Search found 31 matches
- Wed Feb 14, 2007 17:42
- Forum: Help
- Topic: Problem: Adding controls with LUA
- Replies: 0
- Views: 2405
Problem: Adding controls with LUA
Right. I have a problem with adding a button with LUA code. It gives no error, and the rest of XML-layout is loaded just fine. Here's the code: function loadUI() --set up some general CEGUI variables local winMgr = CEGUI.WindowManager:getSingleton() local logger = CEGUI.Logger:getSin...
- Thu Dec 21, 2006 20:36
- Forum: Unofficial CEGUI-Related Tools
- Topic: Any tools for LUA scripting?
- Replies: 0
- Views: 3578
Any tools for LUA scripting?
Are there any tools (editors, mostly) that would help me writing LUA scripts for my CEGUI interface? LUA has it's own IDEs most likely, but they lack CEGUI-fuctions, and thus are just as good as any good text editor. Or would it be possible to load CEGUI function-list into one of those LUA editors?
- Thu Dec 21, 2006 19:45
- Forum: Help
- Topic: Imageset coords and my confusing result(s)
- Replies: 22
- Views: 19281
- Thu Dec 21, 2006 19:31
- Forum: Help
- Topic: Imageset coords and my confusing result(s)
- Replies: 22
- Views: 19281
- Thu Dec 21, 2006 10:21
- Forum: Help
- Topic: Imageset coords and my confusing result(s)
- Replies: 22
- Views: 19281
In your pasted segment of code, for LeftEdge, you reference RightEdge for the scale...although it probably makes no difference, that 'technically' should be LeftEdge, correct? Yes, that's correct. Althought I have no idea what's the difference there anyways. You are definitely right: I was not sett...
- Wed Dec 20, 2006 20:00
- Forum: Help
- Topic: Imageset coords and my confusing result(s)
- Replies: 22
- Views: 19281
But, this doesn't show any images :( Might that be because you just define the area inside ImageryComponent, not the image you'd like to see? How do you specify the dimension of a corner [assuming a non square]? Not quite sure what you were looking for, but might this be any use for you? <Area> <Di...
- Wed Dec 13, 2006 22:08
- Forum: Help
- Topic: Imageset coords and my confusing result(s)
- Replies: 22
- Views: 19281
- Wed Dec 13, 2006 21:31
- Forum: Help
- Topic: Imageset coords and my confusing result(s)
- Replies: 22
- Views: 19281
So, all that said and done...I would have to make 9 imagery components to use my own custom frame? Yes, that's true. Now you know why I said I've rewritten a large portition of my own LookNFeel-file. :D This also gives you more control over your graphics, as you can also tile the edges, making it l...
- Tue Dec 12, 2006 23:40
- Forum: Help
- Topic: Imageset coords and my confusing result(s)
- Replies: 22
- Views: 19281
I think this issue might actually go beyond CEGUI. The problem here seems to be with assigning texture to quad in 3D enviroment. I don't know why it does it, but it seems that texture is automatically blended with the adjacent pixels (like you said) by some rendering algorithm. Our project group als...
- Tue Dec 12, 2006 20:51
- Forum: Help
- Topic: Minimum needed to create a skin?
- Replies: 20
- Views: 13230
And the ability to completely control the look through images, colors, and combinations and blends thereof is quite nice :) Well, like Andre Lamothe once put it: The Dark Side is the path of prebuild easy-to-use libraries that will cost you our soul and the control of every aspect of your applicati...
- Tue Dec 12, 2006 12:48
- Forum: Help
- Topic: problem while scripting
- Replies: 2
- Views: 3051
- Sun Dec 10, 2006 23:15
- Forum: Help
- Topic: List of available events?
- Replies: 1
- Views: 2459
List of available events?
Where could I find a list of available events? The thing is, I have just recently included LUA into my project, and I'd be needing a list of possible events I could tie LUA scripts into. For example, what event is triggered when Frame Window is loaded the first time (or in other words, the applicati...
- Sun Dec 10, 2006 10:57
- Forum: Modifications / Integrations / Customisations
- Topic: How to make the input marker blink in the editbox?
- Replies: 0
- Views: 2285
How to make the input marker blink in the editbox?
In windows, the default behavior of the input marker is to blink when text is not inputted, but the text component has a focus. I would like to have similiar behavior in my GUI, but haven't yet discovered the way how to make the marker blink. It seems that CEGUI/Falagard has no support for this func...
- Fri Dec 08, 2006 22:17
- Forum: Unofficial CEGUI-Related Tools
- Topic: CEImagesetEditor - Now official tool!
- Replies: 71
- Views: 82240
Windows Binaries: http://yoyo2k1.free.fr/cegui/CEImageSetEditor_with_Layout_Win32_Binaries.zip The file is corrupted. Atleast I couldn't load it, even though I tried several times (with and without getright). And no way I'm touching the source-package (One has to be a rocket scientist to figure out...
- Wed Dec 06, 2006 11:33
- Forum: Help
- Topic: Minimum needed to create a skin?
- Replies: 20
- Views: 13230
You don't need to redo your layout each time you change LookNFeel-file. What I did was that I made a basic layout with the editor (the one you can see in the picture). I saved it, and then edited it with text editor to support my skin and changed few properties (such as font colors and overrided ima...