Search found 3 matches

by bundun_2002
Thu Oct 12, 2006 02:04
Forum: Modifications / Integrations / Customisations
Topic: OSG And CEGUI - Rendering Help
Replies: 4
Views: 4962

ok i got it to render full screen, but now the z is off and it gets rendered behind certain things. i am doin it your way by adding a custom drawable to the scene and making its drawImplementation take care of the rendering. here is the code for rendering if (state.getContextID() != _act...
by bundun_2002
Thu Oct 12, 2006 01:41
Forum: Modifications / Integrations / Customisations
Topic: OSG And CEGUI - Rendering Help
Replies: 4
Views: 4962

I thought it might be something like that, when i go into windowed mode in osg, the window takes up more of the window than before. I am setting up cegui in a RealizeCallback and is as follows unsigned int width, height; Singletons::Instance().Viewer()->getCamera(0)->getRende...
by bundun_2002
Wed Oct 11, 2006 23:59
Forum: Modifications / Integrations / Customisations
Topic: OSG And CEGUI - Rendering Help
Replies: 4
Views: 4962

OSG And CEGUI - Rendering Help

Hi all, i have used the cegui system for a while now and love it. I have been using it with Ogre, but now have moved onto another project and want to take it with me. I am working with the Open Scene Graph engine, rendering with Open GL. I finally got it rendering with the producer and viewer but th...

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