I recently had a look into C# and was totally hooked.
Now here comes the standard question: Are there any ports underway or available? I searched the internet, but everything I found didn't look active advanced...
Search found 14 matches
- Thu Feb 23, 2006 23:15
- Forum: Offtopic Discussion
- Topic: CEGUI for C#
- Replies: 4
- Views: 6031
- Thu May 26, 2005 15:29
- Forum: Offtopic Discussion
- Topic: CEGUI 0.2.1 release?
- Replies: 19
- Views: 13013
Re: CEGUI 0.2.1 release?
@CrazyEddie: Nice to see you again. I am happy that you are still around here, helping us and providing code.
Cool! I can't await the day CEGUI 0.2.1 will be released! Besides, does anybody know whether there will be a new Ogre SDK because of the release or not?
Cool! I can't await the day CEGUI 0.2.1 will be released! Besides, does anybody know whether there will be a new Ogre SDK because of the release or not?
- Mon May 23, 2005 19:09
- Forum: Modifications / Integrations / Customisations
- Topic: Getting Timepulses...
- Replies: 3
- Views: 2494
Re: Getting Timepulses...
Hmm, makes sense. But there could be a global event that is fired when a time pulse is injected. This would not be such a performance loss, would it? :? But for my problem, I'm just fine with writing my own timer class. :D By the way: Do you know anything about the 0.2.1 releae? I created a topic in...
- Sat May 21, 2005 07:24
- Forum: Offtopic Discussion
- Topic: CEGUI 0.2.1 release?
- Replies: 19
- Views: 13013
Re: CEGUI 0.2.1 release?
_mental_, do you have a release date for 0.2.1? How is the OSX port doing?
- Fri May 20, 2005 17:41
- Forum: Modifications / Integrations / Customisations
- Topic: Getting Timepulses...
- Replies: 3
- Views: 2494
Getting Timepulses...
Is there any chance that I can subscribe for an event that fires every time CEGUI gets a time pulse (via the injectTimePulse() method)??
If not, I think I have to implement my own Timer class.
If not, I think I have to implement my own Timer class.
- Sat Feb 12, 2005 11:10
- Forum: Modifications / Integrations / Customisations
- Topic: mouseEntered/Exited
- Replies: 3
- Views: 2738
Re: mouseEntered/Exited
My problem was quite the same: When the user doesn't click on a GUI element, then do 3D picking (and select an object if there's one), otherwise do no picking. Here is my approach: I subscribed a mouseButtonUp (mouseClicked should do it, too) event for the root window of the GUI. When the user click...
- Fri Feb 11, 2005 16:34
- Forum: Modifications / Integrations / Customisations
- Topic: Is there a Menu class?
- Replies: 1
- Views: 1997
Re: Is there a Menu class?
As you can clearly see, the Development Roadmap states that a full menu system will be delivered with one of the 0.2.x releases. As the 0.2.0 release has to be released sooner then expected (so that CEGUI can be compatible to OGRE 1.0), I think that the full menu system will be introduced in a later...
- Fri Feb 04, 2005 12:57
- Forum: Modifications / Integrations / Customisations
- Topic: Mouse Event handlers?
- Replies: 3
- Views: 3351
Re: Mouse Event handlers?
OK, I found the solution. All I had to do was to cast the "const EventArgs&" to an "const MouseEventArgs&". I don't know how I could've done this one wrong, but I think this was one of the dumb errors that happen to everyone of us... :? It was only a matter of the right c...
- Thu Feb 03, 2005 10:06
- Forum: Modifications / Integrations / Customisations
- Topic: Mouse Event handlers?
- Replies: 3
- Views: 3351
Mouse Event handlers?
I have a question related to event handlers. Yesterday, I implemented a simple picking function. I subscribed a Window::EventMouseButtonUp event to the root window of my GUI. Now here is my problem: The signature of my picking handler is: bool defaultPickingHandler(EventArgs& e) Since th...
- Tue Jan 25, 2005 23:00
- Forum: Modifications / Integrations / Customisations
- Topic: Creating a simple GUI with CEGUI / OGRE
- Replies: 2
- Views: 2530
Re: Creating a simple GUI with CEGUI / OGRE
Thank you very much! Everything is working fine now! *bows*
- Tue Jan 25, 2005 21:42
- Forum: Modifications / Integrations / Customisations
- Topic: Creating a simple GUI with CEGUI / OGRE
- Replies: 2
- Views: 2530
Creating a simple GUI with CEGUI / OGRE
Hi! It's me again and I have a problem. After I could solve this memory manager mess (you know - the OGRE vs. Xerces-C thing), I have now problems to create a simple GUI with CEGUI. AFAIK, it has something to do with font loading. Here is my sample .font file: FontComic12.font <?xml version="1....
- Mon Jan 17, 2005 16:56
- Forum: Offtopic Discussion
- Topic: New Site: Any problems? Post here!
- Replies: 63
- Views: 32980
Re: New Site: Any problems? Post here!
First thing I have to say: The new site is really cool! :D But I have a serious problem with the new forum: When I read a topic from the old forum, I can't browse between its different pages when it has more than 10 replies! :( EDIT: Ok, I solved my problem... Embarassing... :oops: Just had to chang...
- Mon Jan 10, 2005 13:19
- Forum: Modifications / Integrations / Customisations
- Topic: Problems compiling an application with OGRE and CEGUI
- Replies: 2
- Views: 2983
Problems compiling an application with OGRE and CEGUI
Wow! It works! I took solution #2 and everything works fine!
Thank you very much for your quick reply.
Thank you very much for your quick reply.
- Mon Jan 10, 2005 11:53
- Forum: Modifications / Integrations / Customisations
- Topic: Problems compiling an application with OGRE and CEGUI
- Replies: 2
- Views: 2983
Problems compiling an application with OGRE and CEGUI
I wanted to write a test program that initializes OGRE and shows an example GUI with CEGUI. The OGRE-part of the program works perfect, but when I add the line: #include "CEGUI.h" to one of my header or source files, my compiler output is this (unfortunately it's in german and VERY...