Search found 5 matches

by Tabarn@kdeca.lis
Thu Aug 30, 2012 20:38
Forum: Modifications / Integrations / Customisations
Topic: [SOLVED]Custom rendering FrameWindow resize
Replies: 2
Views: 8743

Re: Custom rendering FrameWindow resize

OK, I made it! My problem was that I had a bad useless implementation of isHit and onMouseMove in my custom FrameWindow.

If you have similar problems, make sure these methods are not overriden, or call the parent class method!
by Tabarn@kdeca.lis
Thu Aug 30, 2012 20:18
Forum: Modifications / Integrations / Customisations
Topic: [SOLVED]Custom rendering FrameWindow resize
Replies: 2
Views: 8743

Re: Custom rendering FrameWindow resize

Edit : removed log file since it was useless.
by Tabarn@kdeca.lis
Thu Aug 30, 2012 19:34
Forum: Modifications / Integrations / Customisations
Topic: [SOLVED]Custom rendering FrameWindow resize
Replies: 2
Views: 8743

[SOLVED]Custom rendering FrameWindow resize

Hi, I want to resize with the mouse a custom FrameWindow created according to this tutorial : http://www.cegui.org.uk/wiki/index.php/Performing_custom_rendering_at_the_right_time I updated to CEGUI 0.7.7. My problem is the custom FrameWindow I create will never receive the FrameWindow::onMouseEvent ...
by Tabarn@kdeca.lis
Tue Oct 03, 2006 22:02
Forum: Modifications / Integrations / Customisations
Topic: Renderer::createTexture Ogre 8 bits blending problem
Replies: 4
Views: 3316

I'll log on my new user as soon as I get the activation mail.

I hope it wont prevent ya from investigating this issue which require that I have two copies of my texture, a 8 and a 24 bits version, one for the alpha blending and the other for StaticImage display.
by Tabarn@kdeca.lis
Tue Oct 03, 2006 15:46
Forum: Modifications / Integrations / Customisations
Topic: Renderer::createTexture Ogre 8 bits blending problem
Replies: 4
Views: 3316

Renderer::createTexture Ogre 8 bits blending problem

Hi, I am encoutering a problem with this function call. If I use the createTexture function to load a 8 bits alpha mask texture to display it onto a staticImage object, Ogre engine blending procedure get screwed up! Is it possible that there is a memory leak or something when loading a 8 bits tga te...

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