Search found 14 matches

by NSXEagle
Thu Feb 23, 2006 23:15
Forum: Offtopic Discussion
Topic: CEGUI for C#
Replies: 4
Views: 3639

CEGUI for C#

I recently had a look into C# and was totally hooked. :D

Now here comes the standard question: Are there any ports underway or available? I searched the internet, but everything I found didn't look active advanced... :?
by NSXEagle
Thu May 26, 2005 15:29
Forum: Offtopic Discussion
Topic: CEGUI 0.2.1 release?
Replies: 19
Views: 5762

Re: CEGUI 0.2.1 release?

@CrazyEddie: Nice to see you again. I am happy that you are still around here, helping us and providing code. :D

Cool! I can't await the day CEGUI 0.2.1 will be released! Besides, does anybody know whether there will be a new Ogre SDK because of the release or not?
by NSXEagle
Mon May 23, 2005 19:09
Forum: Modifications / Integrations / Customisations
Topic: Getting Timepulses...
Replies: 3
Views: 925

Re: Getting Timepulses...

Hmm, makes sense. But there could be a global event that is fired when a time pulse is injected. This would not be such a performance loss, would it? :? But for my problem, I'm just fine with writing my own timer class. :D By the way: Do you know anything about the 0.2.1 releae? I created a topic in...
by NSXEagle
Sat May 21, 2005 07:24
Forum: Offtopic Discussion
Topic: CEGUI 0.2.1 release?
Replies: 19
Views: 5762

Re: CEGUI 0.2.1 release?

_mental_, do you have a release date for 0.2.1? How is the OSX port doing?
by NSXEagle
Fri May 20, 2005 17:41
Forum: Modifications / Integrations / Customisations
Topic: Getting Timepulses...
Replies: 3
Views: 925

Getting Timepulses...

Is there any chance that I can subscribe for an event that fires every time CEGUI gets a time pulse (via the injectTimePulse() method)?? :?

If not, I think I have to implement my own Timer class.
by NSXEagle
Sat Feb 12, 2005 11:10
Forum: Modifications / Integrations / Customisations
Topic: mouseEntered/Exited
Replies: 3
Views: 1045

Re: mouseEntered/Exited

My problem was quite the same: When the user doesn't click on a GUI element, then do 3D picking (and select an object if there's one), otherwise do no picking. Here is my approach: I subscribed a mouseButtonUp (mouseClicked should do it, too) event for the root window of the GUI. When the user click...
by NSXEagle
Fri Feb 11, 2005 16:34
Forum: Modifications / Integrations / Customisations
Topic: Is there a Menu class?
Replies: 1
Views: 804

Re: Is there a Menu class?

As you can clearly see, the Development Roadmap states that a full menu system will be delivered with one of the 0.2.x releases. As the 0.2.0 release has to be released sooner then expected (so that CEGUI can be compatible to OGRE 1.0), I think that the full menu system will be introduced in a later...
by NSXEagle
Fri Feb 04, 2005 12:57
Forum: Modifications / Integrations / Customisations
Topic: Mouse Event handlers?
Replies: 3
Views: 1262

Re: Mouse Event handlers?

OK, I found the solution. All I had to do was to cast the "const EventArgs&" to an "const MouseEventArgs&". I don't know how I could've done this one wrong, but I think this was one of the dumb errors that happen to everyone of us... :? It was only a matter of the right c...
by NSXEagle
Thu Feb 03, 2005 10:06
Forum: Modifications / Integrations / Customisations
Topic: Mouse Event handlers?
Replies: 3
Views: 1262

Mouse Event handlers?

I have a question related to event handlers. Yesterday, I implemented a simple picking function. I subscribed a Window::EventMouseButtonUp event to the root window of my GUI. Now here is my problem: The signature of my picking handler is: bool defaultPickingHandler(EventArgs& e) Since th...
by NSXEagle
Tue Jan 25, 2005 23:00
Forum: Modifications / Integrations / Customisations
Topic: Creating a simple GUI with CEGUI / OGRE
Replies: 2
Views: 1042

Re: Creating a simple GUI with CEGUI / OGRE

Thank you very much! Everything is working fine now! *bows* :D
by NSXEagle
Tue Jan 25, 2005 21:42
Forum: Modifications / Integrations / Customisations
Topic: Creating a simple GUI with CEGUI / OGRE
Replies: 2
Views: 1042

Creating a simple GUI with CEGUI / OGRE

Hi! It's me again and I have a problem. After I could solve this memory manager mess (you know - the OGRE vs. Xerces-C thing), I have now problems to create a simple GUI with CEGUI. AFAIK, it has something to do with font loading. Here is my sample .font file: FontComic12.font <?xml version="1....
by NSXEagle
Mon Jan 17, 2005 16:56
Forum: Offtopic Discussion
Topic: New Site: Any problems? Post here!
Replies: 63
Views: 14103

Re: New Site: Any problems? Post here!

First thing I have to say: The new site is really cool! :D But I have a serious problem with the new forum: When I read a topic from the old forum, I can't browse between its different pages when it has more than 10 replies! :( EDIT: Ok, I solved my problem... Embarassing... :oops: Just had to chang...
by NSXEagle
Mon Jan 10, 2005 13:19
Forum: Modifications / Integrations / Customisations
Topic: Problems compiling an application with OGRE and CEGUI
Replies: 2
Views: 1449

Problems compiling an application with OGRE and CEGUI

Wow! It works! I took solution #2 and everything works fine!

Thank you very much for your quick reply.
by NSXEagle
Mon Jan 10, 2005 11:53
Forum: Modifications / Integrations / Customisations
Topic: Problems compiling an application with OGRE and CEGUI
Replies: 2
Views: 1449

Problems compiling an application with OGRE and CEGUI

I wanted to write a test program that initializes OGRE and shows an example GUI with CEGUI. The OGRE-part of the program works perfect, but when I add the line: #include &quot;CEGUI.h&quot; to one of my header or source files, my compiler output is this (unfortunately it's in german and VERY...

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