Search found 26 matches

by Vetal_28
Wed Jun 27, 2007 14:36
Forum: Modifications / Integrations / Customisations
Topic: SliderThumb image or chekbox image
Replies: 2
Views: 1143

Help please :cry:
by Vetal_28
Thu Jun 14, 2007 18:07
Forum: Modifications / Integrations / Customisations
Topic: SliderThumb image or chekbox image
Replies: 2
Views: 1143

SliderThumb image or chekbox image

Hello, how I can change SliderThumb image or chekbox (normal or cheked) image ? I didn't see property for this....

Thanks for help in advanced!!!
by Vetal_28
Fri Apr 06, 2007 10:04
Forum: Modifications / Integrations / Customisations
Topic: White image
Replies: 15
Views: 4590

hmm ok a sample: // Here you initialise CEGUI (and it loads the textures) ... // Right after it, you call glGetError to see if opengl reported an error. if( GL_NO_ERROR != glGetError( ) ) { // OpenGl reported an error, now you just have to look what error it is // and t...
by Vetal_28
Wed Apr 04, 2007 13:10
Forum: Modifications / Integrations / Customisations
Topic: White image
Replies: 15
Views: 4590

Pompei2 wrote:no, it's not present, you're right, and that's probably why you get no error from cegui.

Whant I mean is that YOU call it in YOUR code part, to see if the CEGUI code part had an error. you know what i mean ? :)


To tell the truth is not strong...
by Vetal_28
Mon Apr 02, 2007 16:46
Forum: Modifications / Integrations / Customisations
Topic: White image
Replies: 15
Views: 4590

In OpenGl, everything is white when the texture hasn't been correctly loaded. In most cases, when a OpenGL call failed, glError returns the last error. As CEGUI generates no exception, I believe that CEGUI doesn't check the OpenGL error state (but I'm not sure !), so you could try to see if there h...
by Vetal_28
Mon Apr 02, 2007 16:11
Forum: Modifications / Integrations / Customisations
Topic: White image
Replies: 15
Views: 4590

Levia wrote:..Try to convert the picture you are loading to another format.


OpenGLTexture::tImageTGA* OpenGLTexture::LoadTGA(const unsigned char* buffer, size_t buffer_size) - Support of other formar necessary to finish manually :roll:
by Vetal_28
Fri Mar 30, 2007 10:41
Forum: Modifications / Integrations / Customisations
Topic: White image
Replies: 15
Views: 4590

Simple question: Do you catch CEGUI exceptions ? And did you already look in the CEGUI.log file ? Yes, but there is no exeptions!! (maybe wrong path, wrong codec, ...) As I already spoke, problem in convertation. Most likely wrong path or codec, or.... And what correct? Through what program it is n...
by Vetal_28
Wed Mar 21, 2007 12:34
Forum: Modifications / Integrations / Customisations
Topic: White image
Replies: 15
Views: 4590

Hi, do you mean the standard CEGUI renderers? Can there be an issue with texture sizes (power of 2) or something, which might cause drivers to behave differently? Or do the problems also occur when you run default CEGUI samples? HTH! Yes, I mean standart CEGUI renderers. Yesterday I take old builds...
by Vetal_28
Tue Mar 20, 2007 15:03
Forum: Modifications / Integrations / Customisations
Topic: White image
Replies: 15
Views: 4590

PEOPLE, HELP, PLEEEEEEEEEEEEEEEAAAAAAAAAAASE ;)

I must decide this problem!!!
by Vetal_28
Fri Mar 16, 2007 13:37
Forum: Modifications / Integrations / Customisations
Topic: White image
Replies: 15
Views: 4590

White image

Hello!!!

I have one BIG problem:
We write game, in her we use 2 renders OpenGL and DirectX8.1.
So, when use DirectX8.1 it's all normal, but when use OpenGL all images is white, at all I do not know.

Beforehand thanks for the help :!:
Best regards,
Vitaliy
by Vetal_28
Tue Feb 20, 2007 12:41
Forum: Modifications / Integrations / Customisations
Topic: How I can compare 2 StaticImage?
Replies: 2
Views: 892

Pompei2 wrote:What about using this ?

Code: Select all

CEGUI::MouseCursor::getSingleton( ).getImage( )->getName( )


It work, I was tryed this variant, but just otherwise, and it doesn't work. But now its all good. Thanks! :wink:
by Vetal_28
Mon Feb 12, 2007 13:26
Forum: Modifications / Integrations / Customisations
Topic: How I can compare 2 StaticImage?
Replies: 2
Views: 892

How I can compare 2 StaticImage?

Hello, I need to often change mouse cursor image. And for this I need to check, what image I have now (usual or abrogated(cursor has induction on button). For this I see method: (CEGUI::StaticImage *)CEGUI::MouseCursor::getSingleton().getImage(); How I can compare this image whis another image, for ...
by Vetal_28
Tue Jan 30, 2007 16:05
Forum: Help
Topic: How I can change mouse sensitivity?
Replies: 12
Views: 2826

You need to supply absolute mouse position or relative mouse movement , but not both. Unfortunately the code for the relative mouse position, the call to the injectMouseMove() function, is incorrect since you are passing absolute positions. case N_INPUT_MOUSE_MOVE: CEGUI::System::getSingleton().inj...
by Vetal_28
Mon Jan 29, 2007 18:10
Forum: Help
Topic: How I can change mouse sensitivity?
Replies: 12
Views: 2826

You need to post some more code... I tried for 2 ways: 1-st at initialization CEGUI: void CABDemoApp::InitCEGUI() { InitCEGUIRender(); CreateInterface(); InitDialogs(); CEGUI::System::getSingleton().setMouseMoveScaling(100); SetMusicVolumeInScript(); SetSoundVolumeInScript(); SetDetailedGrapic(); }...
by Vetal_28
Mon Jan 29, 2007 15:04
Forum: Help
Topic: How I can change mouse sensitivity?
Replies: 12
Views: 2826

Das Gurke wrote:1) Stupid Question, but: Does your mouse move at all? (Just to make sure)


Yes, mouse moving, but it speed don't changed.

Das Gurke wrote:2) Have you tried some "crazy" values like 200 or 0.00001f?


I tried anything values, begining at 0.01f to 1000000, speed don't changed.

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