scales automatically, based on resolution and ratio you set for the window. Thank you for reply! Now I understand how it working. GUI scale is fine but, scale of text in label(Generic/Label) is not match as resolution. I guess it because of dpi value for font scale in CEGUI engine is fix...
by mintogo
Wed Jan 03, 2018 10:01
Forum: Help
Topic: Is there any way to support HIDPI?
Replies: 11
Views: 1433

Re: Is there any way to support HIDPI?

I understood the issue and I explained the approach I would take in my initial response. It is obvious that the pixel sizes and distances will increase if you have a larger resolution and use a relatively positiond and sized layout. just different distance between each component. You will not just ...

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