Search found 5 matches
- Fri Nov 10, 2006 02:18
- Forum: Modifications / Integrations / Customisations
- Topic: Alpha testing and getting textures
- Replies: 1
- Views: 1367
Alpha testing and getting textures
OK, so I require alpha tested buttons, so that I can have non-square buttons. I'm quite happy to fluff around in the source and hack in the bits that I want (at least for now), and I've written my own renderer, so the platform specific parts of accessing a texture and figuring out an alpha value und...
- Wed Oct 25, 2006 21:59
- Forum: Modifications / Integrations / Customisations
- Topic: How can I make a button with a set size
- Replies: 1
- Views: 1314
How can I make a button with a set size
I have a bunch of buttons, each on uses an image in the imageset that is 100 pixels square. When I create the buttons (through Lua, not that that matters), I wnat the buttons to always be 100 pixels square (no stretching for anything). It seems to me taht it should be possible in this case to not ne...
- Thu Oct 19, 2006 23:38
- Forum: Modifications / Integrations / Customisations
- Topic: No text appearing anywhere (SOLVED!)
- Replies: 2
- Views: 2234
- Thu Oct 19, 2006 21:16
- Forum: Modifications / Integrations / Customisations
- Topic: No text appearing anywhere (SOLVED!)
- Replies: 2
- Views: 2234
Apologies, it turns out that I was just using buttons, which for some reason don't render their text. I put in a StaticText, and once I got it hooked up to the looknfeel right it rendered its text just fine. NOw I just need to figure out why my pushbuttons aren't showing their text. Advice still wel...
- Thu Oct 19, 2006 21:01
- Forum: Modifications / Integrations / Customisations
- Topic: No text appearing anywhere (SOLVED!)
- Replies: 2
- Views: 2234
No text appearing anywhere (SOLVED!)
I've written a new renderer to use CEGUI with the Gamebryo renderer. It works fine for buttons and stuff, but any text just plain doesn't get show. The loadFromMemory() method of the texture class is being called correctly, and is writing data into the texture properly. I have no reason to believe t...