Search found 227 matches
- Thu Nov 19, 2009 12:59
- Forum: Bug Reports, Suggestions, Feature Requests
- Topic: [BUG] Ogre CEGUI Renderer
- Replies: 2
- Views: 3920
[BUG] Ogre CEGUI Renderer
Ogre: 1.6.4 SVN branch CEGUI 0.7.1 SVN Branch MSVS 9.0+ DirectX August 2009 SDK We believe this to be a CEGUI Ogre Renderer bug. Original Post: http://www.ogre3d.org/forums/viewtopic.php?f=4&t=53802 Symptom: I think there is a bug in the D3D9RenderSystem or related system. I can reproduce it eve...
- Thu Nov 05, 2009 00:52
- Forum: Bug Reports, Suggestions, Feature Requests
- Topic: [SOLVED] Spinner Increment/Decrement
- Replies: 4
- Views: 5440
Re: [BUG] Spinner Increment/Decrement
Compiler: MSVS 9.0+ Bad Compiler! Bad! float getObjectTypeMinimumUnit(void) { double mUnit = 1.0f; // PROBLEM HERE if ( something ) mUnit = 0.01f; // PROBLEM HERE return mUnit; } ... somewhere in code life ... double mUnit = MyObject->getObjectTypeMinimumUnit(); // PROBLEM HERE mUnit = 0.0993156789;...
- Wed Nov 04, 2009 23:44
- Forum: Help
- Topic: Different text look
- Replies: 5
- Views: 4508
Re: Different text look
Is your screen resolution the same? The CEGUIEditor rendering resolution is fixed to pre-set options (Menu->View->Make Exactly xxx). If you are running your game in a different resolution it may appear slightly different (especially if you use Wide Screen resolutions).
- Wed Nov 04, 2009 21:42
- Forum: Bug Reports, Suggestions, Feature Requests
- Topic: [SOLVED] Pass KeyEventArgs with MouseEventArgs
- Replies: 3
- Views: 4377
Re: [SOLVED] Pass KeyEventArgs with MouseEventArgs
SOLVED - Implementation already exists in a different form. Great Job CE! Actually, studying the CEGUI::MouseEventArgs class, there is already a parameter CEGUI::MouseEventArgs::sysKeys holding the current state of CEGUI::SystemKey . Also may want to note this function: CEGUI::System::getSystemKeys...
- Tue Nov 03, 2009 13:10
- Forum: Bug Reports, Suggestions, Feature Requests
- Topic: [SOLVED] Spinner Increment/Decrement
- Replies: 4
- Views: 5440
Re: [BUG] Spinner Increment/Decrement
Didn't have this problem in CEGUI 0.6.x. So what changed and why?
The floating point "error" is a from poor compiler implementation (Microsoft being one of the worst) and poor processor implementation (intel has gotten real lazy).
The floating point "error" is a from poor compiler implementation (Microsoft being one of the worst) and poor processor implementation (intel has gotten real lazy).
- Tue Nov 03, 2009 07:18
- Forum: Bug Reports, Suggestions, Feature Requests
- Topic: [SOLVED] Spinner Increment/Decrement
- Replies: 4
- Views: 5440
[SOLVED] Spinner Increment/Decrement
CEGUI 0.7.1 SVN Branch mSpinnerUnits = (CEGUI::Spinner *) CEGUI::WindowManager::getSingleton().createWindow( CEGUILOOK"/Spinner", mStr ); mSpinnerUnits->setMinimumValue( 1.0f ); mSpinnerUnits->setStepSize( 0.01f ); mSpinnerUnits->setTextInputMode( CEGUI::Spinner::TextInputMode::FloatingPoi...
- Tue Nov 03, 2009 07:03
- Forum: Bug Reports, Suggestions, Feature Requests
- Topic: [SOLVED] Pass KeyEventArgs with MouseEventArgs
- Replies: 3
- Views: 4377
[SOLVED] Pass KeyEventArgs with MouseEventArgs
CEGUI 0.7.1 SVN Branch This doesn't seem to be present or we haven't figured out how to do it. We want to be able to scan for a pressed key (like shift) when the user is scrolling the mouse wheel. So far, it doesn't seem to work. We use OIS and we are receiving the SHIFT key modifier and injecting i...
- Tue Nov 03, 2009 06:58
- Forum: Bug Reports, Suggestions, Feature Requests
- Topic: [BUG] Event stops firing after returning FALSE
- Replies: 4
- Views: 3728
[BUG] Event stops firing after returning FALSE
CEGUI 0.7.1 SVN Branch I'm pretty sure this one is a bug. I'm having trouble tracking it down. When an event call back, such as CEGUI::Editbox::CharacterKey returns FALSE, the event will not fire again unless the element has another event fire first. This is most evident with the CEGUI::Spinner . We...
- Mon Nov 02, 2009 23:31
- Forum: Help
- Topic: [SOLVED] CEGUI 0.7.1 Editbox Characters not appearing
- Replies: 13
- Views: 10697
Re: [SOLVED] CEGUI 0.7.1 Editbox Characters not appearing
SOLVED After tracing and debugging I think I found out whats going on. For certain events (why some work and some do not depends on the elements implementation). For anything using the CEGUI::Editbox, you must return FALSE from your event callback function WHEN your event does NOT handle the input....
- Sun Nov 01, 2009 23:40
- Forum: Help
- Topic: [SOLVED] CEGUI 0.7.1 Editbox Characters not appearing
- Replies: 13
- Views: 10697
Re: [BUG] CEGUI 0.7.1 Editbox Characters not appearing
EDIT: Removed text
- Sun Nov 01, 2009 23:40
- Forum: Bug Reports, Suggestions, Feature Requests
- Topic: [BUG] adding Drag Containers to Windows
- Replies: 6
- Views: 7813
Re: [BUG] adding Drag Containers to Windows
Would a moderator please move this thread to the BUG REPORTING forum. It will get lost in this forum.
- Sun Nov 01, 2009 23:09
- Forum: Help
- Topic: [SOLVED] CEGUI 0.7.1 Editbox Characters not appearing
- Replies: 13
- Views: 10697
Re: [BUG] CEGUI 0.7.1 Editbox Characters not appearing
The CEGUI::Spinner::EventKeyUp() has the same problem because it uses CEGUI::Editbox.
- Sun Nov 01, 2009 19:40
- Forum: Help
- Topic: [SOLVED] CEGUI 0.7.1 Editbox Characters not appearing
- Replies: 13
- Views: 10697
Re: [BUG] CEGUI 0.7.1 Characters not appearing
Today I started looking into this problem and I stumbled onto this comment in the Editbox::onCharacter() // NB: We are not calling the base class handler here because it propogates // inputs back up the window hierarchy, whereas, as a consumer of key // events, we want such propogation to cease with...
- Sun Nov 01, 2009 10:24
- Forum: Unofficial CEGUI-Related Tools
- Topic: CEGUIEditor for version 0.7.1 - when?
- Replies: 12
- Views: 22510
CEGUIEditor for version 0.7.1 - when?
Is there a planned release for CEGUEditor compiled against 0.7.1?
- Thu Oct 29, 2009 21:32
- Forum: Help
- Topic: [SOLVED] CEGUI 0.7.1 Editbox Characters not appearing
- Replies: 13
- Views: 10697
Re: [BUG] CEGUI 0.7.1 Characters not appearing
Unfortunately CE is really the only active developer atm, and as you may not be aware he is now on haitus for at least a month. Scriptkid may be able to take a look at it, though I'm not sure how much time he has to dedicate to bug tracking. Thanks for the heads up. You really should not need to kn...