Search found 227 matches

by Van
Thu Nov 19, 2009 12:59
Forum: Bug Reports, Suggestions, Feature Requests
Topic: [BUG] Ogre CEGUI Renderer
Replies: 2
Views: 3496

[BUG] Ogre CEGUI Renderer

Ogre: 1.6.4 SVN branch CEGUI 0.7.1 SVN Branch MSVS 9.0+ DirectX August 2009 SDK We believe this to be a CEGUI Ogre Renderer bug. Original Post: http://www.ogre3d.org/forums/viewtopic.php?f=4&t=53802 Symptom: I think there is a bug in the D3D9RenderSystem or related system. I can reproduce it eve...
by Van
Thu Nov 05, 2009 00:52
Forum: Bug Reports, Suggestions, Feature Requests
Topic: [SOLVED] Spinner Increment/Decrement
Replies: 4
Views: 4450

Re: [BUG] Spinner Increment/Decrement

Compiler: MSVS 9.0+ Bad Compiler! Bad! float getObjectTypeMinimumUnit(void) { double mUnit = 1.0f; // PROBLEM HERE if ( something ) mUnit = 0.01f; // PROBLEM HERE return mUnit; } ... somewhere in code life ... double mUnit = MyObject->getObjectTypeMinimumUnit(); // PROBLEM HERE mUnit = 0.0993156789;...
by Van
Wed Nov 04, 2009 23:44
Forum: Help
Topic: Different text look
Replies: 5
Views: 3658

Re: Different text look

Is your screen resolution the same? The CEGUIEditor rendering resolution is fixed to pre-set options (Menu->View->Make Exactly xxx). If you are running your game in a different resolution it may appear slightly different (especially if you use Wide Screen resolutions).
by Van
Wed Nov 04, 2009 21:42
Forum: Bug Reports, Suggestions, Feature Requests
Topic: [SOLVED] Pass KeyEventArgs with MouseEventArgs
Replies: 3
Views: 3704

Re: [SOLVED] Pass KeyEventArgs with MouseEventArgs

SOLVED - Implementation already exists in a different form. Great Job CE! Actually, studying the CEGUI::MouseEventArgs class, there is already a parameter CEGUI::MouseEventArgs::sysKeys holding the current state of CEGUI::SystemKey . Also may want to note this function: CEGUI::System::getSystemKeys...
by Van
Tue Nov 03, 2009 13:10
Forum: Bug Reports, Suggestions, Feature Requests
Topic: [SOLVED] Spinner Increment/Decrement
Replies: 4
Views: 4450

Re: [BUG] Spinner Increment/Decrement

Didn't have this problem in CEGUI 0.6.x. So what changed and why?

The floating point "error" is a from poor compiler implementation (Microsoft being one of the worst) and poor processor implementation (intel has gotten real lazy).
by Van
Tue Nov 03, 2009 07:18
Forum: Bug Reports, Suggestions, Feature Requests
Topic: [SOLVED] Spinner Increment/Decrement
Replies: 4
Views: 4450

[SOLVED] Spinner Increment/Decrement

CEGUI 0.7.1 SVN Branch mSpinnerUnits = (CEGUI::Spinner *) CEGUI::WindowManager::getSingleton().createWindow( CEGUILOOK"/Spinner", mStr ); mSpinnerUnits->setMinimumValue( 1.0f ); mSpinnerUnits->setStepSize( 0.01f ); mSpinnerUnits->setTextInputMode( CEGUI::Spinner::TextInputMode::FloatingPoi...
by Van
Tue Nov 03, 2009 07:03
Forum: Bug Reports, Suggestions, Feature Requests
Topic: [SOLVED] Pass KeyEventArgs with MouseEventArgs
Replies: 3
Views: 3704

[SOLVED] Pass KeyEventArgs with MouseEventArgs

CEGUI 0.7.1 SVN Branch This doesn't seem to be present or we haven't figured out how to do it. We want to be able to scan for a pressed key (like shift) when the user is scrolling the mouse wheel. So far, it doesn't seem to work. We use OIS and we are receiving the SHIFT key modifier and injecting i...
by Van
Tue Nov 03, 2009 06:58
Forum: Bug Reports, Suggestions, Feature Requests
Topic: [BUG] Event stops firing after returning FALSE
Replies: 4
Views: 3202

[BUG] Event stops firing after returning FALSE

CEGUI 0.7.1 SVN Branch I'm pretty sure this one is a bug. I'm having trouble tracking it down. When an event call back, such as CEGUI::Editbox::CharacterKey returns FALSE, the event will not fire again unless the element has another event fire first. This is most evident with the CEGUI::Spinner . We...
by Van
Mon Nov 02, 2009 23:31
Forum: Help
Topic: [SOLVED] CEGUI 0.7.1 Editbox Characters not appearing
Replies: 13
Views: 8468

Re: [SOLVED] CEGUI 0.7.1 Editbox Characters not appearing

SOLVED After tracing and debugging I think I found out whats going on. For certain events (why some work and some do not depends on the elements implementation). For anything using the CEGUI::Editbox, you must return FALSE from your event callback function WHEN your event does NOT handle the input....
by Van
Sun Nov 01, 2009 23:40
Forum: Help
Topic: [SOLVED] CEGUI 0.7.1 Editbox Characters not appearing
Replies: 13
Views: 8468

Re: [BUG] CEGUI 0.7.1 Editbox Characters not appearing

EDIT: Removed text
by Van
Sun Nov 01, 2009 23:40
Forum: Bug Reports, Suggestions, Feature Requests
Topic: [BUG] adding Drag Containers to Windows
Replies: 6
Views: 6962

Re: [BUG] adding Drag Containers to Windows

Would a moderator please move this thread to the BUG REPORTING forum. It will get lost in this forum.
by Van
Sun Nov 01, 2009 23:09
Forum: Help
Topic: [SOLVED] CEGUI 0.7.1 Editbox Characters not appearing
Replies: 13
Views: 8468

Re: [BUG] CEGUI 0.7.1 Editbox Characters not appearing

The CEGUI::Spinner::EventKeyUp() has the same problem because it uses CEGUI::Editbox.
by Van
Sun Nov 01, 2009 19:40
Forum: Help
Topic: [SOLVED] CEGUI 0.7.1 Editbox Characters not appearing
Replies: 13
Views: 8468

Re: [BUG] CEGUI 0.7.1 Characters not appearing

Today I started looking into this problem and I stumbled onto this comment in the Editbox::onCharacter() // NB: We are not calling the base class handler here because it propogates // inputs back up the window hierarchy, whereas, as a consumer of key // events, we want such propogation to cease with...
by Van
Sun Nov 01, 2009 10:24
Forum: Unofficial CEGUI-Related Tools
Topic: CEGUIEditor for version 0.7.1 - when?
Replies: 12
Views: 17502

CEGUIEditor for version 0.7.1 - when?

Is there a planned release for CEGUEditor compiled against 0.7.1?
by Van
Thu Oct 29, 2009 21:32
Forum: Help
Topic: [SOLVED] CEGUI 0.7.1 Editbox Characters not appearing
Replies: 13
Views: 8468

Re: [BUG] CEGUI 0.7.1 Characters not appearing

Unfortunately CE is really the only active developer atm, and as you may not be aware he is now on haitus for at least a month. Scriptkid may be able to take a look at it, though I'm not sure how much time he has to dedicate to bug tracking. Thanks for the heads up. You really should not need to kn...

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