Search found 9 matches

by Tyn
Thu Nov 24, 2005 10:33
Forum: Modifications / Integrations / Customisations
Topic: Coordinates getting messed with drag container
Replies: 3
Views: 2814

Re: Coordinates getting messed with drag container

Solved now, thanks to CE on IRC. The problem was that the drag container wasn't a child of anything in the layout, adding this line fixed the problems:

Code: Select all

mWinMgr->getWindow("RegimentScreenWindow")->addChildWindow(mDC);

Cheers CE :pint:
by Tyn
Tue Nov 22, 2005 19:21
Forum: Modifications / Integrations / Customisations
Topic: Coordinates getting messed with drag container
Replies: 3
Views: 2814

Re: Coordinates getting messed with drag container

Sure thing, what's happening is that the image that is a child of the drag container instead of aligning with the containers' top left hand corner, is aligning with the top left of the screen. I don't think the fineness of the values are the problem, I'd expect this to be a problem when the values w...
by Tyn
Tue Nov 22, 2005 16:40
Forum: Modifications / Integrations / Customisations
Topic: Coordinates getting messed with drag container
Replies: 3
Views: 2814

Coordinates getting messed with drag container

Hey all I'm trying to attach a static image that has already been defined in the layout file to a drag container, with the container being defined in code. The problem is that although the static image should be relative to the container but do not work out as expected, it has been created to the co...
by Tyn
Fri Aug 19, 2005 13:52
Forum: Modifications / Integrations / Customisations
Topic: Dependancies Broken?
Replies: 2
Views: 2008

Re: Dependancies Broken?

Gotya, common files, hehe, didn't spot that when I looked a minute ago. Makes sense now I think about it. Cheers!
by Tyn
Fri Aug 19, 2005 13:39
Forum: Modifications / Integrations / Customisations
Topic: Dependancies Broken?
Replies: 2
Views: 2008

Dependancies Broken?

Hey

I tried to grab the dependancies yesterday to compile 0.3.0, but only the compiled libs were included for msvc7.0. Where can I get the header files for the versions of dependancies compiled in that download?
by Tyn
Fri Aug 19, 2005 13:37
Forum: CEGUI Library Development Discussion
Topic: Pie menu!
Replies: 3
Views: 5337

Re: Pie menu!

There's a little about it on the Ogre Wiki for their Overlay system, prehaps it could be converted to CEGUI?

http://www.ogre3d.org/wiki/index.php/PieSliceOverlay
by Tyn
Sat Jun 25, 2005 16:46
Forum: Modifications / Integrations / Customisations
Topic: Custom GUI Skin
Replies: 5
Views: 4170

Re: Custom GUI Skin

Is this something that's gonna follow quite closely after 0.3.0, or is it something that needs some more planning and will be a done when it's done type deal?

Cheers.
by Tyn
Wed Feb 23, 2005 17:43
Forum: Modifications / Integrations / Customisations
Topic: Creating new GUI template
Replies: 3
Views: 2758

Re: Creating new GUI template

Right you are, didn't even occur to me but it's solved the problem. Cheers!

btw, the RPG style stats on the forum are a nice touch, haven't seen that before.
by Tyn
Fri Feb 18, 2005 11:46
Forum: Modifications / Integrations / Customisations
Topic: Creating new GUI template
Replies: 3
Views: 2758

Creating new GUI template

Hey I'm having some problems understanding the GUI skinning part of CeGUI. I've read that you need only modify the .tga image and the .imageset files. If that is true, why can I just paint the whole .tga file one colour and it keeps the shapes of things like the cursor? I would expect it to be a sol...

Go to advanced search