OK, I made it! My problem was that I had a bad useless implementation of isHit and onMouseMove in my custom FrameWindow.
If you have similar problems, make sure these methods are not overriden, or call the parent class method!
Search found 5 matches
- Thu Aug 30, 2012 20:38
- Forum: Modifications / Integrations / Customisations
- Topic: [SOLVED]Custom rendering FrameWindow resize
- Replies: 2
- Views: 8743
- Thu Aug 30, 2012 20:18
- Forum: Modifications / Integrations / Customisations
- Topic: [SOLVED]Custom rendering FrameWindow resize
- Replies: 2
- Views: 8743
Re: Custom rendering FrameWindow resize
Edit : removed log file since it was useless.
- Thu Aug 30, 2012 19:34
- Forum: Modifications / Integrations / Customisations
- Topic: [SOLVED]Custom rendering FrameWindow resize
- Replies: 2
- Views: 8743
[SOLVED]Custom rendering FrameWindow resize
Hi, I want to resize with the mouse a custom FrameWindow created according to this tutorial : http://www.cegui.org.uk/wiki/index.php/Performing_custom_rendering_at_the_right_time I updated to CEGUI 0.7.7. My problem is the custom FrameWindow I create will never receive the FrameWindow::onMouseEvent ...
- Tue Oct 03, 2006 22:02
- Forum: Modifications / Integrations / Customisations
- Topic: Renderer::createTexture Ogre 8 bits blending problem
- Replies: 4
- Views: 3316
- Tue Oct 03, 2006 15:46
- Forum: Modifications / Integrations / Customisations
- Topic: Renderer::createTexture Ogre 8 bits blending problem
- Replies: 4
- Views: 3316
Renderer::createTexture Ogre 8 bits blending problem
Hi, I am encoutering a problem with this function call. If I use the createTexture function to load a 8 bits alpha mask texture to display it onto a staticImage object, Ogre engine blending procedure get screwed up! Is it possible that there is a memory leak or something when loading a 8 bits tga te...