Search found 6 matches
- Thu Mar 29, 2007 09:52
- Forum: Help
- Topic: General overview
- Replies: 12
- Views: 7975
Okay, now we're getting somewhere ;) How these widgets are drawn to the screen is defined using the LookNFeel files, but I don't know how these work. I think alot of the conceptual problem I'm having is understanding where CEGUi ends and Falagard begins. Let's pretend for a moment I don't use Falaga...
- Wed Mar 28, 2007 01:07
- Forum: Help
- Topic: General overview
- Replies: 12
- Views: 7975
Falagard docs: http://www.cegui.org.uk/FalDocs/ Thanks Levia, this is closer to what I'm looking for, but it's still missing the mark a bit for me. Maybe if I start with what I know, people can fill in the gaps? As I understand it, CEGUI strictly by itself is a collection of widget classes that can...
- Tue Mar 27, 2007 20:19
- Forum: Help
- Topic: General overview
- Replies: 12
- Views: 7975
Pompei2 wrote:I am not sure that such an document currently exists. There is one big pdf file about the falagard system, but I can't remember where.
Maybe someone could give me a quick overview then? I prefer to have a big picture understanding of a library before I begin involving myself in the details.
- Sat Mar 17, 2007 14:08
- Forum: Help
- Topic: General overview
- Replies: 12
- Views: 7975
Thanks, but as I mentioned before it's not a lack of tutorials or code that's the problem. I'm trying to understand things like how the widgets listed in widgetgalore get translated into a picture that I display to the user, how the widgets interact, etc. That is, I'm not looking for information on ...
- Fri Mar 16, 2007 17:00
- Forum: Help
- Topic: General overview
- Replies: 12
- Views: 7975
- Sun Mar 11, 2007 04:43
- Forum: Help
- Topic: General overview
- Replies: 12
- Views: 7975
General overview
I've looked all over, but I haven't been able to find any information on this. What I'm looking for is a general overview of what CEGUI is, what Falagard is, how skinning works, how widgets get drawn by a graphics engine (say, Ogre), and how all those parts relate to each other. I find lots of very ...