I recently had a look into C# and was totally hooked.
Now here comes the standard question: Are there any ports underway or available? I searched the internet, but everything I found didn't look active advanced...
@CrazyEddie: Nice to see you again. I am happy that you are still around here, helping us and providing code.
Cool! I can't await the day CEGUI 0.2.1 will be released! Besides, does anybody know whether there will be a new Ogre SDK because of the release or not?
Hmm, makes sense. But there could be a global event that is fired when a time pulse is injected. This would not be such a performance loss, would it? :? But for my problem, I'm just fine with writing my own timer class. :D By the way: Do you know anything about the 0.2.1 releae? I created a topic in...
My problem was quite the same: When the user doesn't click on a GUI element, then do 3D picking (and select an object if there's one), otherwise do no picking. Here is my approach: I subscribed a mouseButtonUp (mouseClicked should do it, too) event for the root window of the GUI. When the user click...
As you can clearly see, the Development Roadmap states that a full menu system will be delivered with one of the 0.2.x releases. As the 0.2.0 release has to be released sooner then expected (so that CEGUI can be compatible to OGRE 1.0), I think that the full menu system will be introduced in a later...
OK, I found the solution. All I had to do was to cast the "const EventArgs&" to an "const MouseEventArgs&". I don't know how I could've done this one wrong, but I think this was one of the dumb errors that happen to everyone of us... :? It was only a matter of the right c...
I have a question related to event handlers. Yesterday, I implemented a simple picking function. I subscribed a Window::EventMouseButtonUp event to the root window of my GUI. Now here is my problem: The signature of my picking handler is: bool defaultPickingHandler(EventArgs& e) Since th...
Hi! It's me again and I have a problem. After I could solve this memory manager mess (you know - the OGRE vs. Xerces-C thing), I have now problems to create a simple GUI with CEGUI. AFAIK, it has something to do with font loading. Here is my sample .font file: FontComic12.font <?xml version="1....
First thing I have to say: The new site is really cool! :D But I have a serious problem with the new forum: When I read a topic from the old forum, I can't browse between its different pages when it has more than 10 replies! :( EDIT: Ok, I solved my problem... Embarassing... :oops: Just had to chang...
I wanted to write a test program that initializes OGRE and shows an example GUI with CEGUI. The OGRE-part of the program works perfect, but when I add the line: #include "CEGUI.h" to one of my header or source files, my compiler output is this (unfortunately it's in german and VERY...