Search found 31 matches

by Das Gurke
Sat Jul 05, 2008 07:03
Forum: Modifications / Integrations / Customisations
Topic: Best way to integrate Luabind with ToLua++?
Replies: 4
Views: 4211

Yes, tons of thanks four your description! I was in a similar situation and am glad, that I found something I could follow in order to integreate my luabind bindings with CEGUI / tolua++.
by Das Gurke
Wed Jun 13, 2007 14:16
Forum: Help
Topic: StaticImage - Need to load image at runtime
Replies: 4
Views: 3924

Jup, nothing I would consider as wrong. But I will digg a little deeper, chances are quite big that the failure is somewhere in my framework (as usual) :oops:
by Das Gurke
Wed Jun 13, 2007 09:30
Forum: Help
Topic: StaticImage - Need to load image at runtime
Replies: 4
Views: 3924

Whoops, i stumbled over the Window::setProperty() Method. But I don't get it to work :( This ist the code I use. I replaced some variables with constants to make clear what values are floating around. This Code does not throw any Exception. Only problem is the "missing" Image. //CEGUI::Str...
by Das Gurke
Wed Jun 13, 2007 08:27
Forum: Help
Topic: StaticImage - Need to load image at runtime
Replies: 4
Views: 3924

StaticImage - Need to load image at runtime

Well, now I know there is a reason why a static image is called Static Image. But I am in a fairly unpleasant situation and looking for the correct approach. The Situation: I have images which are downloaded from a webserver (background thread of course) at runtime. These pictures represent some kin...
by Das Gurke
Wed Jun 13, 2007 07:35
Forum: Help
Topic: Renaming windows recursively? (Or: Where is getNextChild?)
Replies: 6
Views: 5220

Well, guess that is what you call "owned by simplicity" ... Works like a charm!

Thanks =)
by Das Gurke
Tue Jun 12, 2007 13:05
Forum: Help
Topic: Renaming windows recursively? (Or: Where is getNextChild?)
Replies: 6
Views: 5220

The solution kind of works. First: I guess the != was a "typo" in your code? Or am i mistaken? Second: Well, at least that code itself does not crash or throw any exceptions. But it seems to corrupt CEGUI. After renaming all my window like this: void Control_Playerframe::renameWindows(...
by Das Gurke
Tue Jun 12, 2007 12:35
Forum: Help
Topic: Renaming windows recursively? (Or: Where is getNextChild?)
Replies: 6
Views: 5220

Renaming windows recursively? (Or: Where is getNextChild?)

I need to load a layout, something like a playerframe, multiple times. Therefore I need to add some kind of prefix to every subwindow of the layout i want to load. Searching through the forums I came to something like this: (from *here* ) void Control_Playerframe::renameWindows(void) { ...
by Das Gurke
Mon Feb 05, 2007 10:57
Forum: Help
Topic: Irrlicht software renderers don't render CEGUI
Replies: 3
Views: 2813

CEGUI is hardware accelareted, thats why it is so fast. So software rendering is imho not supported.

I think what CEGUI does when used in combination with an engine is to grab the 3D Device and uses it.
by Das Gurke
Mon Jan 29, 2007 14:24
Forum: Help
Topic: How I can change mouse sensitivity?
Replies: 12
Views: 7566

1) Stupid Question, but: Does your mouse move at all? (Just to make sure)
2) Have you tried some "crazy" values like 200 or 0.00001f?

I never had problems with that method Oo
by Das Gurke
Sun Jan 28, 2007 18:26
Forum: Help
Topic: How I can change mouse sensitivity?
Replies: 12
Views: 7566

What about CEGUI::System::setMouseMoveScaling ? Wouldn't that be the far easiest method?
by Das Gurke
Mon Jan 22, 2007 14:12
Forum: CEGUI Library Development Discussion
Topic: CEGUI String vs std::wstring
Replies: 7
Views: 17469

I asked me the same thing a while ago ... It seems that quite a few big libraries do their own stuff instead of using the STL. Why?
by Das Gurke
Tue Jan 16, 2007 11:33
Forum: Help
Topic: ClickTimeout - How are they set?
Replies: 7
Views: 4767

Just flew over it, my approach is similar. But currently I am off trying something different ... The Windowsmessages ^^ More a matter of interest then something usefull.
by Das Gurke
Mon Jan 15, 2007 14:50
Forum: Help
Topic: ClickTimeout - How are they set?
Replies: 7
Views: 4767

Ah, well that makes sense ... So I have to inject the stuff only on change, not on a regular base. :idea: Unicode Support? Already implented =) I must admit I have never worked with OIS, but I pretty much like my one framework. It is able to set timeouts for buttons or functions called via a button,...
by Das Gurke
Mon Jan 15, 2007 08:56
Forum: Help
Topic: ClickTimeout - How are they set?
Replies: 7
Views: 4767

Sure, I am injecting input like this (DInput is used to gain input) // Reinreichen des aktuellen Inputstatus im DX Format // ############################################################# int GUI::receiveInput(DIMOUSESTATE2 *MouseMap, unsigned char *BoardMap) { // Erstmal die Bewegung an...
by Das Gurke
Sat Jan 13, 2007 16:01
Forum: Help
Topic: ClickTimeout - How are they set?
Replies: 7
Views: 4767

Anyone? :?

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