Search found 25 matches

by ErikHjortsberg
Thu Dec 04, 2014 21:04
Forum: Bug Reports, Suggestions, Feature Requests
Topic: [Solved] Cloning windows sets rotation
Replies: 3
Views: 1543

Re: Cloning windows sets rotation

Yep, this fixes the issue. Thanks!
by ErikHjortsberg
Wed Nov 26, 2014 09:27
Forum: Bug Reports, Suggestions, Feature Requests
Topic: [Solved] Cloning windows sets rotation
Replies: 3
Views: 1543

[Solved] Cloning windows sets rotation

When you clone a window, all of the properties from the source window are cloned to the new window. This includes intrinsic properties as defined in Element::addElementProperties(). Amongst these is "Rotation". However, when the rotation is set this results in Window::onRotated being calle...
by ErikHjortsberg
Sat Jan 29, 2011 12:58
Forum: Bug Reports, Suggestions, Feature Requests
Topic: Patch: Fix for slider thumb not showing
Replies: 2
Views: 5040

Patch: Fix for slider thumb not showing

Hi, I still cannot log in to Mantis for some reason, so I'll post this here instead. There's a bug with FalSlider which has the effect that if the size of any of the dimensions of the slider track is zero at any point, it will cause the position sent to the thumb to be {{NaN, 0},{NaN,0}}, due to a d...
by ErikHjortsberg
Tue Aug 31, 2010 11:58
Forum: CEGUI Library Development Discussion
Topic: git access
Replies: 18
Views: 3243

Re: git access

In my experience DCVS's like Git or Mercurial are in pretty much all ways superior to centralized systems like SVN. Basically, a DCVS can do everything a centralized system can, and much more. They might however be a little harder to grasp at first, especially if one's used to working with centraliz...
by ErikHjortsberg
Tue Aug 31, 2010 11:29
Forum: Official Announcements, Works in Progress, and Future Directions
Topic: CEGUI 0.7.2 is Released!
Replies: 12
Views: 13179

Re: CEGUI 0.7.2 is Released!

Wow, that's truly an epic number of fixes that went into this release!
Congrats to a work really well done!
by ErikHjortsberg
Thu Jul 01, 2010 20:52
Forum: Offtopic Discussion
Topic: 0.7.1 clipping issue
Replies: 7
Views: 2138

Re: 0.7.1 clipping issue

This seems to be an universal issue with using ClippedByParent=false and having AutoRenderingSurface=true in a parent window. Since most people will be using FrameWindows as their main top level window type I think one will see more of this issue. Would it make sense to make it so that if a window i...
by ErikHjortsberg
Sat May 15, 2010 18:42
Forum: Bug Reports, Suggestions, Feature Requests
Topic: Lua bindings for TreeItem using "String" instead of "string"
Replies: 1
Views: 688

Lua bindings for TreeItem using "String" instead of "string"

The Lua bindings for TreeItem (found in TreeItem.pkg) use the "String" datatype instead of the "string" datatype used in all other bindings. The end result is that Lua will expect a CEGUI::String object instead of the native string used in Lua. I'm guessing this is unintentional....
by ErikHjortsberg
Tue Apr 21, 2009 13:06
Forum: CEGUI Library Development Discussion
Topic: The Development of CEGUI 0.7.x
Replies: 78
Views: 20097

Re: The Development of CEGUI 0.7.x

http://pdt.myby.co.uk/images/colouredtext1.png The target for the test implementation is currently to provide colour, font and embedded image functionality. Due to the fact this is being implemented via a user re-assignable object, it will be possible to supply an object that does anything you like...
by ErikHjortsberg
Wed Mar 04, 2009 12:15
Forum: Bug Reports, Suggestions, Feature Requests
Topic: [Solved] Want better debugging of lua scripts
Replies: 23
Views: 7199

This feature works excellently, but one issue is that if none of the execute* methods are called the error function will never be set up. For example, in Ember I load the lua files directly, without using the execute* methods, which causes the d_activeErrFuncName variable never to be set up correctl...
by ErikHjortsberg
Tue Jan 20, 2009 15:37
Forum: CEGUI Library Development Discussion
Topic: RenderTargets - CEGUI's latest development
Replies: 63
Views: 18541

This sounds like really exciting developments.
If you want to record some videos of GL apps in Linux I can recommend GLC over at http://nullkey.ath.cx/projects/glc/. I've used it to record my videos and found that it's very easy to use and doesn't take too much resources.
by ErikHjortsberg
Mon Nov 24, 2008 16:45
Forum: Bug Reports, Suggestions, Feature Requests
Topic: [Solved] Want better debugging of lua scripts
Replies: 23
Views: 7199

Cool, I'll try it out!
by ErikHjortsberg
Tue Nov 18, 2008 13:35
Forum: Bug Reports, Suggestions, Feature Requests
Topic: [Solved] Want better debugging of lua scripts
Replies: 23
Views: 7199

Why not both: the ability to set a default lua error handler in the module and then an overloaded executeScript method which can take an additional parameter? If no parameter is sent the lua handler method set in the module is used. The question is then to use a string for the lua function or an int...
by ErikHjortsberg
Tue Nov 11, 2008 11:40
Forum: Bug Reports, Suggestions, Feature Requests
Topic: [Solved] Want better debugging of lua scripts
Replies: 23
Views: 7199

Great news!
by ErikHjortsberg
Wed Oct 15, 2008 12:23
Forum: Bug Reports, Suggestions, Feature Requests
Topic: [Solved] Want better debugging of lua scripts
Replies: 23
Views: 7199

One thing that would be really nice to see would be the option to specify a lua function pointer which would be sent as the fourth argument in the lua_pcall function (i.e. an error handler).

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