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by renatoc8
Fri Jan 05, 2007 02:54
Forum: Offtopic Discussion
Topic: Weird transparency rendering.
Replies: 1
Views: 2046

Ok, granx pointed me towards depth testing, and it turned out to be correct. I just had to enable depth and allow for writing by using:

d3dDevice->SetRenderState(D3DRS_ZENABLE,D3DZB_TRUE);
d3dDevice->SetRenderState(D3DRS_ZWRITEENABLE,true);
by renatoc8
Tue Jan 02, 2007 09:52
Forum: Offtopic Discussion
Topic: Weird transparency rendering.
Replies: 1
Views: 2046

Weird transparency rendering.

Ok, i've come here because i just cannot figure this out by myself, and i was hoping someone here had a solution. I have a directx engine in the works, and so far everything has been fine, so i finaly decided to give cegui a try, however it seems to do some weird things to the renderer. Bellow are s...

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