Search found 13 matches

by Azure
Mon Apr 09, 2007 04:32
Forum: Help
Topic: Font colors...
Replies: 1
Views: 2322

Font colors...

I see its possible to set the font color in the layout file with something like... <Property Name="TextColours" Value="tl:FF000000 tr:FF000000 bl:FF000000 br:FF010000" /> But lets say I wanted to change the font color for all the text on my menu bar (black doesnt look good with e...
by Azure
Fri Apr 06, 2007 23:36
Forum: Unofficial CEGUI-Related Tools
Topic: Two problems with Layout Editor 0.5rc2
Replies: 9
Views: 8297

Haha! I thought I was using the latest one but I guess not. This new version solves the menu problem and snap to grid seems to be working now! Thanks! Onlything is I still get that "a gui scheme named taharez is already present' error when I launch. How can I get rid of that? Do I need to grab ...
by Azure
Fri Apr 06, 2007 03:58
Forum: Unofficial CEGUI-Related Tools
Topic: Two problems with Layout Editor 0.5rc2
Replies: 9
Views: 8297

Back to working on my gui now, but im still having trouble...

Does anyone else have these problems? They seem pretty major (unless its just me). Are there any other layout editors with a working menu bar editor and a working snap to grid feature?
by Azure
Tue Jan 02, 2007 22:19
Forum: Help
Topic: Best way to handle 'icon buttons' with varying images?
Replies: 11
Views: 6510

huh? Ahhh you mean you want one general button that has a frame, and instead of putting text onto it, you put a picture onto it, like the windows buttons with pictures in it ??


Exactly, so I think Rackles solution of using a scrolling pane to set the image would work best eh?
by Azure
Tue Jan 02, 2007 22:06
Forum: Help
Topic: Best way to handle 'icon buttons' with varying images?
Replies: 11
Views: 6510

Ah ok thats pretty clever. Use a scrollable pane, set it to the exact size as one icon, disable the 'scroll bars', and attach my 'icon atlass' to it. Then I will have manual control over which icon is 'displayed' by scrolling the pane. But of course then comes the problem of how you 'click' such a p...
by Azure
Tue Jan 02, 2007 21:55
Forum: Modifications / Integrations / Customisations
Topic: Possible to do odd shapes (circles ect) with a mask?
Replies: 3
Views: 3304

Even creating a new widget would require some kind of mask though right?
by Azure
Tue Jan 02, 2007 21:53
Forum: Help
Topic: Best way to handle 'icon buttons' with varying images?
Replies: 11
Views: 6510

Well this would have to be a separate imageset form the main 'gui' image set, is that possible? I dont want to have to include 8 billion icon images for all my possible buttons inside my main gui image set. And another problem, its silly to make a unique button for each icon, as the onlything that i...
by Azure
Tue Jan 02, 2007 20:42
Forum: Modifications / Integrations / Customisations
Topic: Possible to do odd shapes (circles ect) with a mask?
Replies: 3
Views: 3304

Possible to do odd shapes (circles ect) with a mask?

I want to do a minimap, but would like it to be a circle shape. It seems this would require some kind of 'mask image' to define where cegui would draw the window. Without such a mask, it seems we are limited to square/rectangular shapes no?

What are our options here?
by Azure
Tue Jan 02, 2007 20:39
Forum: Help
Topic: Best way to handle 'icon buttons' with varying images?
Replies: 11
Views: 6510

But wait youre talking about using a single image for each icon. What if you had HUNDREDS of different icon pictures, youd need to combine them all into a giant 'icon image atlas' (try and make a WoW macro to see what im talking about). How could cegui support that? It would require some kind of 'uv...
by Azure
Mon Jan 01, 2007 20:33
Forum: Help
Topic: Best way to handle 'icon buttons' with varying images?
Replies: 11
Views: 6510

Best way to handle 'icon buttons' with varying images?

Lets say you were trying to display a sea of clickable/dragable icons/buttons, each with its own image (small, maybe 32x32), what would be the best way to do it? Think along the lines of the action buttons in a game like warcraft. Each button can be moved/clicked, and each can have its own icon imag...
by Azure
Sat Dec 30, 2006 03:11
Forum: Help
Topic: Trouble loading 'newer' scheme versions
Replies: 2
Views: 2928

Well after doing some more research I see there are some major differences between previous versions and 0.5. And since the current version of Ogre isnt up to speed yet, that would explain all the trouble im having. The problem is, Eihort is so close (at least its supposed to be out soon), and I und...
by Azure
Fri Dec 29, 2006 20:32
Forum: Help
Topic: Trouble loading 'newer' scheme versions
Replies: 2
Views: 2928

Trouble loading 'newer' scheme versions

Im using a prebuilt Ogre SDK (Dagon v1.2.4) and I was unable to get the 'latest' CEGUI SDK to work, however the version that came with Ogre works fine. So ive been using that for the longest time, no trouble (with the default schemes that come with Ogre at least). However, I tryed to load a layout t...
by Azure
Thu Dec 28, 2006 23:40
Forum: Unofficial CEGUI-Related Tools
Topic: Two problems with Layout Editor 0.5rc2
Replies: 9
Views: 8297

Two problems with Layout Editor 0.5rc2

Im noticing two problems with the Layout Editor 0.5rc2... 1.) Snap to grid just doesnt seem to work. If I hit the 'g' key my windows will just hop a seemingly random amount up and to the left. They Just keep jumping till they reach the upper left corner, but at NO point do they ever allign with the ...

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