Search found 26 matches
- Wed Jun 27, 2007 14:36
- Forum: Modifications / Integrations / Customisations
- Topic: SliderThumb image or chekbox image
- Replies: 2
- Views: 2791
- Thu Jun 14, 2007 18:07
- Forum: Modifications / Integrations / Customisations
- Topic: SliderThumb image or chekbox image
- Replies: 2
- Views: 2791
SliderThumb image or chekbox image
Hello, how I can change SliderThumb image or chekbox (normal or cheked) image ? I didn't see property for this....
Thanks for help in advanced!!!
Thanks for help in advanced!!!
- Fri Apr 06, 2007 10:04
- Forum: Modifications / Integrations / Customisations
- Topic: White image
- Replies: 15
- Views: 13067
- Wed Apr 04, 2007 13:10
- Forum: Modifications / Integrations / Customisations
- Topic: White image
- Replies: 15
- Views: 13067
- Mon Apr 02, 2007 16:46
- Forum: Modifications / Integrations / Customisations
- Topic: White image
- Replies: 15
- Views: 13067
In OpenGl, everything is white when the texture hasn't been correctly loaded. In most cases, when a OpenGL call failed, glError returns the last error. As CEGUI generates no exception, I believe that CEGUI doesn't check the OpenGL error state (but I'm not sure !), so you could try to see if there h...
- Mon Apr 02, 2007 16:11
- Forum: Modifications / Integrations / Customisations
- Topic: White image
- Replies: 15
- Views: 13067
- Fri Mar 30, 2007 10:41
- Forum: Modifications / Integrations / Customisations
- Topic: White image
- Replies: 15
- Views: 13067
Simple question: Do you catch CEGUI exceptions ? And did you already look in the CEGUI.log file ? Yes, but there is no exeptions!! (maybe wrong path, wrong codec, ...) As I already spoke, problem in convertation. Most likely wrong path or codec, or.... And what correct? Through what program it is n...
- Wed Mar 21, 2007 12:34
- Forum: Modifications / Integrations / Customisations
- Topic: White image
- Replies: 15
- Views: 13067
Hi, do you mean the standard CEGUI renderers? Can there be an issue with texture sizes (power of 2) or something, which might cause drivers to behave differently? Or do the problems also occur when you run default CEGUI samples? HTH! Yes, I mean standart CEGUI renderers. Yesterday I take old builds...
- Tue Mar 20, 2007 15:03
- Forum: Modifications / Integrations / Customisations
- Topic: White image
- Replies: 15
- Views: 13067
- Fri Mar 16, 2007 13:37
- Forum: Modifications / Integrations / Customisations
- Topic: White image
- Replies: 15
- Views: 13067
White image
Hello!!!
I have one BIG problem:
We write game, in her we use 2 renders OpenGL and DirectX8.1.
So, when use DirectX8.1 it's all normal, but when use OpenGL all images is white, at all I do not know.
Beforehand thanks for the help
Best regards,
Vitaliy
I have one BIG problem:
We write game, in her we use 2 renders OpenGL and DirectX8.1.
So, when use DirectX8.1 it's all normal, but when use OpenGL all images is white, at all I do not know.
Beforehand thanks for the help
Best regards,
Vitaliy
- Tue Feb 20, 2007 12:41
- Forum: Modifications / Integrations / Customisations
- Topic: How I can compare 2 StaticImage?
- Replies: 2
- Views: 2453
Pompei2 wrote:What about using this ?Code: Select all
CEGUI::MouseCursor::getSingleton( ).getImage( )->getName( )
It work, I was tryed this variant, but just otherwise, and it doesn't work. But now its all good. Thanks!
- Mon Feb 12, 2007 13:26
- Forum: Modifications / Integrations / Customisations
- Topic: How I can compare 2 StaticImage?
- Replies: 2
- Views: 2453
How I can compare 2 StaticImage?
Hello, I need to often change mouse cursor image. And for this I need to check, what image I have now (usual or abrogated(cursor has induction on button). For this I see method: (CEGUI::StaticImage *)CEGUI::MouseCursor::getSingleton().getImage(); How I can compare this image whis another image, for ...
- Tue Jan 30, 2007 16:05
- Forum: Help
- Topic: How I can change mouse sensitivity?
- Replies: 12
- Views: 8404
You need to supply absolute mouse position or relative mouse movement , but not both. Unfortunately the code for the relative mouse position, the call to the injectMouseMove() function, is incorrect since you are passing absolute positions. case N_INPUT_MOUSE_MOVE: CEGUI::System::getSingleton().inj...
- Mon Jan 29, 2007 18:10
- Forum: Help
- Topic: How I can change mouse sensitivity?
- Replies: 12
- Views: 8404
You need to post some more code... I tried for 2 ways: 1-st at initialization CEGUI: void CABDemoApp::InitCEGUI() { InitCEGUIRender(); CreateInterface(); InitDialogs(); CEGUI::System::getSingleton().setMouseMoveScaling(100); SetMusicVolumeInScript(); SetSoundVolumeInScript(); SetDetailedGrapic(); }...
- Mon Jan 29, 2007 15:04
- Forum: Help
- Topic: How I can change mouse sensitivity?
- Replies: 12
- Views: 8404