Search found 9 matches
- Wed Aug 22, 2018 22:55
- Forum: Help
- Topic: [SOLVED] Building for Ogre 2.1 (Windows VS)
- Replies: 19
- Views: 28511
Re: [SOLVED] Building for Ogre 2.1 (Windows VS)
I hadn't put all the dll's in the same dir as the exe. Works great now!
- Wed Aug 22, 2018 01:35
- Forum: Help
- Topic: [SOLVED] Building for Ogre 2.1 (Windows VS)
- Replies: 19
- Views: 28511
Re: Building for Ogre 2.1 (Windows VS)
EDIT: NVM got the sample browser working. Thanks for helping me! Ok well I figured it out, you need to use the environment variables OGRE_SOURCE and OGRE_BUILD. I was able to build all the projects in visual studio except for the sample browser. Any idea whats up with that? Could it be because my ma...
- Wed Aug 08, 2018 03:50
- Forum: Help
- Topic: [SOLVED] Building for Ogre 2.1 (Windows VS)
- Replies: 19
- Views: 28511
Re: Building for Ogre 2.1 (Windows VS)
Well, in the GUI there is no OGRE_INCLUDE_DIR, when I filter for OGRE there is the checkbox for CEGUI_BUILD_RENDERER_OGRE, and then there is a OGRE_FRAMEWORK_PATH, and a bunch of individual paths for different systems of OGRE, like overlay, paging, rendersystems, etc. I tried setting the framework p...
- Mon Aug 06, 2018 20:01
- Forum: Help
- Topic: [SOLVED] Building for Ogre 2.1 (Windows VS)
- Replies: 19
- Views: 28511
Re: Building for Ogre 2.1 (Windows VS)
so what would be making it not able to find pthread?
- Sat Aug 04, 2018 10:38
- Forum: Help
- Topic: [SOLVED] Building for Ogre 2.1 (Windows VS)
- Replies: 19
- Views: 28511
Re: Building for Ogre 2.1 (Windows VS)
Yea Cmake 3.12 Here's cmakeoutput: The system is: Windows - 6.1.7601 - AMD64 Compiling the C compiler identification source file "CMakeCCompilerId.c" succeeded. Compiler: Build flags: Id flags: The output was: 0 Microsoft (R) Build Engine version 15.7.180.61344 for .NET Framework Copyright...
- Sat Aug 04, 2018 09:42
- Forum: Help
- Topic: [SOLVED] Building for Ogre 2.1 (Windows VS)
- Replies: 19
- Views: 28511
Re: Building for Ogre 2.1 (Windows VS)
Tried the one from my Ogre 2.1 build, didn't work. I'm using the Windows 10 SDK on windows 7 with visual studio 2017, ogre 2.1 and cegui branch default. I don't know if the direct x renderer will work in practice, but I should at least be able to build CEGUI default right? I built v0-8 but I think i...
- Sat Aug 04, 2018 07:28
- Forum: Help
- Topic: [SOLVED] Building for Ogre 2.1 (Windows VS)
- Replies: 19
- Views: 28511
Re: Building for Ogre 2.1 (Windows VS)
Yeah, I thought so too, so I made a thread. I am inexperienced (so who knows what it could be), but its not that I used different versions of Ogre, i only have 2.1 on my system. I actually tried to build default first, and had found and followed the directions you linked for 0-8 hoping it would work...
- Sat Aug 04, 2018 06:52
- Forum: Help
- Topic: [SOLVED] Building for Ogre 2.1 (Windows VS)
- Replies: 19
- Views: 28511
Re: Building for Ogre 2.1 (Windows VS)
Well, I did set the OGRE_HOME and OGRE_SDK system variables, and they worked and Cmake found Ogre with v0-8, but the default branch Cmake script couldn't find ogre. The default script DID find OIS however, I just used the OIS in the Ogre dependencies. I could get to the CEGUI VS project with 0-8, bu...
- Sat Aug 04, 2018 03:12
- Forum: Help
- Topic: [SOLVED] Building for Ogre 2.1 (Windows VS)
- Replies: 19
- Views: 28511
[SOLVED] Building for Ogre 2.1 (Windows VS)
I am currently trying to build for Ogre v2.1 on visual studio on Windows. My Cmake errors (for default) are at the bottom. Which branch should I be using? I tried v0-8 and while it found Ogre, I got a bunch of errors when building the OgreRenderer in visual studio. I read somewhere it worked with Og...